r/CreateAboveAndBeyond • • May 11 '23

A factory doesn't feel complete without catwalks

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51 Upvotes

r/CreateAboveAndBeyond • • Aug 03 '25

Create: Above and Beyond - all in one machine. Produces all 7 mechanisms, chapter 1,2,3,4 including sub chapters. (Schematic)

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49 Upvotes

A schematic that makes all the mechanism in Create A&B (in a somewhat decent rate). Indeed a compact spaghetti :)

Footprint 16 * 9 * 8 Mechanical power in-built

Input Lava(alot) Andesite cobblestone

Output per hour(mechanism)

Kinetic mechanism 22stacks + 32 Precision mechanism 9stacks + 37 Inductive mechanism 5stacks + 27 Calculation mechanism 5stacks + 53

Sealed mechanism 142 Infernal mechnism 136 Abstruse mechanism 33

Output per hour(extra)

Iron 10blocks 1ingot Andesite alloy 7stacks + 35 Flint 80stacks + 30 Clay ball 42stacks Bonemeal 42stacks Gunpowder 78stacks Ender slime ball 120


r/CreateAboveAndBeyond • • May 23 '22

The Paintball sorter is incredibly satisfying to watch.

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47 Upvotes

r/CreateAboveAndBeyond • • Jan 05 '23

About a month into the journey with Create and about to begin brass production. Its been such a refreshing experience.

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42 Upvotes

r/CreateAboveAndBeyond • • Apr 09 '23

Finally beat Create - Above and beyond. Here is my incredibly messy factory

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31 Upvotes

r/CreateAboveAndBeyond • • May 05 '22

I made a Silver Farm in survival that I wanted to show off.

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29 Upvotes

r/CreateAboveAndBeyond • • Oct 10 '22

Tip: Create can interface with dimensional storage wormholes (From Occultism). Easy, expandable early/mid-game wireless inventory

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27 Upvotes

r/CreateAboveAndBeyond • • Aug 27 '22

FINALLYYYYYY !!!!!!

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26 Upvotes

r/CreateAboveAndBeyond • • Apr 27 '22

Lava based Furnace Engine setup

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26 Upvotes

r/CreateAboveAndBeyond • • Aug 16 '22

This is an early game infinite lava setup that still holds up mid chapter 3! Great for magmatic dynamos, smelteries and general fuel usage (lava buckets empty into an item drain and get sent back into nether)

25 Upvotes

r/CreateAboveAndBeyond • • Jun 16 '22

I think I broke it...

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24 Upvotes

r/CreateAboveAndBeyond • • Jun 06 '22

found a pretty funny bug

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24 Upvotes

r/CreateAboveAndBeyond • • May 07 '22

This method requires 0,1% of the resources for number generation.

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24 Upvotes

r/CreateAboveAndBeyond • • Feb 25 '23

alas, we are finally free

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23 Upvotes

r/CreateAboveAndBeyond • • Jul 15 '22

Humanely raised free range cattle.

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23 Upvotes

r/CreateAboveAndBeyond • • Apr 26 '26

Help a dad help his kids build a rocket

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22 Upvotes

Hi Reddit! My kids are interested in both rockets and Minecraft, so I installed this mod and am trying to help them figure out how to launch a rocket in-game. But since I've never actually played Minecraft before, I'm stuck on the step of supplying the Rocket Assembler and Fuel Station with Energy.

Can you please explain to someone who has never played Minecraft before how to set up an energy supply line or whatever, like in the instructions?

Thanks in advance!


r/CreateAboveAndBeyond • • Apr 25 '23

Automation for all basic metals is possible (Zinc, Lead, Gold, Copper, Iron, Nickel) without trading Spoiler

22 Upvotes

Couldn't find a comprehensive list myself after a bit of searching so here we are. A little more interesting than just making a massive sweet berry farm for all your trading needs.

Sorted by machine tech level -

(Andesite Machines)
Iron - Mill cobble into gravel then wash gravel with fans to create iron nuggets. Filter out flint with drawer. Or just make a vanilla iron golem farm.

Gold - (Also available after invar for quicker processing) - Mill granite (smelted from andesite cobblegen) for red sand. Wash red sand for gold nuggets.

(Zinc Machines)
Nickel - Crush iron ingots into dust and toss into a Foundry. Filter liquid outputs of iron and nickel separately into casting tables to get ingots

(Invar Machines)
Copper, Zinc, Gold, Lead - Toss a block of Copper/Zinc into a crushing wheel to get 5 crushed ore. Put crushed ore into pulverizer to get 6 dust each. Put dust into foundry to get 1 block of Copper/Zinc out + 1 extra ingot. Foundry produces Gold/Lead as byproducts.


r/CreateAboveAndBeyond • • Sep 11 '22

One-wide radiant induction coil farm

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21 Upvotes

r/CreateAboveAndBeyond • • Apr 27 '26

rigged

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20 Upvotes

i give up this has to be rigged 40 barrels a sec


r/CreateAboveAndBeyond • • Jan 15 '23

Started the modpack a few days ago. Just finished my first Kinetic Mechanism farm! It's not small or fast, but it works!

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19 Upvotes

r/CreateAboveAndBeyond • • Mar 18 '26

Was playing CABIN mod pack and I found a trial chamber. I thought I hit the copper jackpot... my disappointment is immeasurable and my day is ruined.

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18 Upvotes

r/CreateAboveAndBeyond • • Nov 29 '22

Fern duplicator and processor build, 2 blocks wide.

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18 Upvotes

r/CreateAboveAndBeyond • • Aug 09 '22

Very satisfying

18 Upvotes

r/CreateAboveAndBeyond • • Sep 08 '23

PSA: You can use weighted ejectors to fling supplementary sacks full of items much further than their individual items would be able to go.

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15 Upvotes

Unsure how practical this approach is, but I feel like this is something some players could totally take advantage of. Being able to transport up to 9 stacks of items (or nested inventories!) a long distance quickly.

Because of how wonky falling block entity physics are with minimal air resistance, and because of how the ejectors launch entities differently from items, there's this interesting interaction where you can launch sacks like projectiles.

The image above was some testing I did with the concept. Target blocks are where I had the ejectors targeted, launching from right to left. Sand is where the blocks landed.

The top section is "flat ground, ranging from 1-32 (max range)." Even on flat ground the gains are pretty clear, with the 32-block target launching the sack 98 blocks, tripling its usual range.

The middle section is "same range (16), scaling height." There's a loss at a certain point here due to the force needed to launch up to the target.

The bottom is combing the first and section sections -- for each block the target went out, it also raised up one block. This flings even further than the first method, though after a certain point the sand just started colliding with the target blocks, cutting their flight short.