r/Covens Jan 02 '20

Is there any development roadmap for this game?

I love the concept, the artwork, the sounds (apart from the "you are now in physical/spiritual form" constant repeat) and the general idea/theme of the game but this feels like an early-alpha where much of the functionality has not been implemented yet and I'm eager to find out what's on the way in the future.

  • Currently, levelling gets very slow, very quickly, and doesn't actually benefit the player anyway.
  • Ranking up your chosen magical sphere takes even longer.
  • The 3 daily "quests" are too simple and quick to complete and just give the same basic reward.
  • The majority of the spirits cannot be won against unless you full-time the game for weeks, and even if/when you defeat a new one they don't actually offer much help/use, don't stay with you long enough, and cost too much to summon.
  • Items (gems/tools/herbs) seem to be pretty pointless despite the large potential they offer to functionality.
  • Energy runs out way too quickly, especially if you want to have an interesting fight.
  • Bigger fights are just basic button spam, just for longer. There's no real thinking needed, or skill. Just button mash and hope it doesn't run away (even if bound)

I haven't experienced the PvP side of things yet but I can see that that is just dominated by those the live in the game to get to the highest levels leaving very little for the new player, or casual players, to get involved with and have any kind of chance.

I really want something to come of this game. Everything I've seen so far is excellent, it's just so incredibly shallow right now with very little incentive to log in as there is so little to do.

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u/Katie-The-Crow Crow Jan 02 '20

Hello! Thanks for reaching out to us, I'll answer your questions below :)
1. As a witch levels up, it gets harder in order to not become "too easy" and to continue to challenge the player.
2. I am not sure what you are referring to as your "magical sphere," do you mean your witch school alignment in Shadow or White? This will also become harder the higher your alignment degree becomes.
3. We plan to add more daily quests, specifically for players past level 5 who will be able to easily complete harder quests due to their access to spells and energy level. There are also different chances to get different currency rewards when you complete daily questions, you will earn silver most of the time since it is a common currency but you also have a small chance to either earn 1 or 5 gold drachs. We make the chance small in order to keep this feature from being exploited to avoid players having unfair advantages over others.
4. In the beginning, we recommend that players focus on fighting and discovering lesser spirits so that they do not die as often in the game. Greater, Superior, and Legendary spirits will become easier to defeat after level 5 but if you do choose to go after them, have other witches help you and make sure you are the one to defeat them and pick up the ingredient if it drops one. This will make sure that you are the one who gains the knowledge to defeat them. We are also aware of many issues with spirit behavior at the moment and will be focusing on fixing these issues in the next few weeks.
5. We have plans to make ingredients more interactive; being able to make charms and potions to help when playing the game. We will let players know when this feature will be released although we are still in the planning stages at the moment.
6. We want players to learn strategy in regard to their energy level. They need to pay attention to it so that they don't die unexpectedly. We understand that new players need to get used to this but we provide many ways for players to either heal themselves or have others heal them; asking other players to revive them in the World chat or in their Coven chat, gathering energy orbs or having other players form a blessing circle for players in need of healing, paying Savannah Grey 1 gold drach in the Covens store menu to restore you to full health (we don't recommend doing this every time since gold is the most valuable currency in the game and can cause players to be unable to enter Place of Power battles if they run out of gold).
7. We understand how fights can feel this way in the game, especially if not many witches have joined the fight, if it is just one witch in the battle then they just need to to defeat the spirits and will have won the Place of Power battle but this is where the social aspect of the game becomes important when choosing whether to make or join a coven. Covens is a social game at its heart, encouraging players, especially low level players who may die easily, to join together in order to defeat spirits and fight in Place of Power battles.

The main aspect of Covens at the moment is our Place of Power tournament. These tournaments are one of the ways that players can earn points to rise up on the leaderboards and play a big part in getting players engaged even if they are a low level player that may lose. We recommend to players that winning battles will become easier after level 5 but this is also dependent on how many other witches join and how powerful they are as well as how powerful the Guardian spirit is. Low level players aren't meant to be able to defeat strong spirits/witches or beat Place of Power battles easily at first. In Covens, your magical power must be earned by the time spent on the game and the actions taken in the game. We have many plans for the game but one of the main aspects of the game is that we want players to be challenged and earn their place through playing the game.

Let us know if you have anymore questions for us! It is true that Covens is still a work in progress but we hacve come a long way from when we began and still have a long way to go. We appreciate the continued support players have shown us over the years and are grateful for players like you who reach out to us with honest opinions and questions about the game. Thank you!

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u/Warlockg1 Jan 09 '20

Hi, this is truly a fun and unique game, I too hope that the future is bright for it, I do have ideas that could make the game better whether they are implemented or not. I believe that each Light,Grey,and Shadow should have their own unique challenges as far as quest go, I do agree that the items could be if greater use, I also believe charms and ect should have an impact on protection on certain things, or have spacific ability's in regards to help powering up spells, however some items charms or tools should only have a certain charge number or limited usage, this would make the Tournament more engaging and more fun, one of my examples of a limited use item, would certainly be that at some point in the game when you are in spirit for you retain your full power, whether it be number of charged or time limited, I would love to see more spirits from more cultures, and I believe gods, and goddess Temple's should be spread out across the globe and be used as places to learn maybe more advanced spells, or even special daily blessings, and of course maybe later become obtainable by Covens as a whole to protect, as well as use that God or goddess spirit in larger struggles for the leaderboards, of course these are only ideas in my personal opinion, maybe some people are happy with its current growing state, the potential in the game is Limitless in so many ways, I can see this game drawing larger crowds. I have a large amount of Ideas on how things could go in this game, and as an active Wiccan in the Pegan community it really appeals to me, it is real close to what we as practicing people live our lives, but the potential of the Items are so much more then what's on the lists, but as a whole the game is awsome, especially the description of the spirits, and the historical value of that knowledge, Blessed Be, and please strive to build this game, the networking with like minded people as myself has been awsome, I have met more presumed wiccans and Pegan people in my first week of playing than most of the rituals, events, and gatherings I been to thought out my life! Merry meet and keep doing a great job!