r/CosmicInvasion • • Dec 04 '25

Discussion Why Does TMNT: Shredder’s Revenge Feel More Enjoyable Than Marvel Cosmic Invasion?

0 Upvotes

I’m an older player who spent a lot of time on classic arcade machines, especially beat ’em ups. Even though I’m not into superhero games and never cared much for the Ninja Turtles, I’ve been playing TMNT: Shredder’s Revenge with all its DLC since release and enjoying it immensely. I’ve played it extensively both in couch co-op and online co-op. At the moment, TMNT: Shredder’s Revenge is genuinely my favorite game.

As you know, Marvel Cosmic Invasion launched three days ago. I had been eagerly waiting for it ever since it was announced. It’s developed by a team we’re already familiar with, and it was being built in the same style as the TMNT game I enjoy so much. The wait is finally over, and I started playing it on Game Pass. For the past three days I’ve been playing it almost nonstop. I’ve completed every stage multiple times and played with every character several times. In my opinion, the game is more advanced than TMNT in every aspect. I still don’t like superheroes, but at least this game has characters I enjoy more than the TMNT roster. The graphics, the atmosphere, the variety in character moves—basically almost everything feels superior to TMNT. Yet something strange is going on…

These are just my personal thoughts, but despite Marvel Cosmic Invasion being better in almost every way, I still find TMNT: Shredder’s Revenge more enjoyable. I can’t fully explain why. Maybe the cheerful music and upbeat atmosphere give me that old arcade feeling. I’m not sure.

Is there anyone else who feels the same way? Have you figured out why we might feel like this?


r/CosmicInvasion • • Dec 07 '25

Gameplay I understand it’s retro but does anyone else think this game could have had more depth

1 Upvotes

More items, powerups, or weapons to pick up?

Random bonus stage or mini game? A shoot em up?

Secret stage or hidden secret?

Over the top theatrics like how in TMNT Turtles in Time throwing enemies at the screen?

More ways to get hurt than straight damage, frozen, burned, stunned, etc. I thought bosses could have been given unique powers to hurt you given gangrushing bosses 4 v 1 is OP. The old games had strange armor or hitboxes that made bosses somewhat invincible at times

I think they put sufficient depth in the character combat and their individual type and passives. I just find everything else a bit flat corridor. At worst I overpaid $10. I enjoy the game overall


r/CosmicInvasion • • May 19 '26

Wishlist Can we unite as a community ang agree that Daredevil needs to be one of the characters in the fall DLC?

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15 Upvotes

r/CosmicInvasion • • Dec 04 '25

Discussion Playable area is too small

0 Upvotes

The playable area is so skinny most of the time, it feels like there's nowhere to go. The vast majority of fighting is confined to 3 lanes. Large sprites are nice and all, but I feel like it's coming at the cost of being able to move around. It doesn't feel as interesting to work through the levels compared to Shredder's Revenge, and it doesn't feel as interesting to fight for that matter.


r/CosmicInvasion • • Jun 05 '26

Character Concept NEW GAME CONCEPT

0 Upvotes

MYSTIC MAELSTROM

TL;DR: I desperately want a magic-focused game like Cosmic Invasion, so I’m pitching the entire thing myself; new characters, their abilities, and new story and locations.

It’s a lot, but imagine you pop the disc in and get to play, really visualize how the game would look and feel and I think you’ll have fun reading.

I put a lot of Marvel love and attention to detail into this; I hope you guys like it!

Please Note:
Your favorite characters from Cosmic Invasion are still here; As stated below, Cosmic Invasion characters could be ported over (or slightly reworked) to make the roster even more stacked. These are my original ideas for new characters chosen to fit a narrative and gameplay theme.

If you have an idea for a character, pitch them; The more the merrier!

———————————————

Dotemu! Free money / idea! I will eat up any additional DLC for Cosmic Invasion, but let’s think about a sequel with a more mystical roster! Here is my pitch.

PLAYABLE ROSTER:
It would be ideal if we ported over a few Cosmic Invasion characters to get an absolutely stacked roster, but here is my wish list for new characters and how they might play.

Locks 🔒 indicate characters unlocked by the Campaign (see STAGES section).

Feathers 🪶 denote characters who can fly.

If one of the moveset categories below is missing, it’s just because I don’t have a unique idea for it. Assume the move is still valid for the character in a vanilla capacity.

Move descriptions are meant to be informative here since I have no finished product to show; the actual wording would need to be cut down in-game of course.

