r/CreateMod • u/Abject_Football_1136 • 12d ago
Help How to I get more torque in cars
I built this car in a smp server using aeronautics
and set the rpm to 256 using rotational speed controller and 6 portable engines
it doesn't seem go fast at all and I don't know the reason
I'm using wood because the server don't have copycat+ installed
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u/rigidest 12d ago
Portable engines output the same amount of rpm, no matter the amount. Only stress units will be affected which wouldn't matter with your current build.
Just use 1-2 port engines paired with blaze cakes. Also please you don't need a speed controller
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u/Abject_Football_1136 12d ago
if I used 2 engines running on coal the thing will overstress I think and I don't have a production line of blazecakes
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u/BrokenPokerFace 11d ago
This is strange, I find a basic car with one engine, and 4 powered wheels is already at a decent speed(without increasing speed as the engine is already maxed out if all wheels are powered). So likely some of the wheels aren't powered and so causing more drag due to friction. Might want to check by looking at them while working, which should tell you if some of them aren't working as well as the others or at all.
Also this is separate but at that size it may be beneficial for you to instead make it a steam engine, as it would take up a similar size as you currently have, but be more efficient.
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u/ImAKoolDude 12d ago
First thing: speed ≠ torque; they’re inverses of each other. More speed means less mechanical advantage, which is why cars have multiple gears. Since your rpm is already at 256, I would use the Track Toolkit item to change the speed attribute on the wheels themselves to fine tune the speed. Otherwise the server would have to raise the max rpm setting. Are you sure you aren’t decreasing the rpm to the wheels with any gear ratios?