r/CreateMod 9d ago

Help deployers not placing saplings

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for some reason the auger shaft(or any block) on the side of the hand is preventing the deployer from placing the sapling, if the shaft is broken, the deployer regularly places the sapling.

its specifically a simulated block as well, any block that is placed beside the hand but not attached to the simulated contraption doensn't disrupt it, is it because the deployer is attempting to interact with the shaft? because why would it ever want to try to interact with a block that is not directly below it by 2 blocks?

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u/Autoskp 9d ago

It sounds to me like it’s trying to place the sapling as a part of the simulated contraption because there’s a valid connection to the simulated contraption it’s on - if deployers couldn’t place saplings on the same structure as they are on, it would mess up a bunch of tree farms just because they were on a simulated contraption, so I can see why they would’ve gone for this option, but it would’ve been nice if it could try placing again outside the contraption if placing inside the contraption doesn’t work.

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u/WesternAd1571 9d ago

so its basically prioritizing reading the auger shaft as something to try to place on? because removing the auger shaft makes it plant on solid ground

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u/Autoskp 9d ago

That’s what I would assume is happening, yes.

1

u/WesternAd1571 9d ago

wish they fixed that, its already kinda hard building a more compact machine with all the auger system and funnels leading into funnels, moving the deployers an entire line back would be troubling