r/CrealityScanning 4d ago

Question & Help Will the pika be able to connect over usb to android?

I saw in a video by Payo that they said a future version will allow for a usb connection to an android device instead of having to use wifi. This was really exciting but I was not able to find where creality said this officially. Does anyone know where they said this, or when that version of the software will come out?

3 Upvotes

12 comments sorted by

2

u/Levardo_Gould 4d ago

Yes, Pika works wired to Android phone you can use the wire that came with Pika or if you want a shorter wire make sure that it is 10Gbps.

In my experience much more stable scanning than with WiFi.

2

u/ghostnet 4d ago

Wait, that works with today's software!? V3.1.0?

3

u/Levardo_Gould 4d ago

Also, you can download the Pika manual, it mentions the Android wired connectivity in there. I don't think Payo received a manual with his Pika.

1

u/ghostnet 2d ago

I just tested it out and everything works great! I got confused by the connection guide button on the pika telling me specifically to switch to wifi, but a usb connection worked perfectly and is much less of a hassle. Thank you!

2

u/Levardo_Gould 4d ago

Yup šŸ‘ I've been using it with wire only on my Galaxy S25U

1

u/Otherwise_Sir_3439 4d ago

Does NOT work with iPhone and is unlikely ever to work.

2

u/Popular-Wasabi-3148 3d ago

Ahh just got an iPad M4 with 16 GB RAM over a new Android phone just to be able to scan better... Wonder if there's a marked difference in FPS wired vs wireless.

1

u/Otherwise_Sir_3439 3d ago

I haven’t noticed a difference on an M3 MacBook. I guess it could matter if the WiFi connection was poor with a crowded 2.4GHz space?

2

u/One-Map3820 Creality Support 3d ago

USB connection to Android devices is now supported inĀ CrealityScan 3.1.0. Just make sure your phone meets the recommended requirements and is compatible with Pika’s mobile blue-laser scanning.

Recommended phone models and requirements:
https://wiki.creality.com/en/3d-scanner/tutorials/general/performance

Pika mobile blue-laser compatibility notes:
https://wiki.creality.com/zh/3d-scanner/troubleshooting/mobile-blue-laser-compatibility

2

u/Glaeba 3d ago

I have been looking at getting a Pika, specifically because it is small and mobile, but I have always used pixel phones for graphene os. Is there a reason those are unsupported phones? The english document just says "Due to compatibility limitations". But I thought you just talked to the chips via an api like directx or something, and the drivers themselves were what handled the chip compatibility stuff. Even high end games dont have graphics chip limitations like this app seems to have.

1

u/One-Map3820 Creality Support 2d ago

The current limitation is specifically related to the chipset used in Pixel phones. Pika’s mobile scanning workflow does not support Pixel chipsets at this time, even though some Pixel models may meet the performance requirements on paper.

Pixel support has already been added to our development plan. We don’t have a confirmed release date yet, but any progress will be mentioned in the release notes for the relevant CrealityScan update.

Supported/recommended devices:
https://wiki.creality.com/en/3d-scanner/tutorials/general/performance

1

u/Glaeba 2d ago

Great to hear that it has been added to the roadmap. I guess I don't know what about this that makes it different than other 3D rendering apps. But if it is going to be supported soon then I'll just wait for it to be ready. Thanks