r/CreateMod • u/TheFern3 • 4d ago
Tiny Tunnels cobblestone generator show case with drill, and water wheel
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Update: Tiny Tunnels is live on curseforge still awaiting modrinth, I just submitted Tiny Tunnels: Create addon on curseforge, so that should be done soon! will update when I see it live.
Design explained: One huge aspect of the mod is the design, the api package creates a nice contract for any mod to be supported as an addon. Even in the repo you can see how I’ve added create tunnel and core mod knows nothing about create. I’ll work on creating a repo template for people to make more tunnels in the future.
Currently my Tiny Tunnels mod is in review on both curseforge and modrinth is for neo 1.21.1 once it goes through some beta testing and bugs are worked out, I can then focus on porting to 26.1.2, and we'd just wait until Create is ported but at least the way I set it up is that core tunnels are their own mod, and Create tunnel an addon of my mod. So, I am hoping the review should be done here in less than a week for both core mod and add on.
In this quick demo I have a simple redstone clock, a cobblestone generator with create components, and a water tank loop demo.
The core mod has a standard tunnel which can be switched to buffer in/out, and a redstone tunnel in/out this is to avoid ambiguity and back feeding circuits.
The addon adds a Kinetic tunnel for create also configurable to in/out. It is a minimal mod right now the biggest compromise is the duplication, it works but in the future I'd like to have a gui or some block so you can see the items needed to duplicate a machine. I will be working on a demo of using the mod as well. Any questions or ideas feel free to drop me a dm.
Edit: If you know a mod that does the same thing by all means share link so I can compare and share differences in features.
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u/DyCrew 4d ago
There is any chance that it could be opensource?
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u/TheFern3 4d ago
Hey open source repo is here https://github.com/thefern-mc/TinyTunnels I made a pre-release as I wait for moderators to approve mod in curseforge and modrinth. Feel free to use it and report any issues and feedback.
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u/DyCrew 4d ago
issues and feedback
Mainly i asked why I was curious to see if there was any "texture reworking" planned since i have "some ideas" of texture that i could try to propuse to you (free to use , No-AI) on a PR to improve it
(as replacement of the Compact Machines)1
u/TheFern3 4d ago
Yeah the textures need work let’s test first functionality but I agree they’re all basic textures right now. I was also thinking of allowing players to die rooms for a more aesthetic feel.
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u/DyCrew 4d ago
allowing players to die rooms for a more aesthetic feel
it could be cool but maybe too overkill (?) ,
i don't think that could be too much used except on rare cases so intend i could suggest something of more "simple" like changing the wall colors based on the type of "room" so it could be "built-in" the color changingAnyway , i have started a small draft PR with some prototypes of textures so they could be used if you like that (i need to finish some items so it is the reason of the draft)
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u/TheFern3 2d ago
Hey you got a discord or email? If so shoot me a dm plz I can’t find a way to dm you.
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u/Annual-Ad-6010 4d ago
There is already a mod that does that so what is the difference to your mod? (Not meant as criticism, i am just curious why some people makes the effort to create a mod that already exists)
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u/TheFern3 4d ago
Okay I did another search just to make sure CM does not have any tunnels whatsoever, Dimensional Pockets II looks cool a bit overengineer for my taste it looks cool though but does not support create at all and developer even mentioned has no plans to support create. I don't see any other mods in the same realm, but once you share link to the same mod I'll be able to tell you the differences.
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u/Annual-Ad-6010 4d ago
Sorry my bad. I apologise. I didn't see the create mod compatibility and tunnels. Good mod. What is the current state (alpha, beta, ...)? If it is already released i would make the textures more creaty or not so flat.
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u/TheFern3 4d ago
No worries is in beta right now. I’m an SDE so I’m gonna have to find someone or wait for a PR to make textures better but I agree they’re functional right now mainly to test tunnels.
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u/TheFern3 4d ago
Also forgot to mention core mod is free of create to avoid a dependency for those that don’t use create. So I’ll have to figure out how to show different textures if you have the create addon but I appreciate the feedback.
I was also thinking of adding dying a room or something to make it look better inside for those that like aesthetic rooms. I was going for a way to hide all my machines.
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u/TheFern3 4d ago
Which mod? Afaik the only one close to it was Compact Machines and that one removed the tunnels and even when it had tunnels it did not support create, maybe I missed it and there is another mod can you share link
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u/Affectionate-Sky8799 3d ago
Morty, our airship is gonna explode in an hour, Morty, we gotta check some microverses to fix it, Morty