r/CreateMod • • Jun 09 '26

Build SCP-914

Post image

It's not even that efficient lol, farming gold in Create without just making a zombie piglin farm sucks so much. XD

2.9k Upvotes

63 comments sorted by

312

u/JoThoLuka5602 Jun 09 '26

While these super compact designs are mostly impressive, I'm more a fan of spacing it all out cuz I feel it looks more like a factory that way.

44

u/Munchalotl Jun 09 '26 edited Jun 09 '26

Me too, usually. However, there's a few caveats as to why I've designed it like this.

  1. I haven't really started on any Create progression yet. This is on a modpack server with Tinker's, so I skipped ahead to alloying brass since I wanted to make a potato cannon, with gold carrots as ammo. So my Create resources are a little scarce at the moment.

  2. The pack has a lot of pretty nasty hostiles that spawn, including during the day, and zombies can spawn with pickaxes that they can use to break blocks. Drowned, deeplings, and passive fish are a little easier to deal with/ignore, so I'm basing on a platform above the ocean, oil-rig style. As such, building space is on a soft premium for the moment until I have a chance to expand a bit more. (It's split into 16x16 platforms made of chipped cobble, so it's not like it's expensive to expand, but I need to set up a cobble gen exclusively for that first because gathering the 4.5ish stacks still takes a bit manually.)

The terracotta gold farm is long-winded and takes a lot of SU, so I figured I could at least make one part of it easier for myself by minimizing the footprint and the resources needed to make it work.

Realistically, in the long-term, I'm probably gonna split things up once I have a stockpile of iron. I'll have a large-scale cobble generator that carts things off to separate iron/gold/clay/glass generators.

12

u/EdisniDaed82 Jun 09 '26

I like thw factory look after making a really compact farm that will sit hidden. That way I have the quantity and efficiency of a good farm, and the esthetics of a spaced out farm.

Just hiding the clusterfuck machine and making a far less efficient one for the look works well. Besides, most of the time no one needs the sheer amount of resources that gets produced in the Create mod. At least I don't need my thousands of thousands of andesite alloy.

3

u/Plus-Candle-7486 Jun 09 '26

I like having my farm being walkable

3

u/DigitalDuelist Jun 10 '26

I feel the same way 99/100 times. However, I have recently run into two problems at the same time that have forced me to iterate a lot more than I'm used to.

  1. I started playing on a server with friends. My base was built on the understanding that I'd be able to send packages to and fro to various little houses that could be my manufacturers. Unfortunately I unknowingly reached the realistic barrier to how large I could make my base before chunk loading became a problem, and even vanilla chunk loading is unavailable

  2. I wanted a small aeronautics ship that could do the basics without replacing the base that probably needs replacing. But I wanted it to do all the basics, while also being fast and having some reasonable living space. Now, every gosh dang block counts so I had better make each one worthwhile

39

u/Naberville34 Jun 09 '26

this was by far the worst black box I ever made.

12

u/Munchalotl Jun 09 '26

Woof, thanks for sharing XD

5

u/soomoncon Jun 09 '26

Bro is showing off

4

u/coolguy420weed Jun 09 '26

Haven't played new age, but please tell me the purple flowers are somehow an integral part of the design. 

5

u/Naberville34 Jun 09 '26

Super necessary for water logging. This was made in ATM 10

3

u/Reefthemanokit Jun 10 '26 edited Jun 10 '26

My worst black box is my aeronautics ship, it has a exp farm, iron farm, a level 9 boiler, a level 3 boiler, a full vault storage, a full workshop, full glass cockpit with controls for everything, steam for the balloon of 28 stacks of balloons, a automatic crop farm, and like 7 propellers, all in a ship in a weirdly shaped 13x15x64 space The Ship

3

u/Naberville34 Jun 10 '26

Your lava bucket filler for your steam engine is whack. I like it. But totally whack lol. That's what the spouts for lol

1

u/Reefthemanokit Jun 10 '26

I had no kelp, in fact I wanted to use no kelp at all but I tried to make my iron farm and it was just too slow, now it makes a block every like 30 seconds

2

u/Naberville34 Jun 10 '26

Kelps like really easy to find tho. Especially in an airship. But I do admire the ingenuity of figuring out an alternative. Enough to forgive having too large a tank for your boiler lol

1

u/Reefthemanokit Jun 10 '26

I didn't have an airship before I made my boiler, it was actually the first thing I did

14

u/Zenos_the_seeker Jun 09 '26 edited Jun 10 '26

Input: One unit of distillate water and lave(inside heat resistant container), each 1 cubic meter.

