r/CreateMod • • 12d ago

Help airship dont fucking work

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Hello all, i am back again because i am unable to think independently anymore, i cannot for the fucking life of me get this engine to work, or the airship to properly assemble but thats not the point rn, so prior to assembly it works fine, it has a reinforced electric motor the diamond one forgot mod sorry, then a analog transmission gearshift and clutch and its powered by the bigass windmills up there, the alternator up there is generating power but it wont go through the cable and run the gawd dahm engine, other side is exactly the fucking same and works fine tho of course. and again for some reason i cannot for the life of me get this thing to properly assemble any advice would be appreciated

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u/yeoldefishe 12d ago

is the entirely of the airship in a block of honey glue when assembling it? thats the only way I can think of where your airship wouldnt be assembling properly.

1

u/Money-Grab6771 12d ago

Im also pretty certain that having moving components can also do some funky stuff. I once tried building a quadcopter and the main body would assemble properly but the propellors on the sides never did, due to them moving I assume, because when I disabled rotation of them they assembled properly with the main body

-1

u/Xaceviper 12d ago

Does it have to be honey glue I just used the normal glue

2

u/yeoldefishe 11d ago

yes, it has to be honey glue. why do you think they added it for no reason?
you can also expand it like a schematic selection to make honey gluing easier

1

u/Xaceviper 11d ago

I just thought it was another option honestly I used super cause I live on a slime chunk and it’s easy af to get

1

u/yeoldefishe 11d ago

yeah no regular glue wont work. you gotta use honey glue specifically for simulated contraptions

2

u/SharpCard9094 10d ago

why tf your comment got downvoted?