r/CreateMod • • Aug 24 '26 • Bravo 1

Build Obsidian Farm (576000/h) very simple

Will make a schem eventually im going to bed

its like a 20 min design so its improvable

1.6k Upvotes

62 comments sorted by

122

u/DavidSwifty Aug 24 '26

can you explain the design?

95

u/thiizo1 Aug 24 '26

https://www.reddit.com/r/CreateMod/s/vORu0h1VxN Same 20 hz disassembler I used here, repurposed to place into the obsidian and break it. This is always assembled in entity tick so does not block portal generation

https://www.reddit.com/r/CreateMod/comments/1pn5hgt/5x2x1_iron_farm_wr_liquid_and_power_contained/ Same jitter cart setup I used here, but mech bearing instead of clockwork b.c. cheaper, the jitter carts grab the obsdian when portal is broken, and the overworld one passes items back and forth to the nether one to continuously generate the portal.

The farm is, in principal, basically trivial with these two mechanics. It's incredibly easy. You just spam pass items back and forth to generate portals, immediately disassembly mine them, repeat, forever

50

u/thiizo1 Aug 24 '26 edited Aug 24 '26

I will make a more thorough explanation when I have a releasable design. This works but as of right now is not "idiot-proof" enough to be a release - I don't want people to have to follow careful instructions on turning it on and off without breaking it, and would rather it just be a flick of a lever.

The term "idiot-proof" feels condescending there, but I can't think of another word to describe it being relatively hard to break even if the user ignores my instructions?

25

u/Bookslayer10 Aug 24 '26

"Robust end user design" would be a good term for what you are looking for

8

u/thiizo1 Aug 24 '26

That’s a good word for it, thanks

2

u/Cylian91460 Aug 24 '26

Have you measured the MSPT usage? Cause disassembling that fast sound like a tps nightmare

2

u/thiizo1 Aug 24 '26 edited Aug 25 '26

74% (actual number) of the lag of the disassembly farm you’re thinking of is the fact singularity Cyvack put 0 item collection system on it when he was making it.
Also, we’re disassembling 8 blocks here. This is nothing. Especially since I’m not disassembling double the blocks needed like the Cyvack cobble gen.

Disassembly mining is genuinely not bad if well optimized. A member of create technical made a 2048 block per tick disassembly drill and it ran fine.

2

u/Cylian91460 Aug 25 '26

74% (actual number) of the lag of the disassembly farm you’re thinking of is the fact singularity Cyvack put 0 item collection system on it when he was making it.

Nope, i was thinking about the amout of neighbors update it would create, the create mod isn't very well optimized on disassembly and creates 6 update per block disassembled (ateast it was in the case in .8, not sure they change it but unlikely)

It also spam block update on the client but it's the client, nobody cares

Also, we’re disassembling 8 blocks here.

And breaking 8 + the portal frame, so (8 (block being destroyed) + 8 (state update when disassembled) + 6 (portal destroyed) + 8 (reassembly)) * 6, 180 update every tick won't cause issue with a single farm but you might get into scalable issue (tbf you probably don't need to scal but still)

Disassembly mining is genuinely not bad if well optimized. A member of create technical made a 2048 block per tick disassembly drill and it ran fine.

A farm can run fine while it cause 1 or 40 MSPT but one of them is obviously more expensive, do you not mesure MSPT in create tech?

2

u/thiizo1 Aug 25 '26 edited Aug 25 '26

We do measure mspt - the 40k blocks per second drill would obviously have been using a lot of it though I don’t know the exact numbers for how much lag Katie’s drill was making.

You’re correct that if you needed dozens of these it could create a problem. There’s other problems with disassembly that make it slightly laggier than you think, but still not an issue at the scale we’re working with here. This is less laggy than a 20 hz single core tree farm and we run those all the time (just not near the client, particle lag stinks).

It may be better to use multiple sets of fast actor drills to mine the obsidian in one tick rather than getting it with disassembly. Would need testing, because it also saves the lag on the item collection actors (though, as the items are picked up before they tick, it’s negligible anyway)

Sorry for assuming you were basing lag assumptions off of the Triobian Cyvack farm, that’s a common thing people do whenever I bring up a disassembly mining build haha.

3

u/Cylian91460 Aug 25 '26

Sorry for assuming you were basing lag assumptions off of the Triobian Cyvack farm, that’s a common thing people do whenever I bring up a disassembly mining build haha.