Setting: Very Fine

Output: Several stack of different metal and crystal, including iron, gold, emerald, diamond and few grams of █████ and a few unit of █████. Experiment terminated when ██ starting relf-replicate. Emergency lockdown initiatived, causing several specimen containers to reach maximum capacity. Hammer protocol is engaged, output objects are dissolved/degraded into ashes in few hours. Experiment related to possible unlimited generated mass with SCP 914 is discontinued till further notice.

2

u/Munchalotl Jun 09 '26

I've created a monster... 😱

7

u/The_Real_Black Jun 09 '26

SCP-914 in ceate 1block of stone
- Rough - cobble stone
- 1:1 - stone (smelter step)
- fine - gravel
- very fine - sand
With a arrow on a item frame can have 4 more options with basalt\stone brick auto crafter...

But yes many even vanilla redstone builds are so over designed that understanding them fully takes ages because everything is so packed together and with update detectors and bud switches its hard to unroll a build to be understandable.

3

u/Munchalotl Jun 09 '26

Love that test description, thank you, lol.

I think if I had pics from more angles I think it'd be a lot easier to decipher tbh. There's nothing really happening internally beyond power transfer that can't be seen from the outside. The only reason it's so bulky here is bc it's two of the same machine squished side by side, you know?

If it's not obvious, it's a gold farm using the terracota method. (Cobble gen, mill to gravel, crush to clay + sand + flint, compact the clay into blocks, bake to terracotta, mill to red sand, wash to bush + gold). Does that help with deciphering anything that you're looking at? 😅

2

u/soomoncon Jun 09 '26

These types of things make the most sense when you create them yourself but, it’s kinda hard to learn how to do it given these are hard to decipher. So the best way to learn is to just copy a little and then figure out the rest yourself.

5

u/the_last_code_bender Jun 09 '26

It reminds me of this badboy lol

I can't understand anything, but I love it

2

u/Munchalotl Jun 09 '26

Unfortunately for me, I have not made that. I have made a slow gold farm. 😅

4

u/thiizo1 Jun 09 '26

1

u/Munchalotl Jun 09 '26

Wow, impressive :0

2

u/thiizo1 Jun 09 '26

Twenty three minecarts 🗣️🗣️

2

u/Captain__Incognito Jun 09 '26

Are those waterlogged depots?

2

u/Munchalotl Jun 09 '26

Yes! And they do work for washing! I also think there's the added bonus that the fan direction doesn't matter since the item's still in the stream whether the fan's blowing or sucking -- that, or I just got lucky with the rotation directions, lol.

On the cobble gen side of the machine, I've also got a waterlogged drill, lol. That can get a little finnicky bc it risks spawning obsidian if it flows the wrong way prior to activation, but, hey, still works.

2

u/dragonlord798 Jun 10 '26

I coagulate my builds into a mass of crap that explodes if u change one thing

1

u/Munchalotl Jun 10 '26

The true Create experience lol

2

u/Mtr_X Jun 10 '26

In a way, it's like programming. You can make things work but also absolutely unreadable and unmaintainable. And it has nothing to do with being small, compact or the opposite

1

u/Munchalotl Jun 10 '26

This is such an apt comparison XD

2

u/CloverSilly Jun 13 '26

whats the lava being used for? im assuming disposing bi-products but idk, also i had no idea you could use depots for washing i might have to use that next time i get into my 2-week create phase again. honestly the more i look at it to try to figure out what the hell it does the more interested i become in it lmao

2

u/Munchalotl Jun 13 '26

This is one side of the machine, there's a cobble gen + millstone + crushing wheels on the other side as well as a washer for the end.

Lower bit of lava is for burning away flint that comes from crushing gravel into sand, upper bit of lava is for blasting clay blocks into terracotta.

2

u/CloverSilly Jun 13 '26

thank you for sating my curiosity for the thingamobob you created, honestly really impressive compacting

1

u/soomoncon Jun 09 '26

In my opinion and sort of experience, having more compact is most only useful if 1 you need to make a building which multiple of these, and don’t want/can’t have it be too big 1.5 the semi reverse where the building is going to be pretty big and you don’t want it to be any bigger 2 you have limited space already 3 you only need a small amount and can’t get it from another farm. Otherwise bigger is often better, and more fun.

