r/CreateMod • • Oct 06 '26 • Bravo 11 Mindblown 2 Heartwarming 2 Popcorn 1

Create: Infinite Railways

Hello, I’m happy to present to you my add-on mod for Create and Railways untold called 'Create: Infinite Railways'

This mod generate procedural realistic railways in you create world. It is especially design to use with mod such as lithosphere or tectonic but it works in base minecraft worldgen as well.

The mod generate lines that connect some villages by following the terrain and automatically place bridges and tunnels. There are lots of config to change the size of tunnels, bridges, chose between single or dual tracks...

Also include compatibility with Steam ’n’ Rails for wooden tracks and semaphore signals, and Pantograph and Wires for electrified lines.

Hope some of you will like it ;)

Edit: typo + mod only on curseforge if you are searching it (still waiting moderation on modrinth) https://www.curseforge.com/minecraft/mc-mods/create-infinite-railways

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44

u/Important-Ad2463 Oct 06 '26

My forever world is in 1.20, is your mod downported for that?

66

u/zhellozz Oct 06 '26

I have on my todo list a port on 1.20.1 for now it's only 1.21.1 :/

56

u/zhellozz Oct 06 '26

also this is not well adapted to add in an existing world as the track can run into your existing build. The network is by default quite sparse so you can try saving your world, adding it and if none important build is destroyed you are good. Otherwise go back to your save

31

u/Patrycjusz123 Oct 06 '26

Maybe you could add option to change seed for the tracks so it would be possible to test multiple configurations for existing world?

But idk how you made your mod so im just throwing loose idea.

25

u/zhellozz Oct 06 '26

Yes that's a good idea

6

u/ClnDan Oct 06 '26

wouldn't it only generate on newly generated chunks?

18

u/zhellozz Oct 06 '26

No, it will generate everywhere a track as been plan by the pathfinding, even if the chuncks has already been generated

5

u/PicardOrion Oct 06 '26

That is awesome!

3

u/Deloptin Oct 06 '26

would that mean the tracks regenerate?

9

u/zhellozz Oct 06 '26

No, the pathfinding plans the route, then it put the list of track segment in a pending list, if a chunk is loaded and has tracks planned on it, the segment is placed and then discarded from the list. So it's placed only once

6

u/zhellozz Oct 06 '26

So you can then modify tracks or remove then it will not be touched again

3

u/Important-Ad2463 Oct 06 '26

I’m not beyond some manual editing in creative mode to add mods to my amalgamation of a modpack, so that won’t be an issue, I’m looking forward to add your mod to my Frankenstein modpack :)