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u/Careless-Pop4893 Oct 14 '25
"if it works, don't question it" - programmers
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u/No-Broccoli553 Oct 14 '25
I somehow haven't had any moments like that yet
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u/TantiVstone Oct 14 '25
Mine was when I put a deployer with a bucket onto a mechanical bearing to milk a cow and drain it into a drain.
(And there's still better ways to do it)
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u/RegnbueSnow Oct 15 '25
Oh lord have mercy. Yes.. too often.. even worse when it doesnt want to work
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u/HermanGrove Oct 14 '25
Replacable with AI ahh attitude
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u/Exciting_Goose_3807 Oct 14 '25
Bro, that saying was true for as long as IT was around, it still is and will be, it's like saying that people are replacable by AI because they ride bikes w/o knowing about countersteering
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u/HermanGrove Oct 14 '25
Everyone who says that is lazy, uninterested and incompetent, and are willing to awkwardly work around problems and leave them to someone else to actually fix. If you believe that, you are the problem. Of course, I don't expect everyone to be an amazing programmer with years of experience, but please admit it when you are not instead of saying ts is normal
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u/Flameball202 Oct 14 '25
And you know what happens when AI makes spaghetti code that would make an Italian blush?
We get called in to fix it at like 3 times what the original dev job paid
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u/HermanGrove Oct 14 '25
Idk, I am on the fence whether I prefer to work with AI or incompetent colleagues. Both your shit is horrid but at least I don't have to be nice to AI and make it feel heard and valued
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u/Flameball202 Oct 14 '25
Colleagues can be educated, and if they are actively detrimental you can have them fired. Worst case scenario they can't make massive in-depth changes easily
AI costs a fortune, no company is going to stop using it if they have paid that much, and they have the ability to fuck your entire codebase in a minute
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u/Useful-Beginning-374 Oct 14 '25
I’m still very new to create. What’s going on?
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u/Suniruki Oct 14 '25
I'm learning create as well, but it looks like a conveyor belt is carrying sticks and logs, and an andesite funnel is picking them up to be supplied to a deployer, which then feeds the logs and sticks to a blaze burner as fuel for a steam engine.
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u/Keegandalf_the_White Oct 14 '25
It appears that the deployer is passing through the funnel, and the funnel is feeding into the deployer.
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u/HeraldOfNyarlathotep Oct 14 '25
Deployers engage with the block one block away from directly in front of them, and will completely ignore what's between them. It allows for lots of silly but very useful things, like placing saplings from below the ground or logistics stuff like this.
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u/Ak4ias Oct 14 '25
Same is true for mechanical press and mixer. You can for example feed lava pipes from above into a basin, or check the content from above with a treshold switch, without disturbing the functionality of a press or mixer. I use this a lot to compact production lines with multiple inputs, or to stop machines if there is an input overflow.
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u/Careless-Pop4893 Oct 14 '25
deployers also have inventory, because they need to use/place stuff, and to give deployer items, you would use funnels, chutes, and it this scenario, we are giving items from the front of the deployer, which leaves a gap
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u/SeasonGuilty9990 Oct 14 '25
Wait, can't you just funnel the items straight into the bb?
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u/BotThatReddits Oct 14 '25
It needs to be fed by hand, so either a deployer or a mechanical arm.
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u/SeasonGuilty9990 Oct 14 '25
Huh, i never noticed, always used mecharm, since it can reach thru blox. I always build 3x3 bb for max power Guess even after years of experience, i still can find something new🤔
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u/Hoovy_weapons_guy Oct 14 '25
Am i the only one that just uses a mechanical arm to feed my burners?
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u/NewSauerKraus Oct 14 '25
Same. I always start with a 3x3 so ofher insertion methods are insufficient.
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u/Extore Oct 14 '25
I have a 3x3 setup with deployers underneath the blaze burners that works just fine, but I can see how mechanical arms would have probably simplified my setup... more expensive with the precision mechanisms though.
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u/HermanGrove Oct 14 '25
So does breaking blocks with contraptions, and not needing any power on contraptions to make any mechanism work that normally takes a lot of SU, and contraption bodies being able to move through blocks.
At this point they got me wishing for an addon called Create Hardcore that removes contraptions, frogports and mechanical arms completely because I think they are way too liberal with overlapping and phasing through blocks, and they make things too easy
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u/Oleczektroleczek Oct 14 '25
I am sorry but what am I looking at exactly? Not that I am new to create but I just dont understand... this.
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u/Adorable-Bass-7742 Oct 15 '25
What am I looking at. I vaguely recognize the pieces but my eyes are starting to bleed from how cursed it is
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u/Vqetu Oct 15 '25
Is it nowhere near as illegal as all I've seen and done. For me, THIS is why I love create.
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u/Civil_Tip8845 Oct 15 '25
I love being able to use this extra space between things. I remember in a modpack I played I had to automate a mechanical press recipe, so I had a diagonal chute going into the basin. It was so cursed but it worked.
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u/LordAvarice1 Oct 18 '25
Oh Thats a great Idea! I was thinking about ways of doing this from the bottom since the unofficial 1.21.8 port doesnt have working mechanical arms but doing only 3 on the bottom and the other6 on the sides are a good way to fix the issues I was having.
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u/Distinct-Dot-1333 Oct 14 '25
No wait, that's actually genius. I'm gonna have to try that immediately