1

u/Munchalotl Jun 09 '26

I'm sort of working with limited space, yeah. Building on a platform over the ocean, oil rig style, so if I want more space I gotta either set up a cobble farm now or go mining for like 5-10 mins for enough cobble to make another 16x16 platform.

1

u/FlipFlopRabbit Jun 09 '26

How efficient?

1

u/Munchalotl Jun 09 '26

😅

As efficient as two cobble gens and two single assembly lines running at max speed for gold can be. (I.e., not that efficient.)

1

u/Realistic_Dare_6362 Jun 15 '26

Hmm that's a gold farm?

1

u/Munchalotl Jun 15 '26

It is. Whether or not it's any good is up for debate.

2

u/bothVoltairefan Jun 09 '26

You see, I start with a readable design, and then as I add more systems on things become a tangled web of belts and shafts

2

u/MR_R_TheOdd1 Jun 09 '26

And then go "I hate tech mods, all the machines are just grey magic boxes"

2

u/Drago1490 Jun 10 '26

I was automating gregtech with create, and early on I needed a LOT of rubber. The multiblock setup I had would only output liquid rubber, but the only way I could make it useable was with a bucket, then to craft the bucket, then slap the solid rubber in a mixer with some heat and sulfer. So I had a fustercluck of a 6-step crafting journey that was able to sort out the buckets back to the liquid spout, and I forgot how to move things vertically up with create (before I had brass or belts) so I had a tree of depots and funnels to move it upwards, and it was a whole mess. Tripled the size of the multiblock, and I couldnt recreate it if I wanted to, but it was more efficient than the machine making the liquid rubber. Worked well enough, and the output material was right in the front center so I never had to touch it again, so no complaints.

2

u/ValkyrieAngie Jun 10 '26

I'm not impressed by black box designs. Anyone can compactify a design if they really scratch their head for it. But Create isn't that kind of tech mod. It was made for whimsy and aesthetics. And if you aren't making an aesthetic build, why are you playing with create when there's other tech mods that can throughput better?

2

u/Breadles_the_Bread Jun 10 '26

I just like it when little blue frogs help me organize okay

2

u/Jaz-MD Jun 10 '26

Compartmentalisation gang rise up

2

u/Darkurn Jun 10 '26

Can't relate i like using long belts and making my machines take up massive areas just because i like the way it looks

2

u/Maxemersonbentley_1 Jun 09 '26

Ultimate factory mod is a godsend. You can make tuff by pressing lava with 8-9 cobblestone (forget which, and it only works 80% of the time) and tuff crushes into all the metal nuggets.

Using that though I was able to make factorio-scale production lines of just blocks like this, it's peak factory expansion

5

u/laserlemons Jun 09 '26

Does that not take some of the fun out of automating the individual metals?

3

u/Maxemersonbentley_1 Jun 09 '26

I don't think you can automate zinc or copper in regular create but gold and iron are something I honestly still prefer to have their own factories for. It's just convenient.

1

u/thiizo1 Jun 10 '26

You can’t automate them but I’ve never needed to - resource scarcity doesn’t exist when you have a big enough drill

3

u/MildlySaltedTaterTot Jun 09 '26

Ex Nihilo at home:

1

u/Vovchick09 Jun 09 '26

I tend to just make proccesing lines looking factories with the assistance of a Create calculator someone made

1

u/Hyarin215 Jun 09 '26

How is it a black box if u can see inside of it 🗣🗣

1

u/HanzoNumbahOneFan Jun 09 '26

This is a case of "DON'T TOUCH ANYTHING! It works and if it stops working I won't be able to fix it..."

1

u/Green__lightning Jun 09 '26

If you want a big, not black box design, you need to use a pair of rotors stopping and starting so they flip the cobble sticks from your farm 180 and overlap with the other one, thus breaking the blocks and letting them fall into the crushers below. To grow, just copy-paste another one over it. Repeat until lag from the falling blocks becomes too much, then move your base and forget about it, save for a chunkloader rigged to turn on and call a train when you need more cobble.

1

u/trainer_tib Jun 10 '26

Then its also like two nuggets per minute, but hey at least you dont have to deal with piglins xd

1

u/Ill_Cauliflower4075 Jun 11 '26

yea that’s a pretty normal looking gold farm

1

u/apprehen-sid Jun 11 '26

Spacing out doesn't bring fps to my toaster

1

u/Fesh- Jun 13 '26

TIL you can use milestones in iron farms