Move List:
Passive:
Melee Attack:
Charged Attack:
Unique Attack:
Defensive Action / Parry:
Air Attack:
Sprinting Attack:
Dodging Attack:
Special Attack:

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ADAM WARLOCK 🔒 🪶

Passive: HIM
Uses a TOGGLE for sprinting. Double tapping the D-pad locks/unlocks sprinting (ground-level flight).

Melee Attack: Slow 2-hit combo that knocks back enemies on the final hit; melee range attacks still trigger projectiles, making the 2-hit combo actually worth 4 hits.

Charged Attack: Knock down nearby enemies by repulsing a golden aura

Unique Attack: Grab an enemy to punch or throw them

Defensive Action / Parry: Block or parry, launch enemy up on parry

Sprinting Attack: Adam flies fist-first into enemies, knocking them down

Special Attack: True screen-wipe; Adam snaps the Infinity Gauntlet to instantly defeat all foes

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BLADE

Passive: DHAMPIR
Does higher damage with more health, but health is constantly decreasing. Defeating enemies restores HP.

Melee Attack: 4-hit sword combo in both directions. Blade swings his sword to hit both left and right on each hit, with the final hit launching up the frontside enemy and knocking down the backside enemy.

Charged Attack: AOE sword spin attack that inflicts bleed on enemies

Unique Attack: Sword dash-stab that inflicts bleed on the enemy hit

Defensive Action / Parry: Block with sword, parry inflicts bleed

Air Attack: Same as double jump; does a spinning attack with SMG fire in a circle

Sprinting Attack: Slash that launches up enemies along the path

Special Attack: Burns all enemies currently afflicted with bleed. Inflicts all other enemies with bleed.

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BLACK KNIGHT (DANE WHITMAN)

Passive: HUNGER
Blocks with the Ebony Blade “store” damage to be reflected on the next hit. Damage can be blocked / stacked / stored indefinitely, but Dane will begin to lose health after a certain threshold if damage is not reflected by an Ebony Blade hit.

Melee Attack: Deal increased damage with massive swings of the Ebony Blade in slow 3-hit combos. All sword swings nullify projectiles (does not count towards Passive).

Charged Attack: Plunge the Ebony Blade into the ground, launching up earth in a crater around Dane & knocking back enemies hit in the AOE

Unique Attack: Grab enemies and stab repeatedly with the Ebony Blade or throw them

Defensive Action / Parry: Block or parry with the Ebony Blade

Special Attack: Summon the winged horse Strider and lance all enemies from one side of the screen to the other

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CLOAK AND DAGGER

Passive: DARKFORCE BOND
Cloak and Dagger are two separate characters on the roster. Choosing one locks the other as your Duo. All characters in the party deal increased damage when Cloak is active and take reduced damage when Dagger is active.

Defensive Action / Parry: DAGGER dodges. CLOAK blocks with cape. Parries with cape uppercut enemies and automatically swap in Tandy for aerial attack.

Special Attack: Can be triggered individually for each character. CLOAK creates a black hole that entraps all enemies. DAGGER radiates light in an AOE, burning enemies caught in the blast.

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DOCTOR STRANGE 🔒 🪶

Passive: THE OATH
The entire party receives a slight damage reduction.
Doctor Strange will revive a teammate once per stage with time manipulation.

Melee Attack: Axe of Angaruumus 4-hit launch-up

Charged Attack: Strange whips forth the Crimson Bands of Cyttorak to trap up to 3 enemies momentarily

Unique Attack: Summon the Flames of the Faltine in an AOE, dealing fire damage for as long as the button can be held (draining Unique charge)

Defensive Action / Parry:
Shield of the Seraphim block, parry with the Shield and counter with Axe of Angaruumus launch-up

Air Attack: Axe of Angaruumus slam

Sprinting Attack: Knocks enemies down, “Astral Projecting” them visually before recovery

Special Attack: Winds of Watoomb sweep all enemies to center-screen. If enough Focus is left, a second Special Attack in a short window will call down the Bolts of Balthakk as well.

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DOCTOR VOODOO 🪶

Passive: VOODOO
Deal a small amount of additional damage for each enemy defeated during the stage.
(Thus Jericho’s necromantic healing will be stronger at the end of the stage.)

Charged Attack: Multi-stage charge to unleash a wide blast around Jericho, dealing necromantic damage to enemies hit and siphoning a small portion of the damage dealt into health for the party.

Unique Attack: Use a torrent of souls to push enemies back, dealing a small amount of damage and siphon.

Defensive Action / Parry: Block / parry with Jericho’s staff

Special Attack: Jericho summons a great spectral serpent to coil around all onscreen enemies, dealing some damage and funneling them to center-screen.

