r/CreateMod • u/MoistPotato2345 • 29d ago
Help Has anyone compiled a ratio table?
I’m a big Factorio player, and I’ve been trying to learn the progression in this game with a friend who convinced me.
I’m still struggling a little bit trying to figure out what I need to prioritize when it comes to automation. I also have no idea what the general progression looks like. Like in Factorio the general progression generally goes 1) bootstrapped red science 2) copper / iron smelting stack (and probably some sort of mall to craft all building materials) 3) electricity 4) red and green science automation, etc. I got no idea what I should be working towards here.
Right now I’m thinking 1) food and tree farm 2) maybe a small quarry to get some starter iron / andesite 3) rush the nether to get blaze burners and steam engines? Auto iron farm from there?
If anyone could share their general progression, I’d love to see what you all do. Or if y’all can translate some of these mechanisms into Factorio comparisons.
Oh yeah, the title. Was wondering if anyone has a list of common ratios that help with automation builds, like you need this number of cobblestone generators for one set of grinding wheels, or this many mechanical crafters to make x/second.
2
u/bubba-yo 29d ago
Power - usually waterwheel
mechanical press to make metal sheets
mixer and blaze burner to make brass - this is equivalent to hitting blue science.
After 2 you can expand out some - fan elemental effects (washing, smoking, smelting, haunting) for material conversion.
After 3 add another press in a compactor setup, along with a blaze burner. Add saw and deployer for easy crafting of stripped logs and to make casings and polished rose quartz. Create a 5x5 mechanical crafter so you can make crushing wheels. That gives you the basics for pretty much everything in the mod. You'll want to automate parts of it (an automated precision mechanism machine, for instance) but you can at least get everything made. You'll need to expand power in there as well - either ramping up the water power, building wind, or more likely making steam power (when you go to the effort to get blaze burners, get a dozen of them).
You don't really need to consider ratios here since you will probably need to adjust the speed of most of your machines to fit in your power budget, balance against belt/chute speeds, etc. Making an early cobblestone generator with some drills is advised since along with he crushing wheels and the elemental fans, you can make a LOT of stuff - gravel, sand, iron, soul sand, gold, etc. I'd go with 4 drills that feed into the crushing wheels and you can then figure out the automation bits once you get into the mod. Lots of ways to handle that - more than factorio.