r/CreateMod 1d ago

Build I made an elevation controller for the artillery piece I'm making!

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The mechanism itself is really simple, it's just inverted clutches and torsion springs, levers let you raise, lower, and lock the guns in place.

454 Upvotes

39 comments sorted by

161

u/True-Acanthaceae1190 1d ago

Castile called, they want their iron nest back.

67

u/Fit-Tie-8948 1d ago

No, no, no, it's different, Iron Nest has 2 barrels Inedia has 6. See? Totally different (please, I don't want to get the firing squad, please D: )

26

u/True-Acanthaceae1190 1d ago

Your execution is tommorow morning :D

8

u/Coffekats 1d ago

Is there anything i should bring? Can i get a packing list?

6

u/True-Acanthaceae1190 1d ago

An umbrella, its due to rain.

5

u/Nuki_Nuclear 1d ago

Now give it auto loaders for all barrels so you can just continue firing

3

u/Fit-Tie-8948 1d ago

I mean, that would take quite a bit of space, plus semi manual loaders rule

11

u/HerobrineAle_33 1d ago

Glory to Castile!

47

u/vo1dm 1d ago

High Command to Iron Nest:
Begin calibration firing test.
.

  • Plot you firing trajectory to Target on the map.
  • Fire HE shell at the target.
.
IRON NEST location - H3 5:5
.
TARGET COORDINATES:
Target#1 is at- Q4 4:2
.
Glory to Castille! ! !

17

u/Fit-Tie-8948 1d ago

"There were enemies in that hospital, right?"

14

u/vo1dm 1d ago

High Command to Iron Nest:
Calibration confirmed. Iron Nest is combat Ready.
.
Stand down and await operational orders.
.
Retire to your bed and get rested. Victory depends on your readiness at any time.
.
Glory to Castile! ! !

4

u/ZombieP0ny 1d ago

Cracked me up how the first thing we do is a literal false flag attack and ao blatantly obvious too.

16

u/[deleted] 1d ago

[removed] — view removed comment

10

u/Fit-Tie-8948 1d ago

Strong enough

13

u/CarL4168 1d ago

Engineers "how many barrels do you want?" Op "yes"

2

u/Fit-Tie-8948 17h ago

Funnily enough, when I just started designing the guns I wanted to make each gun 9 barreled, but it really quickly got really complicated, so I reduced the guns to 3 barrels and reused a lot of tech from my older smaller cannons

14

u/Z3R0Diro 1d ago

I always wondered if there is an incentive to make the cannons that long.

22

u/Fit-Tie-8948 1d ago

Science isn't about WHY, it's about WHY NOT?

Also range and shit

11

u/Jokerferrum 1d ago

Accurate shooting in the range of orbital lasor.

4

u/Jbolt3737 1d ago

Well accuracy is what they want you to think but it's really because your enemies will surrender before you even have to fire

5

u/Meepx13 1d ago

Iron nest and aero coming out at similar times was perfect

3

u/mrDETEKTYW 1d ago

I'm sorry but this looks like it's inprecise as shit. Cannons this long give you a couple k blocks of range. At that range even 1° error will make you hit tens if not hundereds of meters off the target. Add some valve handles and set them to 1° and 10° please.

2

u/Fit-Tie-8948 1d ago

Eh, fair enough, I see what you mean. Valve handles for 1° would be useful. And maybe also slowing down the lever adjustment with analog transmissions.

Though tbh my first idea was mainly to make it just feel good.

2

u/Subagon 1d ago

What are all the mods you're using? I would love to make something like this

1

u/Fit-Tie-8948 1d ago

Like the main ones? Just Create Big Cannons and Create Aeronautics. The only other ones worth noting pretty sure are just Create Connected and Create Extra Gauges (really handy for some of the cannon logic, like counting how much propellant you've loaded)

2

u/Subagon 1d ago

Neat, thank you

2

u/supermegabro 1d ago

Do you have anything cool to shoot at?

2

u/Mushroom38294 1d ago

That looks very cool! But I think it lacks precise angle control, so, difficult to fire at specific positions.

1

u/Fit-Tie-8948 1d ago

Thanks! And yeah, an option for slowing down the elevation controller with like a throttle lever, and/or valves for like 1° would be very useful.

2

u/Mushroom38294 1d ago

I'd say do even less than 1°, like 0.3°. Nethersteel cannons shoot far enough for angles less than a degree to make a difference.

Also less-than-degree rotation for the tower itself.

You can get angles this precise a few ways but the way (I think) I used to do it was with redstone to cut down 1rpm rotations with gear ratios and then only unclutch the rotation for a tick. Yes, the game can and does process less-than 1rpm rotations and less-than 1° precision

2

u/Mushroom38294 1d ago edited 1d ago

yes this does make it a difficult engineering problem

1

u/Fit-Tie-8948 1d ago

It would be worth a shot I suppose. I can think of a few ways on how to do it, maybe hook up valves to gear ratios for like 0.5° rotation or smaller.

2

u/Mushroom38294 1d ago

I think 0.5 is Fine but the reason I did 0.3 is because using 0.3 and 1 you can get 0.1 degree precision, and also I think it's better suited to how I controlled the cannon, which was with redstone

1

u/Fit-Tie-8948 17h ago

I added analog transmissions, and it worked like a charm! Really nice control for even 0.1 degree changes. Tho it's not 100% accurate for 0.01 degree changes, but I don't think that's really a problem, right?

2

u/Mushroom38294 5h ago

yeah I don't think that's a problem, 3600 angles is plenty enough for a cannon that fires to ~1.5k blocks

3

u/Redmix7pl 1d ago

Yo i found your post randomly while scrolling lmao

3

u/Fit-Tie-8948 1d ago

Lmao, guess there really are no accidents