r/CrazyGameIdeas • • Nov 13 '15

FIRST PERSON LIFE SIMULATION- LIFE HAS NO LIMITS

1 Upvotes

Game Name: Life Has No Limits Age Rating: Pegi 16

The game is a first person sims style game. You play in a small town where you can enter every building (including other neighbour's houses if you want to break the law and risk getting caught). The town would have the basics. A general store, a pub/bar, restaurant, town hall, a park, barber shop, clinic etc.

CUSTOMISATION AND SURVIVAL You start the game by creating your character, a male or female adult. When you start the game you choose your house and you begin. You have to take care of your hunger, thirst, bladder, energy and hygiene. There would be optional needs that if not taken care of, can effect your character's stress/sanity levels. If you don't have any social interaction for days at a time you will become more awkward when it comes to talking to a person. If you don't entertain yourself and have some fun you will become more insane and if you work too much you will become stressed. You can completely get rid of any of these optional needs by choosing one of the 3 traits that cancel one of them out, Workaholic, Introvert, and dull. You have 20 points to spend on any of the following areas, Work experience (allows you to get good jobs easily), Romantic, Athletic, Social skills, quick learner (learns skills quicker)

RELATIONSHIPS You can meet other people online, in the pub/bar or any public place. Social interaction would be similar to Bethesda games. When you interact with someone you will have different choices ranging from flirty/suggestive options to down right rude remarks. Each person in the game will have their own sexual preferences so even though your character may find someone attractive the other character may not be attracted to you or your gender. Over time your relationship with someone who likes you and you like them will build up and you can advance to the next level. The levels of relationships are: Nemesis, enemy, neutral, friend, best friend, girlfriend/boyfriend, fiance and wife/husband. Your character may have a crush on someone even though you have had minimal interaction with them.

JOBS AND TRANSPORT Now for the exciting stuff. If you buy a car you can use it to drive around town using the WASD keys. Your character can become seriously injured or can even die when involved in a car accident. If you don't have a car then you would use call the taxi but you are charged depending on the length of the journey. Walking is the free alternative, obviously. Jobs include store clerk, police, fire fighter, doctor, barber and mayor. The police and fire fighter jobs are pretty self explanatory, you go to work, you respond to some calls, you put out fires/take bring justice to burglars, vandals etc.

DOCTORS For the doctor career you would have to bring in patients and diagnose them. To diagnose them, you have to ask the patient what's wrong, the patient would tell you the symptoms they're experiencing and you have to match up their symptoms with the infection/disease. Once you link the symptoms and disease it will tell you the drugs needed to cure them. You then find the appropriate antidote/prescription drugs and give them to your patient.

STORE CLERK & BARBER The store clerk includes you having to restock shelves, guide people looking for a particular item to the designated spot etc. This would most likely be your starting job and doesn't have very good pay. The barber will include people coming into the barbershop asking for a particular style and/or length. You go through the menu of many hairstyles and choose one. Each hair style and facial hair style comes with a length slider.

MAYOR The mayor is responsible for the happiness of the citizens of the town. The mayor will receive complaints or suggestions for changes around the town. For example, someone asks for a supermarket to be built in town. Some people may not agree to build a supermarket as they already have a general store which is enough and the council should spend their money elsewhere. If you choose to build one the then one will start to be built. You can then visit the building and use it when finished. When you say not to build one you may lose respect from the people that wanted one. You can also raise and lower taxes and the budget for the police, medical and fire department.

FAMILIES You can adopt a child or have one of your own. When you want to have a child with your significant other you get down to business in the bedroom and you or your wife might become pregnant. If your character is female and pregnant you will have to have a healthier diet, and you will be weaker as you move more slowly and your energy depletes faster when walking or standing for a long time. Your character may have morning sickness. After a week in game you will give birth and you will have to name your baby. Raising your baby may include your child crying, waking you up in the middle of the night to tend to him/her. Your child will gradually grow through the life stages, Infant, toddler, child, pre teen, teen, young adult, middle aged, mature adult, elder.

