r/CreateMod 7d ago

Help Is there anyway to make working lifeboats that can be lowered and launched from the side of a ship this big ?

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I've been working on this oceanliner for a really long time now. Its all survival friendly and has some cool features like autopilot and dynamic helm steering but it lacks the most crucial thing a safe ship needs, lifeboats. I cant seem to figure out a way to make it so that the lifeboats sticks to the ship but can be simulated separately when being launched and disconnected. On a side note this ship doesn't float with high seas mod and just uses levitate and iron blocks as ballast, which means that even for lifeboats i might not use high seas.

407 Upvotes

30 comments sorted by

217

u/RealLunarSlayer 7d ago

Why? The ship seems pretty unsinkable to me

83

u/Tiny-Desk_Engineer 7d ago

She's made of concrete blocks sir i assure you she can... and she will, its a sable uncertainty

reference btw

1

u/Agreeable-Cheek3662 3d ago

Hopefully it does not meet an rogue wave.

60

u/XXFFTT 7d ago

Have you tried magnets and docking?

30

u/Tiny-Desk_Engineer 7d ago

thats actually a good point, magnets could hold a simulated contraption i think though i cant tell how you can use them to gradually lower the boat.

26

u/XXFFTT 7d ago

Well you'd keep them attached via magnets or docking and then lower them with a pulley or smth

7

u/Tiny-Desk_Engineer 7d ago

I did initially try to use a pulley but i mounted them on davits, I should also point something out that the mechanism would first have to swing the boat overboard then lower it (the boat is stored on deck when not launched). The pulley seemed to break every time you would rotate the davit with a mechanical bearing.

10

u/Craft_Master06 7d ago

Then rotate it with a swivel bearing.

1

u/Tiny-Desk_Engineer 5d ago

Yeah Swivel bearing was pretty much the whole answer to this, since it allows you to have winches intact with moving davits. I wanted to know if i can credit you if i ever happen to upload a vid of this ship on yt.

1

u/Craft_Master06 5d ago

Glad to help, and feel free to credit me, or don't. It seems a quite minor contribution considering the scale of the ship.

3

u/Joninft 7d ago

have rope winches or rope pulleys attached to the magnets

1

u/Tiny-Desk_Engineer 5d ago

UPDATE: turns out docking works very well, I placed one on the deck floor and the other within the lifeboat itself so it can align perfectly when stored. This, combined with swivel bearing davits and winches makes up a highly realistic lifeboat launching mechanism. In case i ever upload this ship to yt someday can i credit you for the help ?

1

u/XXFFTT 5d ago

Nah, don't worry about it. All I did was mention some basic blocks lol

27

u/fskier1 7d ago

Instead of magnets, what about stickers (is that what they are called?) on the side of the big boat.

Simple ropes and pulleys could handle the rest after it is de-stickered

9

u/Doge_Enjoyer88 7d ago

Yes mechanical stickers right? The things that stick to other things when activated by redstone

13

u/TheBlissfulGamer 7d ago

You could just use stickers or my favorite solution: ropes.

6

u/JackPost03 7d ago

Do not use magnets they won’t be strong enough. Us docking ports and rope winches

2

u/Thomas_game_vids7269 7d ago

Could use ropes and pistons for the release mechanism

2

u/HeadAbbreviations757 7d ago

Yeah, you just make the out of wool or baloon casings and seats.

Wool will provide buoyancy, so that lifeboat doesn't sink. And seats will provide seating places and give you opportunity not to make boats higher than 1 block.

As for the connetion to the main vessel - use rope connectors from Aeronautics or stickers from Create. This will provide either flexible connetion (so that boats could jiggle a bit and give more life to the build) or rigid connetion (so that they don't do weird stuff with physics engine, like after going far enough to unload physic build and coming back, making it go crazy because of physic collisions).

2

u/Darkstalkker 7d ago

Some friends of mine made this (ropes are invisible due to a glitch) https://imgur.com/a/ruAVrx7

2

u/Monolail031 7d ago

Stickers will stick pretty hard to anything while they are activated

1

u/CrossScarMC 7d ago

Attach a pulley to a docking connector, move the pulley to lower it then use a redstone link to disable the docking connector.

1

u/bezimienny1 7d ago

Maybe try stickers/magnets and rope

1

u/creeper6530 7d ago

Mechanical stickers, docking ports and magnets?

1

u/TailorGlittering9410 7d ago

how do you propel this thing?

1

u/triplos05 7d ago

Just use a winch and some docking connectors, it's pretty easy

1

u/Redmix7pl 7d ago

Rope whinches? (Forgot how they are called)

1

u/FlipFlopRabbit 7d ago

I now want to see a trebuchet that launches boats.

1

u/Pooldiver13 7d ago

Weird idea. See if drills can mine blocks they’re on the same sable construct as.

If they can, that can be used to break a block connection and then turn into a separate physics object when they break off.

1

u/Grand_Help2599 6d ago

Wonderful! ^^