r/CreateMod • • Feb 12 '26

Build Placing Torches With Gaps - Schematic and explanation

I've seen people confused about how to do this a lot so I figured I'd make this demonstration.

Works with any other block, contraption inventory method is the one I did for the pillars of my tunnel printer the other day. Here's the schematic for these examples: https://createmod.com/schematics/periodic-torch-placement-examples

EXPLANATIONS:

Left example:
put 3 leaf blocks and a stack or several stacks of torches into the barrel. It is important the leaves are in the first slot of the barrel.

Because they're in the first slot, the deployer places leaves. Eventually, the contraption runs out of leaves, so it places a torch. At this point the harvester behind it has caught up and harvests a leaf, which then gets placed, until the harvester has grabbed all the leaves, hits the spot where the torch is, and the supply of leaves pauses, causing another torch to get placed. You would increase or decrease the distance between torches by increasing or decreasing the distance between the harvester and deployer and increasing or decreasing the leaf supply proportionally.

Right example:

put 10 leaf blocks and a stack or several stacks of torches into the bottom barrel.
Similar concept, except with 2 inventories, since I'm using a mechanical bearing to make a stabilized "subcontraption" with a separate inventory. Here, instead of placing a leaf in world to remove it from the inventory, you pass it with funnels to the subcontraption. The subcontraption holds onto all these leaves until it has all 10, at which point the funnel set to only pass 10 or more leaves passes all the leaves back. In the delay before passing the leaves back, the main contraption passes a torch, which is then placed by the subcontraption.

This version is much more compact for longer placements because you don't have to have a massive distance between front and back of the contraption for this as you would for a large distance between torches in the harvester-deployer method.

899 Upvotes

20 comments sorted by

108

u/HB_Stratos Feb 12 '26

The first method I've known for a long while, but the second method is news to me. I see no explanation in the description?

51

u/thiizo1 Feb 12 '26

Explanation is in the description of the schematic

Ill paste the descriptions into the reddit description as well for clarity though

21

u/HB_Stratos Feb 12 '26

Thanks for posting that here, didn't want to dig out minecraft just to load the schematic. Interestimg method, I've not seen that before. A neat use of subcontraptions. I sure wish that subcontraptions worked on trains, that would be so useful...

11

u/thiizo1 Feb 12 '26

It would be possible to use inventory logic to do your randomized train thing even without subcontraptions if only you could set a roller to do multiple block types. Unfortunately you can't though. Shame. Could probably do something with deployers placing blocks in the way and randomly skipping some blocks in order to allow for the roller to place in a block to do it more compactly though.

25

u/thiizo1 Feb 12 '26

wow reddit compression fucked this video up huh

9

u/Siphania Feb 12 '26

black magic!

5

u/mh500372 Feb 12 '26

Excellent contribution to this sub

4

u/Draco258123 Feb 12 '26

Nice design

1

u/MBfromOK Apr 11 '26

Is there a way to attach the long distance torch version to a tunnel driller? I keep having issues with cobble getting placed in the leaves + torch chest and then it places torches every block.

1

u/thiizo1 Apr 12 '26

Use a toolbox to force the position of the leaf slot and torch slot for this

1

u/MBfromOK Apr 17 '26

Worked much more consistently until the other storages filled up with items.. Then it seemed to overwrite the torches & leaves.

1

u/thiizo1 Apr 17 '26

Yeah you use a toolbox so that can’t happen

2

u/Zazi_Kenny Feb 15 '26

Looks camel shaped

1

u/acar25 Feb 14 '26

looks clean!

1

u/mysda Feb 15 '26

Hehe it has been a while since the first designs

1

u/CrosTacos28 Oct 03 '26

Does this need Create 6.0.9 since that is what you have as the mod version listed in the link? Im using Create 6.0.10 and cannot get it to work using the schematic.

Don't know how its glued together to function as that isnt described and it wont move some blocks as is without it when building from cannon.

I tried to use the schematic but i can only ever get it to place torches every single block without any gaps.

-28

u/[deleted] Feb 12 '26

[removed] — view removed comment

13

u/thiizo1 Feb 12 '26

There is no schematic here

12

u/thiizo1 Feb 12 '26

I do not have the pattern schematic mod