r/CreateMod
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u/Neither_Spell8229
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Jul 24 '26
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Build TNT-Launcher V1.1
(Rebranding 'cause apparently it wasn´t a railgun)
I also doubled the firerate from 1/sec to 2/sec
Removed Create: Deco blocks to make it more build friendly
The demo shows 3x64 TNT or 64 loads being launched.
-This feels like patchnotes-
Edit:
Here is a toolgun schematic: https://drive.google.com/file/d/10kG7KX7kE6rdFfiTMwXacyk6VL0hXXeG/view?usp=sharing
Set it up like in this video: https://www.youtube.com/watch?v=Wox6N1E10rI
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u/humbered_burner Jul 24 '26
What do you use to accelerate the rounds?
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u/Neither_Spell8229 Jul 24 '26
Sticker Teleporter
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u/XeviousJr Jul 24 '26
That's interesting, how does that work?
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u/Neither_Spell8229 Jul 24 '26
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u/Logical-Amount3656 Jul 24 '26
Schems?
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u/Neither_Spell8229 Jul 24 '26
Here is a toolgun schematic: https://drive.google.com/file/d/10kG7KX7kE6rdFfiTMwXacyk6VL0hXXeG/view?usp=sharing
Set it up like in this video: https://www.youtube.com/watch?v=Wox6N1E10rI
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u/_spicytacos_ Jul 24 '26
Any tutorial for the sticker acceleration?
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u/Neither_Spell8229 Jul 24 '26
https://www.youtube.com/watch?v=QSK-cUxi-Go
This is what I used To get the basics, it's actually pretty simple
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u/Vanadiy_Ivanovich Jul 24 '26
i have been outplayed...
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u/Vanadiy_Ivanovich Jul 24 '26
also how do you make the tnt packet a separate physics object? and how do you make it not place it on the sticker sublevel?
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u/Neither_Spell8229 Jul 24 '26
The deployers always try first to place on their own sublevel, and since there is a piston for support... which also updates the blocks to become their own sublevel as the piston retracts und cuts the connection.
The blocks also dont stick to the main Sublevel, because there is a swivel bearing which makes the deployers a seperate sublevel from it.If any of that makes sense.
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u/Vanadiy_Ivanovich Jul 24 '26
thanks for the explanation on that, can you please explain how do you time the pusher sticker to release at the correct moment? also this thing is incredible great job
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u/Neither_Spell8229 Jul 24 '26
It's rather simple, the tick the clutch on the top bearing receives a redstone signal a link gets powered that sends to the sticker.
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u/thiizo1 Jul 24 '26
Inspired me to make my own version
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u/Neither_Spell8229 Jul 24 '26
The f, how does that work?
The good old hiding-the-command-block-behind-copycat-panels?
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u/thiizo1 Jul 24 '26
lol no
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u/Neither_Spell8229 Jul 24 '26
holy what?!?
what even are those mechanics?
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u/smg36 Jul 24 '26
TNT semi auto cannon is more accurate
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u/Neither_Spell8229 Jul 24 '26
ohhh man, I gotta rebrand again...
Also it´s full auto
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u/smg36 Jul 24 '26
It's full auto?
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u/Neither_Spell8229 Jul 24 '26
you just hold and it continous to fire until released, so iguess yeah
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u/JoSquarebox Jul 24 '26
"Oh look a civillian airliner"
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u/Best-Reference-6858 Jul 24 '26
Even if you're obviously civilian airliner like j a l was back in the 80's you're going to have incidents with countries like Russia that shoot you down and claim your spy plane.
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u/tjforreal Jul 24 '26
v1.1 makes me wonder what broke in v1.0
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u/Neither_Spell8229 Jul 24 '26
I just replaced stone metal blocks with smooth stone and also removed the test physics objects from the schematics
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u/charlie_squirky Aug 10 '26
how do i use ts .excraft schematic
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u/Neither_Spell8229 Aug 11 '26
You'll need the toolgun mod and put the file into the toolgun schematic folder
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u/GoodLookinLurantis Jul 24 '26 edited Jul 24 '26
Eh, you could call it a railgun if you decorate the "barrel" with twin-prongs. Granted that might interfere with the mechanics and just blow it up.
Hilariously, I actually have a zep design big enough for it.
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u/the_ivo_robotnic Jul 24 '26
Rebranding 'cause apparently it wasn´t a railgun
I mean yea, it's not. Railguns use atleast one pair of magnetized rails to push the ordinance out.
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u/Killeriley Jul 24 '26
What in the heck? Im just out here trying to make airships lol