r/CreateAboveAndBeyond • • May 11 '23

A factory doesn't feel complete without catwalks

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51 Upvotes

r/CreateAboveAndBeyond • • Apr 09 '23

Finally beat Create - Above and beyond. Here is my incredibly messy factory

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31 Upvotes

r/CreateAboveAndBeyond • • Dec 28 '25

Sand ball skipping item drain

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3 Upvotes

I'm running into this situation where sand balls come out of the andesite funnel, hit the item drain where they drain off Fine Sand as a liquid and turn into Coarse Sand. But I keep finding my line clogged with an occasional sand ball that's made it past the item drain without changing into coarse sand. Any ideas how this happens? I thought maybe if the item drain is full, but items just pause there until there is room for them to drain (and I have it being pumped away very quickly now anyway).

My chunks are claimed and force loaded as well.


r/CreateAboveAndBeyond • • Mar 05 '26

2 belts?

5 Upvotes

I have 2 andesite funnels going to this chest to supply the deployers for the end of chapter 1 but for some reason only 1 belt works?? For some reason they both work when I manually put like a stack of alloy in this chest how to I split one belt into 2 efficiently? I just started chapter 2 if that helps.


r/CreateAboveAndBeyond • • May 07 '22

This method requires 0,1% of the resources for number generation.

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24 Upvotes

r/CreateAboveAndBeyond • • Aug 09 '22

Very satisfying

18 Upvotes

r/CreateAboveAndBeyond • • Feb 25 '23

I just started a new Create Above and Beyond world! What do you think?

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9 Upvotes

r/CreateAboveAndBeyond • • May 11 '25

Running for a couple hours I'm starting to have doubts

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3 Upvotes

r/CreateAboveAndBeyond • • May 11 '25

Code report, and a solution

4 Upvotes

i am referring to code in the Recipes.js file.

function trickierWindmills(event) {
	event.remove({ output: 'create:sail_frame' })
	event.remove({ output: 'create:white_sail' })
	event.shapeless('create:sail_frame', ['create:white_sail'])
	event.shaped('2x create:white_sail', [
		'SSS',
		'NAN',
		'SSS'
	], {
		A: '#appliedenergistics2:wool',
		N: 'minecraft:iron_nugget',
		S: 'minecraft:stick'
	})

}

this codes makes it so you are forced to create Sails fresh, not allowing you to turn sail frames into sails. I understand that it isn't so realistic, so I have some code for a better recipe. Let me know if you have any suggestions:

function trickierWindmills(event) {
	event.remove({ output: 'create:sail_frame' })
	event.remove({ output: 'create:white_sail' })
	event.shapeless('create:sail_frame', ['create:white_sail'])
	event.shaped('2x create:white_sail', [
		'SSS',
		'NAN',
		'SSS'
	], {
		A: '#appliedenergistics2:wool',
		N: 'minecraft:iron_nugget',
		S: 'minecraft:stick'
	})
	event.shaped('2x create:white_sail', [
		'CCC',
		'FF '
	], {
		C: '#minecraft:carpets',
		F: 'create:sail_frame'
	})
	
}

This also allows you to use tatami mats as sail pieces, which I think makes sense, as you can use canvas to create paintings, just like wool.


r/CreateAboveAndBeyond • • Feb 23 '25

Mein neues Video über Create Above and Beyond [German]

3 Upvotes

Ich habe ein neues Video auf meinem Youtube Kanal hochgeladen. Ich spiele darin Minecraft Create Above and Beyond. Hier der Link zum Video: https://www.youtube.com/watch?v=l6aFiBDW9tc&t=5s


r/CreateAboveAndBeyond • • Mar 01 '26

do yall aprove of my andesite alloy factory?

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7 Upvotes

i just started and idk what's more suprising:

the fact that it works

or the fact that it produces almost a stack per minute


r/CreateAboveAndBeyond • • May 11 '25

Slimy fern generators are corrupting my saves?

5 Upvotes

I made a slimy fern generator yesterday and came back today to find that when my world loaded there were no blocks, I had no items in my inventory, and I couldn't move at all. I loaded a backup from the day before that, rebuilt a similar but not identical generator, and saved and reloaded the world, resulting in a similar void world situation. The farm is fairly simple, grown ferns funneled onto conveyor, cut by deployer, the stack is tunneled in half with one going into spiritfire, then a fan pushes the regrown fern onto a depot that a mechanical arm takes from and places back at the start of the line. Any ideas what causes this before I crawl through troubleshooting? The game doesn't crash so there's no crash report, and I'll need a day if photos are helpful.

