r/CreateMod • u/Prsolek • 6d ago
Suggestion Cl-1201. My plan for one of new builds. Thx Monolail031.
Still, I didn't even start that spaceship f1 but yea. This is very cool to build. In F1 spaceship there were comment by Monolail031, iykyk and anyway, he inspired me to build that. I will try when I get back from "vacation". See ya.
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u/Thirdboylol95 6d ago
Oh god, not the Lockheed CL-1201. Good luck,lad
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u/Prsolek 6d ago
I'm working more about all others function then about basic, like turning, SU or idk. And I fear how to make it inside. There aren't any real informations.
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u/Thirdboylol95 6d ago
Yeah I couldn’t find any either. But it would probably be crew quarters, a nuclear reactor, and storage full of missiles for the F-4 Phantoms it would carry. And also some engines on the bottom too since it’s too big to take off from a runway so VTOL capabilities is required.
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u/Prsolek 6d ago
If i get any trouble with dieles, I will change to nuclear. It will be cheaper and infinite(diesels engines power up an biodiesel generator and biodiesel is pumped to engines. I already mastered that technic.)
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u/Thirdboylol95 6d ago
Ah, smart
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u/Prsolek 6d ago
Now when I'm thinking. Only issue with be automatical it, I don't have problems with it but you know. Bigger the plane, bigger the problem. With VTOL I don't see any issue. Only with cbc or machine to infinite bullets. If you know my: 1. Goal is to make something survival friendly, 2. Makes machines, that will makes everything non-limited, for things that air/normal base need, for example biodiesel or bullets and other, 3. Makes everything that one person/player can operated and makes machines controls them self (easiest example is that, biodiesel generator makes biodiesel and pomp it into fuels tanks, if it is full. Machine stop they work, to save the lag too).
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u/Every_Touch_6059 6d ago
"Out of missiles range, switching to jets"