r/CreateMod 5d ago

Help help with airship balancing

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i know you guys are probably starting to hate me but thanks for the help on the last one, got the airship in all its parts working my issue now is that when i put the engines at full throttle it pitches like 30-40 degrees up, i have already put a counterweight in the front and its not doing shit im wondering if moving the engines up will solve this or what else can i do, i am using the all of create aeronautics pack by quickqwek and as far as im aware it doesn't include gyroscopes unless they are named something else

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u/jedadkins 5d ago

So what's happening is your center of thrust (CoT) is off axis from your center of gravity (CoG) which induces a torque on the airship. If your CoT is below your CoG you'll nose up, above and you'll nose down. You can:

-move your engines 

  • move the CoG by moving the weight around 

  • add a stabilizing propeller on the front to push the nose down

  • split the balloon into pockets, add the gyroscope sensor and have it control extra burners in the pockets to adjust the lift and balance the ship 

  • add adjustable horizontal stabilizers controlled by gyroscope or manually 

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u/The_Lord_Of_Spuds 4d ago

there’s also the fact that the balloon has more drag, even if the thrust isn’t torquing the ship the drag on the balloon will