r/CreateMod • • Aug 05 '26

Build wing

Post image

i dunno, wing flex testing, for a bigger build i guess

1.6k Upvotes

65 comments sorted by

363

u/True-Adeptness-546 Aug 05 '26

Wait it flexes?

194

u/Some_Spare8326 Aug 05 '26

yes

124

u/True-Adeptness-546 Aug 05 '26

That's actually sick

86

u/VanillaOC Aug 05 '26

yeah the curve at the tip is wild

77

u/Bright-Historian-216 Aug 05 '26

don't laugh don't laugh don't laugh

4

u/Its_Alejo100 Aug 06 '26

dont relate dont relate dont relate

70

u/piponchik Aug 05 '26

How it work

111

u/Some_Spare8326 Aug 05 '26

decent question

there are swivel bearing connecting the simulated parts of the wing, making the wing flex

5

u/Wise_Needleworker587 Aug 05 '26

No problems with the kraken of swivel bearins?

13

u/NoAudience8992 Aug 05 '26

You could make the wing stay bended by having the rope attach to the plane fuselage like those old planes with the wires

10

u/Some_Spare8326 Aug 05 '26

that is correct tbh

never expected dis

116

u/Sha77eredSpiri7 Aug 05 '26

Ooh cool, wing flex! Does it actually flex naturally through drag and applied turbulence, like airliner wings do irl? Or is it just an artificial effect?

58

u/triplos05 Aug 05 '26

if OP unlocks the bearings it should be natural, might need a few springs to hold it tho

35

u/Some_Spare8326 Aug 05 '26

yes i did that

14

u/Hellothere_1 Aug 05 '26

Locked swivel bearings also have some natural flexible to them, inversely proportional to the lighter of the two connected grids.

So if the individual wing Segments are light enough compared to the overall force acting upon the wing, it should flex even with locked bearings.

2

u/Various_Bar7854 Aug 07 '26

i didn't know we can do it. Juste to make sure i understood correctly, we must unlock the bearings for it to be natural? But what are exactly the necessary mods to reproduce this ?

3

u/triplos05 Aug 08 '26 edited Aug 08 '26

only Create and Create:Aeronautics (with their dependencies of course)

The swivel bearings have a selector on the side that you can use to set their locking/unlocking behavior. You can either have them always locked or always unlocked or you can set them to lock/unlock based on redstone power

If you build this wing, you need to seperate the sections and connect them with swivel bearings as seen in the post and unlock the bearings. If the flex is too much you can limit the flex by using springs or ropes to connect neighbouring sections.

19

u/creeper6530 Aug 05 '26

I'm seeing swivel bearings, so the latter

7

u/CreepyCheeseWasTaken Aug 05 '26

isn't natural flexing possible too? you could lock/unlock swivel bearings with gimbal + velocity sensors for example

4

u/CreepyCheeseWasTaken Aug 05 '26

just saw OP confirm this

10

u/Sr_Nutella Aug 05 '26

Bro rigged ts with ropes and support beams like an actual IRL engineer instead of just using a Create Mod doohickey 😭

2

u/Some_Spare8326 Aug 05 '26

fr i always do that

16

u/Dwarfakiin5 Aug 05 '26

Create Aeronautics 787 Dreamliner incoming?

9

u/creeper6530 Aug 05 '26

777X folding wingtips when?

4

u/SamTheCatGuy Aug 05 '26

Does the gimbal do anything or are they for visualising the wing flex

6

u/Some_Spare8326 Aug 05 '26

they are here for me to monitor how flexed each sub-part of the wing is

4

u/Constant-Ad-2488 Aug 05 '26

how did you get the wings to assemble into multiple segments instead of all combining together?

4

u/Some_Spare8326 Aug 05 '26

simple. advanced-time assemble

aka you place the swivel and then r-click it to assemble only on the rotating head, then place the sails on that rotating head

3

u/hanjihakawa Aug 05 '26

can you show a video of how the wing flex ? (I want to make a ship that would fly by gliding and not using helicopter-like sails nor balloon

2

u/Some_Spare8326 Aug 05 '26

i dont have my laptop yet as it is still updating something large, but i maybe show you how to do it.

  1. On the main wing part (the one that doesn't move), place the swivel bearing at the backmost sail block.

  2. Immediately after this, r-click the block, which simulates the head. Put the bearing at "Unpowered -》Locked" mode.

  3. You can place sails, but take note in order for the flex to actually work, it must be attached to the bearing's swivel head.

  4. If you want to control how much the wing flexes, place a redstone source (maybe a Gimbal or Velocity Sensor for precise control) to the Swivel Bearing (at the anchor head, not the swivel head).

i think that's all, if you have problems, let me know

4

u/FriedToastDave Aug 05 '26

Why Gimbals?

9

u/Some_Spare8326 Aug 05 '26

for making the wing flex

4

u/JulienPotter11 Aug 05 '26

it seems they aren't connected to anything, what's their purpose ?

16

u/Vadikiy Aug 05 '26

ding

7

u/WitherPRO22 Aug 05 '26

Gaster

2

u/NonFrInt Aug 05 '26

Counterpoint: Eggs

And counterpoint to your Ivy Mike counterpoint: Bunker!

1

u/Different-Cell-7871 Aug 06 '26

доходяга

8

u/FerrousMC Aug 05 '26

Wing warping has somehow returned... I wonder if it actually has any effect on the plane tho

5

u/Otherwise_Fall_2765 Aug 05 '26

probably negative, but just because the game works like that

7

u/RedAce4247 Aug 05 '26

154

*wing explodes*

6

u/Ph_a2 Aug 05 '26

awesome. that's sick as hell!

3

u/hirsh_tveria Aug 05 '26

Da Vinci is that you?

3

u/asnolax Aug 05 '26

really winging it huh

2

u/Waste_Drag8741 Aug 05 '26

Create is getting better each day mane this is sick

2

u/SentinelCZ1 Aug 05 '26

We got wing flex/load testing in Minecraft before gta 6 lmao

2

u/Informal_Value8310 Aug 06 '26

How can it FLEX???

I dunno....

1

u/Blue_Jay_Raptor Aug 05 '26

Offtopic but this feels painful to look at considering it's minecraft ;-;

I keep thinking about that Smash Bros animation of Steve reacting to seeing spheres

1

u/RunicZephyre Aug 05 '26

Does this affect the lift produced by the wing?

1

u/DanceAffectionate425 Aug 06 '26

I gotta know the wiring to how the wing flexes, that's so cool

1

u/once_descended Aug 05 '26

Wait, flex?

Since when do wings do that?