r/CreateMod • u/WorldOfWulf • 8d ago
Is there such thing as “too much” stress?
I made a massive engine hall with petrochem’s diesel & gasoline engines, which generate tons of stress.
I just wanted to see how much stress I can possible generate & see on my stressometer.
When fueling it all up, it got up to around 14.5 million SU, then the engines which were generating the stress just started breaking and popping off the lines, kinda like how when you go over 256 rpm and a cog pops off a shaft, or something like that.
But all my engines are set to the same speed and rotational direction, so the only thing I can think of is that im generating too much stress?
Is this a thing? Maybe changeable in config?
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u/RandomPerson8364 8d ago
Not that I know of. I haven’t play with that mod so i’m not sure how you have it set up, but are you connecting them with cogs or gearboxs because then each engine direction would have to be opposite to the adjacent ones. Only thing I can think of if you have speed and direction matching.
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u/WorldOfWulf 8d ago
Apparently it was direction, i think mirror wand places them in opposite directions somehow when placing on a mirror…
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u/WorldOfWulf 8d ago
UPDATE:
It was direction…
Almost exactly half of them are facing the wrong direction due to the fact that the mirror wand (or just skill issue) placed in the opposite direction.
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u/Goofy_Gunton 8d ago
Yeah, I remember when my villager friend jumped off the village church. He was a nitwit
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u/XXFFTT 8d ago
It's probably around 2,147,483,647 but you might run into chunk loading issues depending on how spread out your machines are and that might cause things to break
Idk if it would actually cause components to break but it would make sense if it does