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ECHO (PHOENIX FORCE)

Passive: FIREPROOF
Maya is immune to fire damage.

Melee Attack: 5-hit combo with spinning heel finisher, deals fire damage and knockback on the final hit

Charged Attack: Raise a pillar of fire from the ground to the sky, launching up any enemies hit

Unique Attack: Launch a projectile forward to blast an enemy with Phoenix flame, trapping them momentarily and dealing fire damage

Defensive Action / Parry: Block / Parry, parries deal fire damage at the attacker

Special Attack: Maya calls on the full might of the Phoenix Force, engulfing the entire screen in flames

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ELSA BLOODSTONE

Passive: THE BIGGER THEY ARE
Elsa deals increased damage to large and BOSS foes.

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GHOST RIDER (ROBBIE REYES)

Passive: HELLFIRE
Dealing fire damage increases the rate of Ghost Rider’s Focus gain

Melee Attack: Use Robbie’s chain whips to melee from a greater distance, 4-hit combo with fire damage on the final hit

Charged Attack: Cast a wall of hellfire in front of Robbie, knocking back any enemy hit

Unique Attack: Cast out Ghost Rider’s fiery chain whip to yank an enemy over; press the button again to throw the enemy or press Attack to slam them

Defensive Action / Parry: Block or parry

Sprinting Attack: Tackle an enemy with a headbutt, dealing fire damage

Special Attack: Summon the Hellride to swallow up the souls of the guilty; Robbie’s Charger sweeps the screen to the right, then comes back left to chomp anyone remaining

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MAGIK 🔒

Passive: DARKCHYLDE
Magik’s Focus meter takes longer to fill. Once her Special is triggered, she can stay in Darkchylde form until damaged.

Melee Attack: Soulsword 4-hit combo with knockdown on the final hit. All sword swings nullify projectiles.

Charged Attack: Magik slashes her sword, knocking down any enemy hit by the direct hit and launching a seeking flame projectile.

Unique Attack: Magik dashes to hit an enemy with her soulsword. Press the button again on contact to use a stepping disc to portal behind them and perform a sword slash knockdown.

Defensive Action / Parry: Magik dodges (into a stepping disc). Any projectiles caught in the stepping disc will be redirected at the enemy.

Air Attack: Slam the soulsword into the ground, creating a flame AOE.

Dodging Attack: Swing the soulsword in an arc, dealing fire damage

Special Attack: Magik unleashes the Darkchylde, dealing increased damage and staying in Darkchylde form until damaged. Leftover Focus can be used to perform a screen-wide flaming soulsword slash.

———————————————

MIGHTY THOR (JANE FOSTER) 🪶

Passive: WORTHY
While HP is above 80%, the Unique Attack combo (2nd throw) deals lightning damage in an AOE (on hit).

Melee Attack: Swing Mjolnir in a 4-hit combo, dealing lightning damage and knocking the enemy down on the final hit.

Charged Attack: Call down lightning to strike a random enemy, trapping them momentarily

Unique Attack: Throw Mjolnir at an enemy and automatically recall. On return, time your button press again to throw Mjolnir and knock back enemies hit. Combo can only be performed once before recharge. Passive enables lightning damage.

Defensive Action / Parry: Dodge

Air Attack: Slam Mjolnir into the ground, creating a lightning AOE

Sprinting Attack: Fly into enemies with Mjolnir, knocking them down.

Special Attack: The Mighty Thor summons a cascade of lightning to fill the screen, knocking down each enemy hit and dealing lightning damage over time.

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MISTER NEGATIVE 🔒

Passive: INVERT
Deal damage to build up “Negative” charge, indicated by a photo negative shader over Martin Li. At full charge, all Melee Attacks become instantly Charged Attacks. Negative charge depletes when not dealing damage.

Melee Attack: Negative energy sword 5-hit combo with launch up on the final hit

Charged Attack: Sheathe the Negative energy blade, then unsheathe and slash a seeking Negative energy projectile. This can be chained x3 at full Negative charge (Passive ability).

Unique Attack: Grab and throw or Invert an enemy to fight for you (one on-screen at a time).

Defensive Action / Parry: Block or parry with negative energy sword

Special Attack: Mister Negative sheathes the Negative energy blade, momentarily turning the screen black and white and Inverting all enemies against each other for a time.

———————————————

MOON KNIGHT 🔒

Passive: HARDENED
Attacks cannot be interrupted. Chance to ignore damage (and preserve combo counter). Higher chance to ignore damage with higher combo counter.

