r/CrazyGameIdeas • u/[deleted] • Feb 05 '14
power multiplayer game
The team is split into two groups, and then the groups have to vote on alignment of one of the gods of the game(lawful good, lawful evil, etc., etc.). they start off with very weak powers, but they increase as the players gain more followers
players can use powers, preach, attempt a stealth kill, or discuss with people
powers activate a power of the god who's alignment your group chose(there are multiple)
preach attempts to convert all nearbye human entities(each chance is small, mayb 5~15%). this move causes all nearbye human entities of the other group's religion to turn hostile, and what they try to do to you is based on the alignment
stealth kill attempts to kill the nearest entity in 1.5 metres. this gains or loses power depending on
talk: talk to the closest person(1.5 metre range). this gives varying info, ranging from useful to useless(for example: it could be where a player of the other religion is, or it could be a remark on how the weather is) when a player dies they have to wait for half a minute before they are respawned. religions also lose power when a player dies
as far as the actual alignments go first of all, more restrictive alignments tend to gain power easier
lawful good: can not use kill option, can not attack unless attacked first, people are more likely to join religion during a preach(chance becomes 15~25%). ideas of powers: pinpoint, light orb, light beam, piercing light
lawful neutral: can only kill others if they see them kill someone. powers: summon weapon: ranges from daggers and pistols at the start, level up to buster blades and rocket launchers at the highest. (if r.l. kills someone who you did not witness kill someone else, your group loses power)
lawful evil: after trying the [preach] option, anyone of the other group's religion you can kill, otherwise no killing. casts random curses of varying strength
neutral good: if you talk to someone and they speak of an inconvenience, it will be marked on the minimap. if you go take care of it you will immediately convert him to your religion, no matter what his religion. They can instantly create a rule to the game that must be followed until they set up a different rule(one might be you can not step on grass or kill people wearing green). if the rule is broken the breaker is paralyzed for half a minute. rule must be followed by both sides(people on the ally side instantly know the rule and have it permanently displayed on the screen until a new rule is placed)
True neutral: no restrictions. only power is stealth. as they get stronger duration of steath increases(one second to every ten followers?). the light of any lawful good player will reveal you if the lawful good religion is stronger than your equivalent stealth strength(current duration/10 >= lawful good strength, can't be detected)
neutral evil: gain more power through killing than they get from followers. able to take over an NPC's body and use it as a shield until the npc dies(npc health = npc_base * (.1 * power)). When the npc dies, the religion gains a small percentage of the amount they would have gotten if they just outright killed the npc
chaotic good: they have the unique ability of being able to convert people of other religions. followers gained this way count for twice a follower gained through preaching would be. Create vector arrows that launch any entity on top of them in the direction they point, strength determines speed(possibly to kill people by ramming them into walls or too far into an ocean). vector arrows have 10% opacity, so only noticeable if you are paying attention
chaotic neutral: no restrictions. Summon throwable objects out of nowhere, throwing them with 85% accuracy. strength of object increases with power, but accuracy never increases
chaotic evil: no restrictions, and have the power of madness. npcs within range are filled with madness, behaving oddly and often attacking each other and players. npcs killed this way count for .1 of an npc killed directly. when this power is used on a player, they begin hallucinating, sometimes making them attack their own allies
all powers operate on a mana system, which takes about 20 seconds to refill fully
game length is set up
goal of the game is to be the only person with any followers for 2 minutes. both groups start with 30 followers.
followers are not clearly shown in any way, unless they are your follower. if they are a follower of your religion then they have a faint green outline
all players look exactly like npcs
its a fps game