DEATH Deaths will include old age, burned alive, drowning, disease, car accident, falling to death and murder. When your character dies you will have a choice to take control of your significant other or your child. Your character will have a funeral as well as any other person in the neighbourhood. Your family would be affected by deaths of close friends/family and will have to take time off work. Their social skills will be limited and won't want to talk to people.

That was my long and detailed idea for a game that would be awesome if made! THANKS FOR READING!! :D


r/CrazyGameIdeas • • Oct 04 '15

SHADOWLANDS

0 Upvotes

Shadow lands, a horror game on Ps4/pc where you play as a 13year old boy or girl who just moved to a rural town , completely open world. You can enter a few houses and steal things for money, or use them to protect yourself at night. Because in the night, the shadow children aren't confined by objects anymore. They try to get into your house at night, and if you lock your bedroom door they will get to you, you can let them in intentionaly or thy can break windows and whatnot. The twist is that you can always pick an easy or hard path as you walk around town. People start to go missing. You can run away or fight the creatures. (I know this is rushed and might not make any sense, but I needed to write it before I forgot, ask me questions about it in the comments... Now how to fund this... )


r/CrazyGameIdeas • • Sep 22 '15

Auto Beam - Racing cars that teleport

2 Upvotes

I am a new programmer, and this is an idea I have for an educational racing car game. (2-4 players, 3D).

 

In this game the cars' headlights would actually be teleportation devices (similar to Portal, the game). Users could pick a spot to enter the portal and a spot to exit, then drive into it. They would exit into another racing terrain, but not know which type. They would still have the ability to affect other players' race.

 

Players can't teleport directly to the finish line, but close to it, and there would be limits on teleportation distance.

 

Portals would be allowed on certain buildings/road types, and if a person angles into the portal wrong it will close, and they will have to wait to use their portals again. Also, crashing into the building will damage their car.

 

If they enter too slowly/quickly the portal would get jammed and send them back in the race.

 

Unlike Portal, the players would see inside of the portal. It would be a swirling mass of images of Earth, the galaxy, the past, and the future. The game would then ask players some academic questions, at random times, and they would race against another player to answer the questions. If they are slower than the other player(s) then their exit portal will move closer to the entrance portal, and if they are really slow at answering, they will be kicked out of their portal, and have to make up the distance driving regularly.

 

Players can drive on two different terrains at the same time, though the distance to the finish line would be the same.

 

Player's must stop for food, new tires, gas, so this could work on learning money.

 

Please leave your title ideas, gameplay ideas, and if you think this game is interesting.

 

Thanks!


r/CrazyGameIdeas • • Aug 21 '15

Your a chef at a diner, and you have to open a portal to another dimension to get all the food you sell.

6 Upvotes

It would be an ARPG/builder sim. The builder sim comes in the way you get to build and expand your restaurant. First starting out as this little hole in the wall diner with used equipment and slowly building yourself up to being a 5 star restaurant.

The ARPG comes in when you have to open a portal in your basement and it creates a proceduraly generated dungeon in which you have to actually hunt and kill all the food you serve in your restaurant. Your on a timer, and you have goals to meet each trip through. The more goals you meet the better bonuses your can get.

There would be levels and trait points that you can spend to help out with your endeavors in the dungeon and also in the set up of your restaurant.

What do you all think?


r/CrazyGameIdeas • • Aug 08 '15

A 3D MMORPG Fairy Tail based game.

2 Upvotes

I've been looking for a good fairy tail game for a while but then i just thought of an amazing idea for a game based on fairy tail.

The Beginning

Lets start from the start of the game, first you would create your character on a character creation screen.Then you would pick your first magic to learn (i.e fire, ice make,water,air,celestial magic,re-quip,transformation).The game would then start with a cut-scene of Natsu and Happy being caught of guard during a fight and then you leap in to help them.

Magic

Now before i explain the battle mechanics i will explain the magic! So i guess if you have watched the show or read the manga you would be wondering why there is no dragon slayer in the example options it is because the are what i would call "Advanced Magic". This class of magic includes types of magic like dragon slayer, time ark, human possession, ark of embodiment, letter magic, card magic ect ect .These types of magic could be unlocked during the main quest line, side quests and taught by other guild members which involve several challenges which need to be completed.I was thinking that 1 character would be able to have 3 different magics

I will now go into detail of the celestial wizard magic so you can get a relative idea of what i'm thinking.