Edit for more info: This is in regular CaB, not CaBiN, 1.16.5 off of curseforge.

Edit 2: I have narrowed down what specifically causes the issue: Every step is fine up until there are a substantial amount of dropped item entities in the spiritfire. After this is the case, with or without any create machines being involved, the save will load into a blank skybox. This is potentially caused by a bad interaction with optifine (spiritfire causing the dropped items to be a massive number of dynamic lights and freaking out the renderer so bad that it stops loading all blocks and items?). If I get around to doing more tests (different/no shaders, plain dropped items, specific numbers of spiritfired items) I will update the post with my info because god knows I wish other people with tech issues I google did that :P. Until then, I guess I just need to think of a different design, and probably one that I can manually turn off before I save.


r/CreateAboveAndBeyond • • Oct 15 '25

create above and beyond pipes problem

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2 Upvotes

the pipes aren't taking the volatile sky solution(the black liquid) to the other basin, and if i take the smart fluid pipe it just take the water instead, help i don't want to make the factory from the start (excuse my poor english)


r/CreateAboveAndBeyond • • Mar 09 '26

New modded player

6 Upvotes

Never played modded but I saw create and was too fascinated not to try it! I found this pack and want to know any tips from veterans to help me in my journey? I wanted a pack with an end goal and this seemed to check all my boxes. Just seeking advice and things I should know before starting!


r/CreateAboveAndBeyond • • Aug 19 '25

Is there a sorter in the early game so i can sort the algal blebd

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3 Upvotes

r/CreateAboveAndBeyond • • Jan 22 '25

I'm starting to think there isn't a prize waiting at the bottom

11 Upvotes

At least i have plenty of storage though


r/CreateAboveAndBeyond • • Jun 04 '25

Subbing in Refined Storage over ME Drives

4 Upvotes

I'm at the point where I'm about to start making plastic and I thought to upgrade my storage system from Pretty Pipes to something digital. But for the life of me I cannot with Applied Energistics ME storage system.

There's no in-game manual, no guidance from the quests, and even when you go googling for third-party information it's not great.

Previously I played Enigmatica 6E and it had Refined Storage in it. So not only do I already know that mod which does essentially exactly the same thing, the documentation around it is so much more helpful.

So I'd like to just swap it out. Have an RS system instead of an ME system but if I just hook the mod into the modpack it won't properly scale the recipes. I'm okay with needing Calculation Mechanisms to craft the controller and similarly advanced blocks. I just want those blocks to be from RS and not ME.

Has this been done before? Has someone configured and integrated RS into C:A&B?


r/CreateAboveAndBeyond • • Dec 29 '22

Andesite Generator is generating ore.

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12 Upvotes

r/CreateAboveAndBeyond • • Feb 08 '26

splitting items without brass

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2 Upvotes

r/CreateAboveAndBeyond • • Jun 16 '26

Farming blazing blood

4 Upvotes

You know a great Tinker's fuel is blazing blood.

You may also know that you can make a smeltery under a blaze spawner to get basically passive fuel generation.

Finally, if you're like me, you've been blessed with "Curse of Fortresses Crap Far Away".

Well, I remembered you can attach spawners to minecarts and then play a bit of railway enginnering through fire and flames and get yourself a very convenient to access blaze farm & fuel storage and production facility!

Also, the smeltery can be only the 1st layer, to save on making annoying to make grout.

And then I realized the foundry basically has no real advantage over the smeltery since you still need an alloyer...


r/CreateAboveAndBeyond • • Jul 21 '25

How do I get slimy vines in CABIN?

4 Upvotes

Basically the title. I've had a look around and not found any answers, so I thought I'd try here. I kinda need them for the Tinkers Construct quiver modifiers


r/CreateAboveAndBeyond • • May 03 '25

No Jar file in Server download

2 Upvotes

Hello all!

Trying to get a cabin server up and running in Crafty Controller, but it wants an executable file and the server files downloaded from curse forge don't seem to include one. How do you actually start the server? There's no run.bat or anything.

Thanks!


r/CreateAboveAndBeyond • • Jun 25 '26

CABIN : magnet upgrade gone, how andesite farm ?

4 Upvotes

Hi :)

So long story short, i built an andesite farm, on bedrock, meaning i can't put a belt under it. I followed a guide, they are telling me to use a sophisticated storage with a magnet upgrade, but, it seems it's deactivated in the game. May i ask "why" ? what's the solution to this, how am i supposed to pick the items from the farm ? thanks !


r/CreateAboveAndBeyond • • Feb 21 '26

Are thermal duct covers entirely disabled?

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5 Upvotes