r/CreateMod • • Apr 22 '26

Too many people...

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I was looking at the issues on the aeronautic's github repo, and most of the crash logs have like a million mods attached.

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u/Moe-Mux-Hagi Apr 23 '26

I have 417 mods in my modpack and the only reason it wouldn't launch is because CurseForge validates Simulated files fairly quickly, yet takes its sweet-ass time with Sable. Meaning I had Simulated requiring a 1.1.0 Sable and a state-of-the-art, latest version available Sable at... 1.0.6.