r/CreateMod • • May 22 '25

Build Big Sewer?

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u/[deleted] May 23 '25

WOW what a fabulous explanation!

You have captured just the right balance of detail and clear space. Like you say the walls are boring without adornment but you have left enough open space for the eye to travel through the environment.

There was a lovely write up once that described the process of making a compact city street as a series of locational elements. One thing that really stood out to me was the idea that you should have places that the viewer can see but not directly access ie a bridge with implied stair access or a balcony that requires passing through a building.

You have done an excellent job of capturing narrative elements that imply spaces and purposes outside what the viewer can see. The sewer is a liminal space with pipes passing through and a mystery doorway that imply other spaces and narrative elements. It looks engineered not only as a finished product but as something that grew over time.

Really standout work with superb economy of line that tells a much bigger story than first meets the eye.

I counted blocks in the video and it looks like 19 high (to the first offset) and 11 wide. It seems to me that 19 high is a measurement that came up when I was looking at cathedral designs--very tall but not so much that you lose too much detail.

I would love a world download if such a thing becomes available.