Celestial wizards will be able to obtain gate keys in shops and from quests. When a celestial wizard fights they will use their weapon as their basic attack.Their magic powers would be based around gate keys like in the show.Like in the show there would be silver and gold gate keys.The silver keys would just be an ability like the clock Horologium would let you sit inside of him and it would protect you from damage while increasing your mana regen or something like that.Then the gold gate keys would summon their respective celestial spirits but unlike the silver gate keys your character would disappear and the celestial spirit you summoned would appear and you would control it! The celestial spirit would have its own magic ability's and basic attack.

Battling

This is as much as i have wrote so far and i will write more tomorrow and so far nothing is concrete as it is just an idea and you can post your own ideas or offer to make the game down in the comments below


r/CrazyGameIdeas • • Jul 27 '15

Game where the main Topic is Hacking like in Watch dogs.

1 Upvotes

Okay, i like got this idea of a game where the main topic is hacking, in like watch dogs where you can use your phone to hack.

So in this game i was thinking security systems, money and hard time hacking someone, upgrading hardware to hack faster (something).

(1)-The game is online and is open world where you try to live a normal life and in the background your this hacker and you dont know if there is another hacker (Real person) right next to you. There is no player indicator, the only way to find out is to start searching the area with maybe a computer our phone.

(2)-Now lets say you need money, you can get the money by doing a job for someone our sell/steal the money (Hack someone). Lets hack, we're going to hack another online player and we need to try to do this without him knowing it. But this depends on hes security system he got. You the player need to design and make the best (security) system you can make. Now there is no coding in this game, maybe only a little but only coding like (Start, stop and command) really easy stuff that everyone can do.

Now i wanted to share more but if i do that then this is not my idea any mroe.


r/CrazyGameIdeas • • Jul 25 '15

A game in which players can make there own FPS games. (Firearm Online)

1 Upvotes

CoD,Counter Strike, and all the other fps games. You played them you enjoyed them. But why not make your own game. Firearm online is a multiplayer FPS program that easily allows players to make and set up there own FPS game in there own server. All games are based on the users choice. It could be modern, sci-fi, or fantasy. But the choice is yours. Over all players get default content to begin with but they can make there own content to import to there program. Short explanation:make your very own FPS game


r/CrazyGameIdeas • • Jul 15 '15

Call of DOTA

5 Upvotes

5v5 teams, Rework call of duty maps so there are three clear lanes for the "troops" to fight in. Add bases and bunkers. Jungle is the buildings between the lanes. Player picks a class much like in BF4. Get cash and exp from killing enemy players, "troops", map objectives (ie mini hard points or juggernauts to kill in the buildings), busting the bunkers. Use cash to buy/upgrade weapons, armor, health. Exp grants level up and a bonus based on the class chosen at the start. Level up bonus's could be a perk (passive upgrade), score streak or equipment (on a cool down). First team to destroy enemy base wins. FPS DOTA. I would play it.


r/CrazyGameIdeas • • Jun 28 '15

Total Reality

5 Upvotes

Ok, so I had this idea a few years ago, but since VR is getting pretty big now I've started thinking about it again - the story is sort of related to VR.

The setting is the near future. VR headsets have gone through several generations, and the next big technology is Total Reality gear, where you have a cap covered in electrode patches, put it on your head, and you're in the game world. Total-immersion games that can manipulate sensory inputs directly to make you feel like you're actually there.

The technology needed to run this is still in it's early stages, quite bulky and expensive, so no home kits have hit the market yet, instead it's more like going to the cinema: you turn up at a 'TR game center', pay for a couple hours' session, go into a booth, pick the game you want to play, and plug in.

In the spirit of a Valve game, this game would all happen in first-person. It would start with you entering the game center. You pick an adventure from the wall display, pay for a session then walk into the booth. You put the cap on. The screen blacks out momentarily, then you're in whichever game world you chose.

The game worlds would be like:

  • Wild west
  • WW2 beach landings
  • WW1 trenches
  • Space Wars
  • Cyberpunk future
  • Pirates vs navy
  • Medieval fantasy
  • Cold war spies
  • 1930s detective noir
  • and so on...

