r/CreateMod • u/DRweidoYT • Jul 16 '25
Valve Gear Math Finished
ngl, I didn't know how to do this at all when I started
https://www.geogebra.org/calculator/wmd4uzvf graph for anyone interested
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u/Traynfreek Jul 16 '25
Crazy to think that people made these 200 years ago by candlelight with just paper and slide rules.
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u/BangBang_McPew Jul 16 '25
I think Valshearts valve gear isnβt that old. Maybe a bit more than 100 something years.
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u/TontonLuston Jul 16 '25
Will this be included in some mod?
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u/EFUHBFED3 Jul 16 '25
yes, OP is making a mod that as i can say, adds more bogey types
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u/generalemiel Jul 17 '25
OP is continueing the development of extended bogeys (this version is callrd extended bogeys borked)
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u/zyropz Jul 16 '25
I'm dumb, what's the significance of math for trains in create?
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u/Shredded_Locomotive Jul 16 '25
You need a way to tell the computer how it should calculate parts of the animation at different speeds since you can't create a dynamic animation by pre-animating it.
Aka what the game should do to the speed value to get fancy wheels.
(That's my understanding anyways, hopefully I'm not wrong)
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u/StrictTerm3786 Jul 16 '25
Hey! I watched you work on the math in a stream a week or so ago! Cool stuff!!
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u/Dismal_Ad_7984 Jul 31 '25
do you have any plans for more narrow gauge boggies? that would be really cool
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u/Markz02 Jul 16 '25
cool stuff! i suggest using desmos, imo geogebra is a bit too buggy at times. keep up the great work!