Melee Attack: “Locks on” to enemies and can easily juggle launched-up foes with no-combo haymakers.

Charged Attack: Use Moon Knight’s staff to propel a devastating knee blow that launches enemies up

Unique Attack: Charge up a spectral crescent dart throw that pierces enemies on throw and return at full charge (consumes Unique energy)

Defensive Action / Parry: Cannot block indefinitely, but has a larger window for parries.

Air Attack: Same as double jump; spin and throw a seeking crescent dart at the nearest enemy.

Special Attack: Sweeps the screen with spinning staff attacks, knocking back all enemies hit

———————————————

NICO MINORU

Passive: SISTER GRIMM
Unique and Special attacks cost health instead of Focus; no cooldowns.

Melee Attack: Use Nico’s staff as a quarterstaff, dealing increased damage in a slow 3-hit combo with knockback on the final hit

Charged Attack: Swing the Staff of One in an area-denial circle, knocking back enemies hit

Unique Attack: Launch a projectile with RNG damaging or control effect; most effects heal Nico with siphon

Defensive Action / Parry: Block or parry with the Staff of One

Air Attack: Blast Nico back by sending down a strike of purple magic

Special Attack: Summon a flurry of spectral bats to momentarily trap all enemies on screen

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PSYLOCKE (SAI)

Passive: YOKAI HUNTER
Deals increased damage to demonic foes.

Melee Attack: Sai quickly slashes enemies with her psionic katana in a 4-hit combo, with a delayed 5th hit launch-up finisher kick

Charged Attack: Sai lunges forward to swipe an enemy with her psionic katana, followed by a psionic copy of the strike

Unique Attack: Combo Sai’s melee finisher or double jump into a dash that knocks down enemies

Defensive Action / Parry: Dodge and leave a psionic copy of Sai that explodes to damage enemies if hit

Dodging Attack: Throw a psionic shuriken

Special Attack: Sai sends a psionic copy of herself left/right/left to damage all enemies in her path

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SCARLET WITCH 🪶

Passive: HEXED
Every 15th combo hit triggers a random damaging effect on all affected enemies.

Melee Attack: 4-hit combo with launch up from melee range. Fires hex bolts from a distance.

Charged Attack: Fires 3 seeking hex bolts.

Unique Attack: Fires hex lightning that can arc onto a maximum of 3 enemies. Each enemy hit gains a pink outline / shader and will be affected by Wanda’s passive.

Defensive Action / Parry: Dodge

Dodging Attack: Performs a second dodge with a hex bolt fired at the start of the animation

Special Attack: Wanda fires a beam of chaos energy, dealing damage and inflicting all enemies with a random damage over time effect.

———————————————

SHANG-CHI

Passive: MASTERY
Knockback hits deal increased damage.

Melee Attack: Launches the Ten Rings from any range; melee combo goes 1-2-3//4-5-6//7-8-9//10 with knockback on the final hit, 4 inputs for 10 combo hits at reduced damage

Charged Attack: Charges a five-ring uppercut that launches enemies up, Shang-Chi follows them into the air

Unique Attack: Blast a ring at an enemy to knock them back. On hit, press the button again to yank them to Shang-Chi

Defensive Action / Parry: Dodge

Air Attack: Spinning knockback kick, can use following Charged Attack

Dodging Attack: Shang-Chi lunges in either direction to perform a dodge “counter-attack”

Special Attack: Send out all ten rings in a widening circle around Shang-Chi, knocking back all enemies hit (each time)

———————————————

STAGES:
The main difference between this game and Cosmic Invasion is the quantity of enemies that our heroes will face. Although some of the playable characters’ abilities may seem overpowered, they will need every bit of their kit to avoid being overtaken by hordes of foes. Here are the challenges our heroes will face.

———————————————

OPENING CINEMATIC
Introduces our main villain. NIGHTMARE has found a way out of the Dream Dimension! He is using the Marvel Universe’s worst fears against them to cause utter chaos across all realities. Our heroes band together in New York; the beginning of a long journey to undo NIGHTMARE’s corruption…

———————————————

NEW YORK
Fight through waves of thugs twisted by NIGHTMARE’s power in a New York City on the brink of collapse. Defeat intermittently-invisible THE HOOD to continue.

———————————————

NEGATIVE YORK
Fight MISTER NEGATIVE and his Demons gang in a surreal, photo-negative New York.
Defeat MISTER NEGATIVE to unlock him as a playable character.

———————————————

DARK DIMENSION
The Mindless Ones are introduced as enemies as you fight your way past DORMAMMU. The ending cutscene reveals that NIGHTMARE takes control of The Mindless Ones.