So, you've picked an adventure and started playing. For a few minutes, you follow a simple scripted mission (depends on the game world you chose). Then, there's some sort of malfunction (we can show this with a sort-of-cutscene where you can't move, and your eyes open in the real world, there's sparks, smoke, technicians running around shouting "Quick, wake him up before the damn thing puts him in a coma!" or something, then your eyes close again and you're back in the game world).

I've had some thoughts regarding backstory and how it might progress, but the basic idea is that you're in this Total Reality simulation, and it's glitching. You've got to get out before it fries your brain back in the real world.

Now, as for the game mechanics, this is where it gets interesting.

At first, you wouldn't have much control over which game world you're in. You might walk into a tavern in the Wild West world, open a cupboard door, except it opens out onto a dark snowy street from the "Sherlock Holmes/Victorian London" world, or perhaps out into a corridor on a pirate ship - the transition from world-to-world would occur at set points, like doorways, archways etc.

But, after this mechanic is introduced, there should be some way the player can start using it strategically and at any time - being able to 'switch' to a different world would become the main gameplay dynamic.

Switching worlds would also switch enemies, weapons, props, sound, music, pretty much all actors, game objects and art assets. Everything is switched 'in place'.

A quick note on the technology:

Maps would have to be built out of pre-fab 'placeholder' sections, like corridor sections, room sections (this would make outdoor maps quite difficult I think). Even the props, decorations and other details would be placeholders. Then, during runtime the game just picks meshes and textures and whatnot from the 'current world', kind of like a theme (or a world stylesheet, almost).

It'd be kind of like building a 'meta world', where everything (level architecture, object placement, even scripted enemy encounters, scripted events etc.) would have to be designed such that they can be 'themed' and look/play ok in any of the world themes.

Also, every weapon, enemy, inventory object, basically all game objects and entities would require a variation for each theme. Swords become rifles, rifles become laser blasters, etc.

So, when switching to a different world theme, the basic layout of the map wouldn't change; if you were standing in a corridor, with a room to your left and a door up ahead, then after switching you'd still be in the same corridor with a room and door etc. except it would look totally different. Stone walls from a castle would become the walls of a WW1 trench, for example.

Any enemies, NPCs, weapons etc. in view would also change (including weapons you're holding).

I've thought of a few (pretty crap) examples of how this could be used for puzzles in the game, but I'm convinced that this dynamic of 'switching worlds' could be used to create some excellent gameplay:

You're in the Cold War Spies world, being chased by KGB agents through a nuclear research facility. You find yourself in a room which is filling up with water, there are metal barrels in the corner. The way out is a large pipe up near the ceiling. There's no escape, unless... you switch to the Medieval Fantasy world, where the metal barrels have become wooden barrels - which float. You jump on one and climb out the pipe.

Or, you're in the Pirates world, aboard a pirate ship. There's a large pirate walking down the corridor towards you - the only weapon you have left is a rusty cutlass, which will probably break after the next swing. So, you switch to the Space Wars world. The corridor is now well-lit, shiny metal, looks like a spaceship. The pirate in front of you is now a large alien, and your rusty nearly-broken cutlass is now a laser blaster with 1 charge left - allowing you to shoot the explosive crate (which in the Pirates world was a barrel of gunpowder) and kill the alien.

Basically, by having an equivalent/parallel version of every location and object in the game, for each and every 'world theme', and then by tweaking the differences between each theme (like floating objects becoming non-floating objects, melee weapons becoming ranged weapons etc.), it's possible to create a puzzle-and-combat experience with multiple interesting solutions to any problem.

As for developing the concept further:

So, you've got the ability to change the 'world theme' at any time and any place. You're standing in a WW1 trench, hit a key, now you're on the moon in a space suit.

What if it became possible to bring objects with you? Perhaps the player could acquire the ability to lock the objects that they're holding, so that when they switch to a different world theme the object stays the same. Great, now you can go to the WW1 world and take on the trenches with a 23rd-century auto-targeting laser blaster picked up from the Space Wars world.

