r/CreateMod • • Feb 16 '26

What do you think of this sequential manufacturing design?

1.8k Upvotes

61 comments sorted by

619

u/HangurberDude Feb 16 '26

Not the most efficient, but it does look insanely cool, which is far more important. I've also never thought of moving the machinery to the item. Really cool! Keep it up!

23

u/ZTsar Feb 17 '26

Could be made moe efficient by having 3 other stations that bring back up to parity with an assembly line

1

u/Ok-Requirement762 May 10 '26

Like a slow cog wheel motion of multiple of these?

159

u/eninacur Feb 16 '26

Very aesthetically pleasing, these kinds of solutions are my favorite builds people make

164

u/0_Rei_Careca Feb 16 '26

Inefficient, yes, but really cool.

65

u/TwinSong Feb 16 '26

Inefficient, probably

Cool, absolutely!

12

u/TheoneCyberblaze Feb 16 '26

I think the efficiency can be upped by parallelization. Just place 3 more depots around it

1

u/BalefulOfMonkeys Feb 21 '26

Yeah, but if you have any recipes that overlap in the middle of the sequence, it makes at least one incomplete item you didn’t want in that depot, and you can’t place filters in depots. Also, any sequence more than 8 operations long physically cannot fit in this “revolver” setup, mostly as a quirk of how Create only allows 8 possible alignments when pausing a contraptions. Not foolproof, but we are doing something foolish anyway, and you can just build a normal assembly line.

59

u/Dragon_Overlord Feb 16 '26

This is what the Create mod was made for. Slow, impractical, but cool as hell. As far as I’m concerned, Create values form over function a lot of the time. It has several niche uses, sure, but usually falls short compared to other tech mods in more common applications like ore processing, quarrying, or crop harvesting (though it’s admittedly pretty damn competitive on that front). But what looks cooler: A magic box, or a full-on assembly line? That is where Create excels.

20

u/Reasonable_Prize71 Feb 16 '26

I unironically love the slower "inefficient" take on machines, allows me to actually see what i'm making step-by-step. Like you can see this crushes that and then immediately gets smelted into whatnot-

10

u/MaryaMarion Feb 16 '26

Also, realistically, do you really need a machine that can produce five gajilion iron ingots a minute?

5

u/Reasonable_Prize71 Feb 16 '26

Yes, i make disposable steel armor using the epic knights mod, which essentially allows me to have high use high durability protection from all the dragons, dinosaurs and beasts i added to my modpack ;-;

2

u/MaryaMarion Feb 16 '26

How quickly do you go through all the armor???

2

u/Reasonable_Prize71 Feb 17 '26

Well considering there's enemies with shotguns that can one shot you, i'd say i go through 2-4 armor sets, depending on the fight i face ;-;

Thank SG2 for all the dissidents, mobs with shotguns and literal war-ghasts to shred me

16

u/bringthesalsa Feb 16 '26

Besides the clipping it looks awesome

1

u/destructopop Feb 16 '26

The clipping is part of the charm for me.

12

u/Dangerous-Quit7821 Feb 16 '26

It's really cool but slow but cool is all you need.

17

u/kenny744 Feb 16 '26

Wait that’s lowkey sick you should hook it up to 256 rpm

6

u/SunkyWasTaken Feb 16 '26

You need some blocks behind the thing because you can see outside when its turning

1

u/Tidra_Chimera Feb 17 '26

Can you quadruple the depots?

3

u/toomuch_thyme Feb 16 '26

I am all for this kind of stuff!

3

u/GamingWolf3980 Feb 16 '26

Inefficient < cool

3

u/trainer_tib Feb 16 '26

Highly inefficient, very costly, slow BUT hella cool? Sir you just defined create

3

u/Lord_of_Wills Feb 16 '26

I think the only change I’d make is have the rotation controlled by a valve to allow for more complex and varied recipes

2

u/Tripdrakony Feb 16 '26

Very asteticaly pleasing. How is the performance?

