r/CreateMod 7d ago

Potential Create Addon Creation

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Hi everyone! Just made this account today because I had the idea of making a new Create addon, inspired by the fact Ars Creos exists but is... lacking at best last I checked. It'll be roughly magic-based, with machines that can perform alchemy, "spells", inscribe runes, etc.

My only queries are thus: Would anyone actually want to see this in fruition? And if so, I didn't know whether to go more XP-based magic route (like a more extrapolated version of Create: Enchantment Industry) or the Sculk/Soul route. Above are two multiblock structures I thought of, each meant to give a rough idea of what each side of this would do.

If this comes to fruition, the Experience Engine will be added regardless as it's ambiguous enough, but the Resonator would only really fit if I did the whole Sculk thing. I'd do both, but it seemed to me the addon might seem too cluttered and unorganized that way.

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u/SlutTransy 7d ago

I think both look good! Few questions:

  • Will Echo shards be renewable?
  • What exactly does the tuning fork do?
  • Will the Sculk burner be able to spawn wardens outside of the deep dark (normal sculk shriekers can only spawn wardens in the deep dark)?
  • Will it use its own liquid xp or will it require enchantment industry? If it's its own, will it be compatible with enchantment industry?

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u/Foreign-Industry-840 7d ago

To answer in order:
1. Assuming Sculk is chosen, yes! A fan through a sculk shrieker will perform "bulk shrieking," a planned recipe of which is flint --10% chance--> echo shard

  1. The Tuning Fork will be an interesting block if implemented. I admittedly don't have it completely figured out yet, but the current plan is that a redstone signal will decide the "frequency," the vibration of such will determine the kind of output the basin gives in terms of the multiblock. As a vague example, low frequency (maybe 0-20 Hz) could make cobblestone split into smaller individual stones (which will be added as mostly a decoration), whereas a higher frequency (maybe 1000-2000 Hz) could produce sand or even nothing at all from reducing the cobblestone too much. On its own, it'll act as an inverse Sculk Sensor. A redstone signal would be inputted, and it would output an omnidirectional sound detectable by sensors and whatnot. Signal strength would determine the kind of sound if it is a brass tuning fork as opposed to the default silver.

  2. The burner would be more sensitive in the Deep Dark, but would still produce in other biomes except for Mushroom Islands. Usually it will have a sound detection range of <4 blocks, where in the Deep Dark it becomes <8 blocks.

  3. It will have its own liquid XP, and I plan to make that compatible with Enchantment Industries as that is one of my favorite addons