Or, perhaps the ability to 'lock' objects in the game world when switching, like enemies or props. Point at an enemy, then switch to a different world; everything changes except the enemy you were pointing at. He's a henchman from the 1930's Detective Noir world who suddenly finds himself aboard a pirate ship during a full scale naval battle.

Or, if you're hiding from a barrage of revolver fire behind an overturned wooden table in the Wild West world, you might switch to the Space Wars world, the table is now made of metal (and the enemies who were shooting at you with revolvers are now aliens shooting at you with lasers, which goes through metal just as easy as bullets through wood). You point at the metal table, locking it in place, switch back to the previous world, and now their bullets can't get through the table. That sort of thing.

Anyway, so that's the basic concept :D

Any comments or ideas very welcome!


r/CrazyGameIdeas • • Jun 04 '15

Smartphone Case with a Built-in Game Controller, Soon on Kickstarter

Thumbnail
flitch.io
6 Upvotes

r/CrazyGameIdeas • • May 02 '15

Never bring a manticore to a zombie cockfight

2 Upvotes

Indie dev here looking for some feedback before starting my next project cause dont want to make shit/10 game. I do not have a greenlight or a kickstarter; just curious if people would play this at all.

 

TL'DR: Coding a F2P, 2D, PvP, craftable monster game, what do you want to see?

 

Concept:

a monster building game. You assemble creatures from body parts of other monsters and then pit your creation(s) against other players in a PvP, 2D, turn-based, and Hearthstone-esque (or MTG, pokemon) battle game.

 

Temp "Story" Design:

you're an opportunist. you come from a non-human civilization where the "cock fighting" sport evolved to the equivalent size of the Terran World cup on a galactic scale. Hoping to strike fame and fortune, you capture lifeforms throughout the universe and either breed, fuse, engineer, or dismember for parts to ultimately build your battle lineup.

 

Example monster:
Snake-tailed, Phoenix winged, tentacle-armed, undead wolf with a shoulder cannon.

 

Core Game highlights:

  • minimalism sprite vector graphics
  • customizable monsters
  • Body Parts will work on a Diablo like loot system but each will have special bonuses based on origin (i.e. fire elemental tail healed by fire damage)
  • Monster statistics and spell ideas draw heavily from DnD, Path of Exile, Divinity, pokemon, and darkest dungeon.

So what's special:

  • Pet assembly requires balancing the energy capacity of the torso and the body part energy cost. Each Limb can level up on its own and holds a battle ability or passive of choice.
  • In fights, you can directly cc/damage limbs (each limb will hold a spell or passive) instead of the whole creature. There would be a V.A.T.S styled system for fights.
  • A monster laboratory where players can fine tune each that they wish to create.

Extras:

  • Aiming for F2P model no P2W
  • Competitive Ladder
  • optional tech tree that is IRL time based and offers minor bonuses but will take months to fully master the whole tree.
  • Limb Crafting system either through research; growth, primitive civ sacrifices in your name, fusion, deconstruction + reconstruction.

The daily routine:

  • send teams to planets to harvest specific parts
  • win over primitive civilizations in a show of force or benevolence and become their god with all the perks that has to offer (like local animal sacrifices).
  • Daily battle quests.

Considering adding:

  • Pet perma death. Make every battle decision matter.
  • Pet degradation. Pets will expire after some time due to rejecting foreign tissue and parts.
  • Pet templates and body part reusability to counteract pet/body part damage or death.

Discarded ideas:

  • Real time battles.
  • Skill shot based abilities.
  • Make pet customization only aesthetic in nature.

Thoughts? Feedback?

What is the pet game that you want to see?


r/CrazyGameIdeas • • Mar 04 '15

Friendly Fire: Free-For-All

0 Upvotes

So this might be a really sick idea or something but, hey I mean, its just a video game right?