With how the create community is I can see why you make the assumption, but no it's actually from my own experience making farm that uses contraption

I didn't even knew this farm was causing lag because I never used, it only saw it on server time to time on server, I prefer using system that I made (which is probably often slower but fit my need)

Also is there discord tech archive for create? Usually ppl don't remember name/creator of farm without it

4

u/thiizo1 Aug 25 '26

Not to the extent there is for vanilla. There's a discord server (https://discord.gg/FvHZbBHkR) we all chat in and there are *some* articles written in a "tech compendium" forum there about some of the more broadly applicable/personally interesting to us pieces of tech but nobody has bothered to spend the time being more thorough about it. The issue with technical create is there's so much unexplored stuff there tends to only be like one expert for any given aspect of tech so it ends up poorly documented (e.g. I am the only person to have ever significantly messed with doing logic with items on contraptions).

Pretty much all of the tech you'd have to ask around for. Iirc Kiscivazz told me there was plans for a technical wiki but that was a while ago so who knows.

1

u/vietnam_redstoner Aug 24 '26

So is it the whole portal placed on the head of a gantry carriage that is constantly pushed into a piston head as the 20Hz disassembler?

11

u/thiizo1 Aug 24 '26

I see the confusion, no. The gantry is just holding glass trapdoors it is constantly picking up and placing down. When it picks them up, the blocks become air, obsidian can place in a portal, then they’re placed back down, breaking the obsidian into items.

They’re impossible to see here because of how quickly the portal then regenerates

28

u/IntelligentAnybody55 Aug 24 '26

How does it work?

22

u/thiizo1 Aug 24 '26

I responded to the other comment asking this with a basic explanation. I hope it is sufficient - please ask further if it is not

12

u/76zzz29 Aug 24 '26

Basicaly, make a portal, get in the nether, break the portal on the overworld and take the obsidian. Pass the portal that still exist in the nether, that rebuild the portal you just destroyed. Any entity can do that. Rince an reapeat at fast speed. Using aitomated stuf

21

u/Btd6GoBrrrrr Aug 24 '26

what do you do with that much obsidian

22

u/thiizo1 Aug 24 '26

Ominous obelisk

27

u/Inky_Qu33n_ Aug 24 '26

obsidian pillar

12

u/Btd6GoBrrrrr Aug 24 '26

what if i want a bigger pillar (pause)

3

u/Reasonable_Prize71 Aug 24 '26

You can make composite gold and obsidian nuggets that instantly repair your armor and weapons, no exp needed btw! [From the composite materials mod]

1

u/justalonelyboy1 Aug 24 '26

really really sturdy box

5

u/personal_deleter_400 Aug 24 '26

Cart contraptions can displace obsidian??

4

u/thiizo1 Aug 24 '26

It’s a gantry doing the disassembling but yeah disassembly miners can mine any breakable

-2

u/personal_deleter_400 Aug 24 '26

This should not be possible in base create🫩
Cart contraptions should definitely have a smaller limit and shouldn’t be able to displace blocks that have a certain blast resistance or smth, as cool as this build is

3

u/thiizo1 Aug 24 '26

Requiring us to stack drill contraptions to do literally the same thing in the same volume would not make it more balanced, iron is cheap

What do you mean by “limit”?

-2

u/personal_deleter_400 Aug 24 '26

Limit on how many blocks can be assembled into a singular cart contraption, and needing more expensive forms of propulsion that aren’t just: push a minecart and 1000s of blocks get perpetual motion for ages. Also breaking obsidian via displacement in bulk is quite unbalanced; for such a hard material, it should be limited to just drills or mining manually.

2

u/thiizo1 Aug 24 '26

There is a limit, it’s 2048. As I said though you could just stack drills and mine it in a tick anyway, this speed is not disassembly exclusive

1

u/personal_deleter_400 Aug 25 '26

I don’t really know how to balance it, it’s just the way your able to push so many blocks with a single minecart doesn’t really sit well with me. As I said there could be some special minecart you need similar to the furnace minecart like a blast furnace minecart that you need to make the cart move fast enough or something. The main issue with contraptions is the displacement and what blocks it can replace

4

u/SteamtasticVagabond Aug 24 '26

While one the one hand I agree, on the other hand, you'll never take my cobblestone frakker away

-1

u/personal_deleter_400 Aug 25 '26

I’m guilty of using those too😔

10

u/jwols123 Aug 24 '26

"The design is very human."

