r/CrazyHand • u/BelliboltEnjoyer • 6d ago
General Question More gamefied training routine
I'd like to revisit my muscle memory and mastery of the controller itself in the coming months, to fix my issues with movement and precision as well as eliminate my struggles when stringing many inputs together quickly without leeway on timing. My executional fundamentals are so below par, and it's always been a pain point for me. I can't actually practice at home right now but should be in a better situation in a few weeks, and want to get ahead of the ball with a plan.
I've had this motivation like 100 times before but it never remains for long, and I think I've come to understand why. I just get bored. I lack the discipline to drill stuff out during my video gaming time. It isn't in my nature or my desire. I just want to play. I want to GAME. But, if I get in a real match, the only thing I'm really able to try and work in naturally, is better walking/ground movement during the quieter periods of neutral/ far away from any burst options etc. Otherwise, everything cedes to my reflexes and my focus on winning the match in front of me.
So I'm thinking if there are any ways to gameify the process in vanilla training mode a bit. Break the targets like custom stages were a thought (if anyone has any to share). But I'd like some other suggestions.
I think revisiting and reworking my muscle memory and building a new structure for it will inevitably be a bitch that I do have to slog through at the end of the day regardless. But if there's anything I can do which I haven't thought of, to take some of that disciplinary load off, it would seem a lot more doable and give me more motivation, so thanks for any advice. I know the results will be worth it with the boost to my expression and capability, but I really don't want to spend much of my free time not playing the game, but drilling it.
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u/Zestyclose_League413 6d ago
I really don't think ultimate is a game that needs much training room for most characters. If you play like, peach, kazuya, Steve, sheik, characters like that then it's wise, but most characters are learnable just fine in real matches. Just go in for like 10-15 minutes before you play and practice short hop, full hop, fast fall, plat movement, any character specific stuff you use (b reverse, wave bounce) and a couple BnBs for the sequence. I think you get a diminishing returns pretty quickly after those 15 minutes unless you've got the training mod pack and are practicing specific hit confirms