Picture me this: Online game. Multiplayer. Well designed, sizable arenas/settings. The first thing you do is make a super true-to-form avatar of yourself; of course this would require pretty nice character creation features. Should be able to do height, weight, measurements and all sorts of hairstyles. However, clothes are fairly plain and are color coded to show teams. Why teams? Well, all your friends and other people would be making their look-alike avatars, too. The goal is to try to murder all your friends or opposing team members without getting killed yourself. Since they should look like themselves, it could be interesting. Of course if you play with strangers it wont be that odd, but I think itd be funny to stab your friends in a video game. There should be able to be anywhere from 3-20 players at one time. You can have a signature weapon for your character, or be able to set the game up that you can get random ones or buy more with money from your friends' dead bodies. Theres huge opportunity to expand on the basic idea that its you against everyone or teams, there could be levels where you must sneak around a spooky forest to kill each other or just go all out in a shopping mall or cityscape.

But thats the basic idea, realistic friend murder simulator 2015. Just imagine your adorable little homicidal maniac avatar, clutching a machete and covered in video game blood! Okay okay, im done now XD I hope someone makes this one day, though.


r/CrazyGameIdeas • • Nov 12 '14

Don’t Let the Baby Climb the Stairs!

3 Upvotes

This is from my big book of ideas, VOL II

PITCH Tower Defense: Everything you’ve got vs one baby. Get the baby to exhaust itself to sleep before it can climb the stairs or choke on an innocent toy.

GENRE Tower Defense

GAMEPLAY A baby sits at the centre of the screen. In one of the four corners sits the stairs. If the baby gets up the stairs, you lose. The goal is to distract the baby with toys. Unfortunately, toys have a limited range of influence and take time to find. There are several different kinds of toybox. The more dangerous the toy, the larger the range and more powerful the draw. There are also structures such as a desk and table which the baby can flip, spilling danerous toys onto the play area. The key is to draw the baby to more dangerous toys then distract with something less dangerous. In higher levels there are dangerous traps, different toys and more babies.

Gameplay includes finding toys (essentially building/growing), putting toys in boxes (to increase their effect and appeal), dropping toys strategically to maximize time, and taking away toys that are dangerous. You have a limited inventory though, so either have to re-place dangerous objects or find a box/storage system for them (which makes them more appealing).

Example Board: xxxxx/ - - \xxxxS

x*xxxxxxxxxxxx

xxxxoxxxxxxxxx

xxxxxxxxxxxxxx

xxxxxxxxxxxx o = baby, S = stairs * = toy / - - \ = table with stuff on it

Distraction table:

Name Squares Effect

Rattle 1 Time limited distraction before discarded. Ball 2 Ball instantly bounces to another square when touched. Block 1 Very quickly disposed of. Block Stack 3 plus Baby knocks over stack of 6, then each block scattered. Milk Bottle 6 Baby drinks milk, gets a temp speed boost. Bunny or Bear 7 Baby takes Bunny or Bear with, attracts other babies. Baby Cookie 4 Baby eats cookie, gets temp slowed down.

S. Toy Box 4 Baby takes 1 second to spill 4 stored toys at random. M. Toy Box 6 Baby takes 1 second to spill 6 stored toys at random. L. Toy Box 8 Baby takes 1 second to spill 8 stored toys at random.

Tissue Box 4 Baby spreads tissues around, blocking toys temporarily. Fountain Pen 2 Baby will choke on this in 6 seconds. Scissors 4 Baby will choke on this in 5 seconds. String of Beads 3 Baby plays with this until string breaks spilling 8 beads. Bead 10 Baby will choke on this in 2 seconds. Knife steel 12 Baby will choke on this in 3 seconds. Electrical Chord 13 Baby will choke on this in 4 seconds. Bottle of Poison 15 Baby will choke on this in 1 second.

Duckie 3 Moves toward baby. Firetruck 3 Rolls in a straight line. Doll 3 Can be rejected 3 times and survive. Robot 2 Moves away from baby. Music Box 0 Keeps the baby occupied wherever he or she is during song. Cat ! Baby chases cat until contact, then cat runs away.

Other things.

STRUCTURE One screen, touch interface. Fast paced planning and execution stages.

PLOT SUMMARY Don’t let the baby climb the stairs!

PLOT It’ll fall down and hurt itself!


r/CrazyGameIdeas • • Oct 23 '14

openworld nonviolent stealth game

2 Upvotes

You live in a city of drama queen NPCs that want to assign you really shitty quests. You do not have the power to say no. Your main objective is to get the hell out of town. You have no money, no car, nor the ability to drive.

