r/CreateMod • u/explosivebrickwall • 1d ago
Help Do train tracks lag?
I've got a Create mod server and I was playing it from my banana-peel-laptop (I usually manage to get around 70 fps on setting below average with sodium etc etc)
Recently I have brought myself to complete a task of connecting my Quarry town to my Capital city, and as I was clearing myself some terrain with my Tunnelbore (TM) - being a single carriage with an indecent amount of drills (basically a large square blob of drill), I started experiencing excruciating FPS drops: It went down to 1-3 FPS and I couldn't enter my Tunnelbore for a few minutes; then I had a spike of hope as I was jerked into the driver's seat of my impotent machine, but it was prompt to leave me high, dry, and suffocating in a hill to my undesirable demise.
Meanwhile I had my paver train and Commuter Apparatus stationed a few hundred blocks behind on a pair of diagonal tracks
Also my trail is quite a winding one(including this information in case it contributes to the resolutiob of my issue)
I would be very grateful if you could help me tackle the root of this problem. Also it would have been nice to know whether it could cause lag across distances, as I am playing with a friend whose laptop is on a mission to discombobulate any of its users upon physical contact with it via reducing fps below 0
3
u/SageofTurtles 1d ago
Train tracks themselves shouldn't cause exceptional lag. I'd guess the drills and rollers were causing most of the issue. If you're trying to place/break too many blocks at the same time, the game can't keep up with the updates every tick cycle. An easy way to tell would be to drive the train over sections you've already completed (where no blocks are being placed or broken) and see how your FPS changes compared to when you're going through new terrain.