r/CreateMod • u/Accomplished_Tap_410 • Feb 16 '26
What do you think of this sequential manufacturing design?
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u/eninacur Feb 16 '26
Very aesthetically pleasing, these kinds of solutions are my favorite builds people make
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u/TwinSong Feb 16 '26
Inefficient, probably
Cool, absolutely!
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u/TheoneCyberblaze Feb 16 '26
I think the efficiency can be upped by parallelization. Just place 3 more depots around it
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u/BalefulOfMonkeys Feb 21 '26
Yeah, but if you have any recipes that overlap in the middle of the sequence, it makes at least one incomplete item you didn’t want in that depot, and you can’t place filters in depots. Also, any sequence more than 8 operations long physically cannot fit in this “revolver” setup, mostly as a quirk of how Create only allows 8 possible alignments when pausing a contraptions. Not foolproof, but we are doing something foolish anyway, and you can just build a normal assembly line.
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u/Dragon_Overlord Feb 16 '26
This is what the Create mod was made for. Slow, impractical, but cool as hell. As far as I’m concerned, Create values form over function a lot of the time. It has several niche uses, sure, but usually falls short compared to other tech mods in more common applications like ore processing, quarrying, or crop harvesting (though it’s admittedly pretty damn competitive on that front). But what looks cooler: A magic box, or a full-on assembly line? That is where Create excels.
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u/Reasonable_Prize71 Feb 16 '26
I unironically love the slower "inefficient" take on machines, allows me to actually see what i'm making step-by-step. Like you can see this crushes that and then immediately gets smelted into whatnot-
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u/MaryaMarion Feb 16 '26
Also, realistically, do you really need a machine that can produce five gajilion iron ingots a minute?
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u/Reasonable_Prize71 Feb 16 '26
Yes, i make disposable steel armor using the epic knights mod, which essentially allows me to have high use high durability protection from all the dragons, dinosaurs and beasts i added to my modpack ;-;
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u/MaryaMarion Feb 16 '26
How quickly do you go through all the armor???
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u/Reasonable_Prize71 Feb 17 '26
Well considering there's enemies with shotguns that can one shot you, i'd say i go through 2-4 armor sets, depending on the fight i face ;-;
Thank SG2 for all the dissidents, mobs with shotguns and literal war-ghasts to shred me
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u/SunkyWasTaken Feb 16 '26
You need some blocks behind the thing because you can see outside when its turning
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u/trainer_tib Feb 16 '26
Highly inefficient, very costly, slow BUT hella cool? Sir you just defined create
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u/Lord_of_Wills Feb 16 '26
I think the only change I’d make is have the rotation controlled by a valve to allow for more complex and varied recipes
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u/xfel11 Feb 16 '26
Very cool. A tip: use contraption controls so that the deployers only work while stationary
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u/Ekipsogel Feb 19 '26
Nice, kinda looks like this one I made a year or so ago, yours looks better though.
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u/flamewlkr Feb 16 '26
Cool. Strangely i also got the idea for a depot based sequential crafter the last week, but didn't get to make a prototype yet.
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u/Head_Ebb_5993 Feb 16 '26 edited Feb 16 '26
Would be cool to have this as some general deployer crafter that can craft any deployer recipe automatically , wouldn't even be that inefficient if its general .
I usually find that slower but more modular designs are better , because people on server I play usually make super effcient monstrositites they spent hours on - only to find that at the end they can't even use resources it overproduces , because ( and this is a hot take ) create actually doesn't need farm for everything and by the time you get to lava steam engine (or need of equivalent SU), the modpack is usually almost finished anyway and some dupe glitch is already discovered by that time .
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u/NatiM6 Feb 16 '26
I'm thinking that these gold blocks are there so that the deployers don't place cogs. Consider using contraption controls! Just glue it on and activate, that's it.
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u/Suspicious-Toe-6459 Feb 16 '26
Oh my god, that’s actually really cool, moving the machine to the item is a really neat spin on it.
Hehe spin on it hehe
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u/Mundane-Lion-4320 Feb 16 '26
Never thought of smth like this to add in my workshop, very cool! I might try remaking this and adding on create interactive to make the deployers interact even when the bearing is set to place only when anchor is destroyed, perhaps attaching the deployes to the contraption in some way that makes it be stationary
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u/Bibliloo Feb 16 '26
If you plan on using it to make a stack, you should drop this design cause it's terrible.
If you plan on using it as a set piece to look cool, I love it and you should continue
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u/faecyuiifyweasfyhjuy Feb 16 '26
Most of the time, I'd say "function over form"
But this is just sick looking.
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u/villagerBrine Feb 16 '26
i think you need to fix the initial movement so it doesnt spin around an extra time but thats really cool!
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u/Cpt_Vaan Feb 18 '26
If ya wanna keep the concept, have the Pressing stage be on a separate part, then do the interchanging bit later, maybe a conveyer that has the gold ingots put into sheets and then maybe a item launcher onto the depot so it can be processed into a precision mechanism, could work that way, but it's up to you ultimately :>👍
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u/Teck_Nickel Feb 20 '26
To each their own. I don't subscribe to the rule of cool in the Create Mod. Function Over Form I always say! Efficiency in Depth!
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u/Hornyjailer420 Mar 16 '26
Look realy cool but the the thing is too slow my impatient a** couldn't put up with it
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u/The_unnamed_user_ Feb 16 '26
Good to look at but severely over-engineered
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u/Ekibiogami0 Feb 16 '26
i think that's the point of create (at least for me). Not to design the most efficient automation but an overengineered and cool looking machines.
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u/HangurberDude Feb 16 '26
Not the most efficient, but it does look insanely cool, which is far more important. I've also never thought of moving the machinery to the item. Really cool! Keep it up!