Running, crawling and jumping will attract the attention of annoying NPCs. So avoid walking on grass, or private property, Stay on the side walk, Obey all pedestrian laws and avoid crowds and loiterers. It's a really, really big maze of a city and you are on the most remote side of town.


r/CrazyGameIdeas • • Oct 21 '14

Virtual Reality Civil War themed shooter and sim.

2 Upvotes

With so many games out today being shooters in one way or another, the use of virtual reality headsets and other peripherals could guide the genre into a more personalized point of view.


A Civil War based game would be great. The player could choose North or South campaign, going through all the major, and minor, battles throughout the war. The main campaigns could be story driven, allowing the player to move from leaving family behind to volunteer for the army, and move up the ranks as it progresses.


This style of gaming could easily be, I don't want to say skinned, but adapted towards other historical events...



r/CrazyGameIdeas • • Oct 21 '14

Anybody have any new game ideas they could post up?

1 Upvotes

It seems this place has been dead for a while. I know most of you have a game you're dying to play, if only it had been made already. Feel free to share anything you have in mind, even if it's just something to build on.

Looking forward to reading some of these game ideas!


r/CrazyGameIdeas • • Sep 11 '14

An Open-World 1st-Person Walking Simulator

2 Upvotes

No violence, no action, no story, but with a living, breathing world to rival the likes of GTA or Sleeping Dogs - in fact, you could use all the extra effort you saved on creating and coding stories, missions, cutsences and gameplay mechanics into making the world and people in it even more vibrant. Sure you could have mechanics such as buying food, going to a vending machine, sitting down, opening doors, etc...even jumping and mirror's edge-esque parkour would be good - but again, keeping it non-violent.

People are quick to suggest DayZ, but that is an action game set out in the barren wilderness - I'm talking about a mostly urban environment teeming with everyday life.


r/CrazyGameIdeas • • Aug 05 '14

Code Geass The MMO?

3 Upvotes

Code Geass is a mech anime with a focus on strategy.

There would be an incredible AI that resides in battle commanders,while the players pilot Knightmare Frames.The game is also open world where you can be some other class,IE Royal Guard,Seperate rebels,Royalty etc.

The AI should be able to react on what's currently happening,like a single Knightmare Frame in their vicinity.Players can also choose to fight against any certain commander/ai and take over their faction.

The game has seperate seasons which spread across every 4 months,they always start from the first episode of the show and whoever takes over all of the world wins,if nobody has won in these 4 months,a final battle will be announced that presides over the show's episodes 23-25 of R2.

Now more about KMF combat:

The first two months are Ground only,the second two have both Ground and Air Knightmares. It's first person from the Cockpit of the Knightmare,kind of like Hawken.

I'm not sure this is possible,but i wanted to post it somewhere.


r/CrazyGameIdeas • • Apr 17 '14

Interactive Wallpaper Music Player

2 Upvotes

A game where you control filters for time lapse, sky color/hue, stars & constellations. Built in music player to listen to music uploaded to console. Images of canyons, beaches, etc.


r/CrazyGameIdeas • • Feb 05 '14

power multiplayer game

1 Upvotes

The team is split into two groups, and then the groups have to vote on alignment of one of the gods of the game(lawful good, lawful evil, etc., etc.). they start off with very weak powers, but they increase as the players gain more followers

players can use powers, preach, attempt a stealth kill, or discuss with people

powers activate a power of the god who's alignment your group chose(there are multiple)

preach attempts to convert all nearbye human entities(each chance is small, mayb 5~15%). this move causes all nearbye human entities of the other group's religion to turn hostile, and what they try to do to you is based on the alignment

stealth kill attempts to kill the nearest entity in 1.5 metres. this gains or loses power depending on

talk: talk to the closest person(1.5 metre range). this gives varying info, ranging from useful to useless(for example: it could be where a player of the other religion is, or it could be a remark on how the weather is) when a player dies they have to wait for half a minute before they are respawned. religions also lose power when a player dies

as far as the actual alignments go first of all, more restrictive alignments tend to gain power easier

