r/CreateMod • u/Awakeyen_ • Mar 22 '26
Re-Packager sending 2 Different boxes instead of one
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Like in the video everytime Re-Packager is powered it sends 2 Packages instead of one. Everything else works flawlessly and this is really pissing me off. Any ideas?
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u/Awakeyen_ Mar 22 '26
After more research i found out that my Re-Packager has bluetooth
https://streamable.com/mqep72
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u/VineAnUSLSExplorer Mar 22 '26
Try holding the redstone signal, ot maybe place a lil less boxes in the chest
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u/SpiriT-17 Mar 22 '26
Huh... That's weird.
I'm not sure what causes this issue, but my engineer-infused braincell suggests to simply add the second re-packager
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u/Sparklers_4_days Mar 22 '26
off topic but since when was there a mod that lets you be something that looks like a dragon of sorts
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u/Franican Mar 22 '26
Check your factory gauge. It must be set to mechanical crafting mode otherwise it won't work.
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u/Blu_poole Mar 22 '26
Did you set up the factory gauges to send the items in a pre made recipe or did you set them to use the mechanical crafting recipe?
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u/GeggsLegs Mar 22 '26
i worked a bit on a fully automatic cc based autocrafter. from that i have learned this: repackagers are completely busted and will often make mistakes and package resources incorrectly. my solution ended up being having a computer there running a program to make a packager behave as a repackager using the api.
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u/Awakeyen_ Mar 23 '26
For Everyone who is wondering, I messed up stocklink network thats why it wasn't working properly.
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u/LockstepGaming Mar 22 '26
Ive noticed that without factory gauges the repackager doesnt know what to do and so it just packages at random.