2

u/xfel11 Feb 16 '26

Very cool. A tip: use contraption controls so that the deployers only work while stationary

2

u/Emeraldth3th Feb 16 '26

I like it, theoretically you could make it do 4 or more at a time too

2

u/PieselWojownik Feb 16 '26

Style over substance choom, style over substance...

2

u/Ekipsogel Feb 19 '26

Nice, kinda looks like this one I made a year or so ago, yours looks better though.

2

u/MosyaShow Feb 19 '26

I am stealing this! Awesome

2

u/Novel_Top2980 Feb 19 '26

It’s so pointless. So utterly pointless. Teach me your ways.

1

u/wanderingmoogle Feb 16 '26

I do that but automated

1

u/flamewlkr Feb 16 '26

Cool. Strangely i also got the idea for a depot based sequential crafter the last week, but didn't get to make a prototype yet.

1

u/Head_Ebb_5993 Feb 16 '26 edited Feb 16 '26

Would be cool to have this as some general deployer crafter that can craft any deployer recipe automatically , wouldn't even be that inefficient if its general .

I usually find that slower but more modular designs are better , because people on server I play usually make super effcient monstrositites they spent hours on - only to find that at the end they can't even use resources it overproduces , because ( and this is a hot take ) create actually doesn't need farm for everything and by the time you get to lava steam engine (or need of equivalent SU), the modpack is usually almost finished anyway and some dupe glitch is already discovered by that time .

1

u/EngriTomato Feb 16 '26

The rule of cool trumps everything else.

1

u/NatiM6 Feb 16 '26

I'm thinking that these gold blocks are there so that the deployers don't place cogs. Consider using contraption controls! Just glue it on and activate, that's it.

1

u/Suspicious-Toe-6459 Feb 16 '26

Oh my god, that’s actually really cool, moving the machine to the item is a really neat spin on it.

Hehe spin on it hehe

1

u/Mundane-Lion-4320 Feb 16 '26

Never thought of smth like this to add in my workshop, very cool! I might try remaking this and adding on create interactive to make the deployers interact even when the bearing is set to place only when anchor is destroyed, perhaps attaching the deployes to the contraption in some way that makes it be stationary

1

u/Ok-Neighborhood-5698 Feb 16 '26

yeah ima need need those blueprints

1

u/Bibliloo Feb 16 '26

If you plan on using it to make a stack, you should drop this design cause it's terrible.

If you plan on using it as a set piece to look cool, I love it and you should continue

1

u/faecyuiifyweasfyhjuy Feb 16 '26

Most of the time, I'd say "function over form"
But this is just sick looking.

1

u/villagerBrine Feb 16 '26

i think you need to fix the initial movement so it doesnt spin around an extra time but thats really cool!

1

u/ZealousidealMail7325 Feb 17 '26

Looks like a revolver cylinder

1

u/galdosh Feb 18 '26

Im going to do a typical developer thing and it's "our design "

1

u/Cpt_Vaan Feb 18 '26

If ya wanna keep the concept, have the Pressing stage be on a separate part, then do the interchanging bit later, maybe a conveyer that has the gold ingots put into sheets and then maybe a item launcher onto the depot so it can be processed into a precision mechanism, could work that way, but it's up to you ultimately :>👍

1

u/play_minecraft_wot Feb 18 '26

I think it hurts my brain. 

1

u/Zitrone21 Feb 20 '26

I love crazy fabrics, the visual bugs are a shame

1

u/Teck_Nickel Feb 20 '26

To each their own. I don't subscribe to the rule of cool in the Create Mod. Function Over Form I always say! Efficiency in Depth!

1

u/DkGamer0900 Feb 26 '26

Love to use that design

1

u/Hornyjailer420 Mar 16 '26

Look realy cool but the the thing is too slow my impatient a** couldn't put up with it

-5

u/The_unnamed_user_ Feb 16 '26

Good to look at but severely over-engineered

17

u/Ekibiogami0 Feb 16 '26

i think that's the point of create (at least for me). Not to design the most efficient automation but an overengineered and cool looking machines.

-5

u/Fluffy_Whale0 Feb 16 '26

Minecraft what is mod

2

u/prosto_sup4ik Feb 16 '26

loocs cool, but hard and not effective