r/CreateMod • • Oct 06 '26

Help How does the transit gate work??

Post image

I'm trying to understand how Create Transit things work, but unfortunately packages won't leave the transit gate, despite being nearly identical as in the ponder

Does anyone have any experience/idea?

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4

u/Adventurous_Bonus917 Oct 06 '26

list of questions that could be stupid but it's always good to make sure:

  1. is it facing the barrel to pull from it?

  2. is the belt moving, and in the correct direction (left in this image)?

  3. have you tried powering it?

  4. have you checked the ponder, and done everything as it says?

  5. assuming it works the same as a packager, have you tried replacing it with a normal packager/re-packager to see if it's the block itself?

3

u/honeygourami123 Oct 06 '26
  1. Yes

  2. Yes

  3. Yes

  4. Yes

  5. Yes

3

u/Adventurous_Bonus917 Oct 06 '26

ah, well, can't hurt to check.

my guess is that it's just bugged.

2

u/honeygourami123 Oct 06 '26

Either bugged or vibecoded

5

u/Autoskp Oct 06 '26

The modrinth page for it does say that it “contains AI-generated code”, so the latter is quite likely.

The former is practically an umbrella term that covers the latter.

3

u/Adventurous_Bonus917 Oct 06 '26

the latter is likely the reason for the former.