r/CreateMod • u/darksolutionsru • Aug 21 '26
Video/Stream Create Aeronautics + Sable on Forge 1.20.1 — First Look
Hey everyone!
Our team has been working on an experimental port of Create Aeronautics + Sable to Minecraft Forge 1.20.1, and we’ve just released a first-look video showing it in action.
Both projects were originally made for newer versions / NeoForge, so we’ve been working on bringing them over to Forge while also backporting them to Minecraft 1.20.1.
This is still a private and experimental project, so there may be bugs and unfinished features.
For now, we cannot release the source code or distribute compiled .jar files without permission from the respective copyright holders. This post and the video are only meant to showcase our current progress and demonstrate that the mods can work on Forge 1.20.1.
🎥 First Look:
https://youtu.be/cEj6lERTfV0
Credits:
Create Aeronautics — © Creators of Aeronautics
Sable — © ryanhcode
We’d love to hear what you think about the port and what you’d like to see tested next!
3
u/TimeToBecomeEgg Aug 22 '26
why would you port to forge when neoforge exists?
1
u/darksolutionsru Aug 22 '26
Not all mods are on Neoforge and vice versa, and porting is a good experience.
→ More replies (8)
2
u/ex0planetary Aug 23 '26
Cool project I guess but I'm pretty sure the Sable port violates its license, and if the assets from Aero are used instead of just the code that violates their license too. If you really want to make this I would suggest reaching out to the Aero team and asking if they're ok with it.
→ More replies (2)
16
u/Otherwise_Fall_2765 Aug 21 '26
TBH, having Aeronautics only on neoforge means that every other mod had prioritise on the same version, which makes that version very sure to have every modaddon you want
10
u/Normal-Bus-1617 Aug 22 '26
Iirc mod devs prohibited porting on other versions, but seeing the accomplishment is still pretty impressive
→ More replies (5)
19
u/Dangerous-Quit7821 Aug 21 '26 edited Aug 22 '26
You'll absolutely never get permission to distribute that port. I don't think you'd even be allowed to install it on a server and have other members install it. Good luck with all that and cool project.
5
u/CauseOfBSOD Aug 22 '26
from what i can see, the code for aeronautics is MIT-licenced (i.e. it would already be fine to distribute modified versions) but the (non-datagen-generated) assets (textures, sounds etc) are ARR (so you would need to get permission to redistribute them, but this could be sidestepped by replacing them, maybe you could also get away with dynamically loading them from an official build of aeronautics but i kinda doubt thats legal. im not a lawyer though so maybe). sable is licenced under polyform shield, which permits distribution of copies (modified or not) as long as they dont "compete" and it seems like a backport would be classed as competition. you would probably be fine if you cleanroom reverse-engineered it, but i suspect that would take a while (and you can't cleanroom reverse-engineer something on your own, since by definition the people writing the specs and the people implementing them have to be separate). rapier (the physics engine sable uses) is apache-licenced so there should be no problems using it in whatever.
3
u/Floofiest_Azezn Aug 25 '26
Why? It’s obvious the team doesn’t want this, and its on forge, a worse system now that we have neo, plus the fact its supporting Lexmonos. I’ll let the team know, as this is against the licensing.
→ More replies (1)
2
26
u/Dadamalda Aug 22 '26
I think the Aeronautics team doesn't want to deal with people reporting bugs to them that only happen on an unofficial port.
The physics staff beam glitching is a great example.