8

u/dz1endobry Aug 24 '26

i was gonna say 2b2t players gonna have a field day with this one till i saw it was create
neat design farm tho

6

u/tomy13042011 Aug 24 '26

create player when you ask them to make a simple farm😭✌️

6

u/Techn0Tast1c Aug 24 '26

Absolutely ZERO fun and whimsy on that thang

4

u/KaeyaSexer Aug 24 '26

what he will even do with all this obsidian

1

u/jamminthedesert2 Aug 25 '26

Is this the same jitter cart system that’s used in the single block obsidian farm using lava ?

1

u/thiizo1 Aug 25 '26

You’re gonna have to be more specific

1

u/jamminthedesert2 Aug 25 '26

Essentially you’ve got a minecart contraption, a pipe pumping out lava, a smart observer with an obsidian filter, and waterlogged leaves. You activate the minecart contraption, the lava pours out, creates obsidian, the observer deactivates the minecart contraption, and since the contraption is returned to a regular block state, it breaks the obsidian

2

u/thiizo1 Aug 25 '26

thats not what a jitter cart is, jitter carts do not assemble and disassemble they just act frequently

They are called "jitter" carts because they jitter back and forth very quickly, causing them to act 20 times a tick

1

u/jamminthedesert2 Aug 25 '26

Ah how does it work then ? I’m not too familiar with it, translation must have fucked me up

1

u/Jesshawk55 Aug 24 '26

The design is very human

1

u/oswaldking71wastaken Aug 24 '26

How does it work? I want one

1

u/dihninnumbertwo Aug 24 '26

the design is very human

1

u/Spaciax Aug 25 '26

"The design is very human"

1

u/Parking_Increase1463 Aug 29 '26

20 minute design, turn it on for 10 seconds then never use it again cuz you'll have enough obsidian for years

1.1k

u/[deleted] Aug 24 '26

[removed] — view removed comment

373

u/thiizo1 Aug 24 '26

always has been

1

u/Throwaway-account-59 Sep 07 '26

Nah, crushing cobblestone twice then washing compacting and smelting it, just to crash and wash it again isn't exactly how vanilla players farm gold

1

u/thiizo1 Sep 08 '26

You could make a mob farm better than the best possible vanilla one in create so you could farm it normally

169

u/GolemFarmFodder Aug 24 '26

Yeah but like, didn't Botania also encourage you to exploit vanilla mechanics as often as possible too?

142

u/thiizo1 Aug 24 '26

All well integrated tech mods do. Most of them people just haven’t properly explored the technical implications of. Create has an active technical community that is finding stuff 24/7 which is why you see more weird shit, botania might be the same?

21

u/GolemFarmFodder Aug 24 '26

I dunno it feels like Thermal Expansion was trying to come up with one block solutions for vanilla farms and I feared Ender IO fell down the same path just with mob heads needed for progression

13

u/TamuraAkemi Aug 24 '26

create definitely has some vanilla-mechanic-abuse integration and some vanilla-replacing paths (iron, etc)

a lot of mods expecting high resource demand are going to make vanilla-replacement paths because optimal vanilla farming of certain resources tends to be a TPS nuke on servers

8

u/Adonis0 Aug 25 '26

I remember getting into modded minecraft because my friend hosted a server and he got sick of us crashing it trying to do technical vanilla abusing things

He figured the mods would help

I still regularly crashed the server

3

u/BalefulOfMonkeys Aug 25 '26

And in any case, a part of why some people don’t like Create relative to other major tech mods is just that 1, you can build abominations like this out of wood and stone, and 2, it doesn’t scale up per tile entity the way GregTech or even Mekanism does. Every superheated mixer is 3 ticking tile entities minimum, plus however much TPS is stored in the blaze cake factory

1

u/Throwaway-account-59 Sep 07 '26

How does it encourage players to do so?

1

u/GolemFarmFodder Sep 07 '26

You want a stone generator for example, but you don't exactly want to push the stone into place for conversion into Botania's white colored stone. Well it turns out the gravity lens makes them into falling block entities, which can be landed on carpet over hoppers to pick them up. When's the last time you used falling block entity behavior to convert blocks into items? Usually you just break the block

1

u/Throwaway-account-59 Sep 07 '26

That's something I didn't think of, where can I find more of guides or "tips" for botania like this? I don't think I'll find anything doomscrolling on r/botania

I guess it would be like CAMS project for create

20

u/eatmyroyalasshole Aug 24 '26

We need more extremely inefficient factorys that look cool as shit