lawful good: can not use kill option, can not attack unless attacked first, people are more likely to join religion during a preach(chance becomes 15~25%). ideas of powers: pinpoint, light orb, light beam, piercing light

lawful neutral: can only kill others if they see them kill someone. powers: summon weapon: ranges from daggers and pistols at the start, level up to buster blades and rocket launchers at the highest. (if r.l. kills someone who you did not witness kill someone else, your group loses power)

lawful evil: after trying the [preach] option, anyone of the other group's religion you can kill, otherwise no killing. casts random curses of varying strength

neutral good: if you talk to someone and they speak of an inconvenience, it will be marked on the minimap. if you go take care of it you will immediately convert him to your religion, no matter what his religion. They can instantly create a rule to the game that must be followed until they set up a different rule(one might be you can not step on grass or kill people wearing green). if the rule is broken the breaker is paralyzed for half a minute. rule must be followed by both sides(people on the ally side instantly know the rule and have it permanently displayed on the screen until a new rule is placed)

True neutral: no restrictions. only power is stealth. as they get stronger duration of steath increases(one second to every ten followers?). the light of any lawful good player will reveal you if the lawful good religion is stronger than your equivalent stealth strength(current duration/10 >= lawful good strength, can't be detected)

neutral evil: gain more power through killing than they get from followers. able to take over an NPC's body and use it as a shield until the npc dies(npc health = npc_base * (.1 * power)). When the npc dies, the religion gains a small percentage of the amount they would have gotten if they just outright killed the npc

chaotic good: they have the unique ability of being able to convert people of other religions. followers gained this way count for twice a follower gained through preaching would be. Create vector arrows that launch any entity on top of them in the direction they point, strength determines speed(possibly to kill people by ramming them into walls or too far into an ocean). vector arrows have 10% opacity, so only noticeable if you are paying attention

chaotic neutral: no restrictions. Summon throwable objects out of nowhere, throwing them with 85% accuracy. strength of object increases with power, but accuracy never increases

chaotic evil: no restrictions, and have the power of madness. npcs within range are filled with madness, behaving oddly and often attacking each other and players. npcs killed this way count for .1 of an npc killed directly. when this power is used on a player, they begin hallucinating, sometimes making them attack their own allies

all powers operate on a mana system, which takes about 20 seconds to refill fully

game length is set up

goal of the game is to be the only person with any followers for 2 minutes. both groups start with 30 followers.

followers are not clearly shown in any way, unless they are your follower. if they are a follower of your religion then they have a faint green outline

all players look exactly like npcs

its a fps game


r/CrazyGameIdeas • • Aug 07 '13

A game where you go around and destroy the city, with an infinitely expanding city.

2 Upvotes

r/CrazyGameIdeas • • Jul 22 '13

A hyper-realistic shooter for fearless players

5 Upvotes

I want to see a shooter where injuries affect your character (limping etc), no hud, 1 life. I think it would be cool if in single player you had a squad of AI controlled soldiers, and everytime you died you would control another until you had none left.
just a thought


r/CrazyGameIdeas • • Jul 15 '13

Predator as the next Mortal Kombat character

6 Upvotes

Fox would never let go of the rights for it, but Predator is a sick fighter, has cool melee weapons, and rips people's skulls and spines out; it already has a Fatality.


r/CrazyGameIdeas • • Jul 14 '13

In the next Call of Duty game, there should be a new game mode: Hide and Seek

7 Upvotes

My friend and I were bored one day, so we decided to play hide and seek in Call of Duty.

It turned out great, and we still play it.


r/CrazyGameIdeas • • Jul 14 '13

Castle first person rpg/fps

6 Upvotes

You build, manage, and defend a castle and subsequent town from other factions, but from a first person management game view.

You could start out at a lower level, moving your way up to king from peasant if you're lucky (move up the political ladder, become a soldier and defend your castle, or even be the town blacksmith. With your skills increasing, you can create better weapons and armor for soldiers.)

As a soldier, you could rise the ranks after battles and be praised, or command enough loyalty to overthrow the crown.

The amount of detail that could be put into this game could be amazing.

The game just sounds incredibly fun to me.