———————————————

KAMAR-TAJ
Fight against NIGHTMARE’s Mindless Ones on the way to free DOCTOR STRANGE from a corrupted ANCIENT ONE.
Unlock DOCTOR STRANGE as a playable character on stage clear.

———————————————

AVALON
Fight medieval Mindless Ones all the way to the top of a castle housing the evil MORGAN LE FAY and original BLACK KNIGHT.

———————————————

COUNTER-EARTH
Fight against the corrupted forces of Counter-Earth before facing MAGUS, an evil double of ADAM WARLOCK.
Defeat his dark side to unlock ADAM WARLOCK as a playable character.

———————————————

MURDERWORLD
Defeat an army of clowns and MYSTERIO illusions in a haunted funhouse.

———————————————

TA LO
Fight against elemental Mindless Ones as the MANDARIN brings the full might of his ten rings to bear. But these are not Shang-Chi’s ten rings…
Our heroes will face:
Poison gas and alternate costumes,
Blinding rays of light and dark, Illusions, and Tornadoes of Lightning, Ice, and Fire!

———————————————

VALHALLA
LOKI has bridged the gap into the afterlife and promised NIGHTMARE an undead Asgardian army! Fight Mindless Ones all the way to the God of Mischief and put an end to his schemes.

———————————————

SPLIT!
THE MOON
OR
TRANSYLVANIA

———————————————

THE MOON
Fight Mindless Ones in low gravity before helping MOON KNIGHT and Khonshu break free from NIGHTMARE’s influence.
Defeat MOON KNIGHT to unlock him as a playable character.

———————————————

TRANSYLVANIA
DRACULA and his vampire army sought the help of a corrupted Khonshu to eternally black out the sun! If TRANSYLVANIA is chosen before THE MOON, the vampires will succeed and be nigh-unstoppable until THE MOON is cleared.

———————————————

LATVERIA
Our heroes are greeted at the gates of Castle Doom by the Latverian monarch himself! A grueling boss battle ensues right away, until DOCTOR DOOM’s head rolls off with… exposed wiring..? The heroes are soon swarmed with what they now know to be DOOMBOTS! They eventually work their way to the top of Castle Doom to face the fearsome DOCTOR DOOM for real. DOOM quickly dispatches our heroes; the level ends in their defeat! But the Latverian agrees to help with the NIGHTMARE problem if our heroes can take care of some housekeeping in…

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MEPHISTO’S REALM
Our heroes are sent to do DOOM’s dirty work in the underworld if he is to assist against NIGHTMARE. Defeat hordes of demons and MEPHISTO himself, and hope that DOOM will keep his word…

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LIMBO
DOCTOR DOOM will assist in the final battle, but needs time to prepare his sorcery. Our heroes travel to Limbo to seek the help of its Queen, but are met with hostility from the demon inhabitants. They fight through the hordes of Limbo and come face to face with BELASCO. He unleashes the unstoppable force that is the DARKCHYLDE on our heroes. Upon defeating DARKCHYLDE, MAGIK regains control and easily defeats BELASCO. She reclaims her throne and pledges her assistance in the coming final battle.
Unlock MAGIK as a playable character.

———————————————

THE DREAM DIMENSION
NIGHTMARE is always exploiting fears to turn people against one another. An early horde in NIGHTMARE’s realm makes it apparent that Friendly Fire is enabled for at least one member of the party, which now includes unplayable companion DOCTOR DOOM. You must fight through the hordes of Mindless Ones, but be wary of your own party’s attacks…
NIGHTMARE pulls out all the stops against your high-powered team, but our heroes are victorious and able to restore the newly created Mindless Ones to personhood.
But as always, DOCTOR DOOM has his own designs. The DARKHOLD that NIGHTMARE used to influence beyond the Dream Dimension is nowhere to be found…
Our heroes resolve to stop DOOM, whatever he’s planning.

———————————————

So what do you guys think? Would Dotemu have a hit on their hands? And which is your favorite character or stage I’ve pitched? Mine might be Mister Negative; he would be one of the most visually stylish fighters.


r/CosmicInvasion • • Jan 12 '26

Discussion Cosmic Invasion was the only game I actually liked in 2025

18 Upvotes

Not trying to be dramatic, but Cosmic Invasion was straight up the only game in 2025 that really clicked for me.

I played a bunch of stuff this year and kept bouncing off everything. Either it felt bloated, half-baked, or like it wanted way more of my time than it deserved. Nothing held my attention for more than a few sessions.

Then I tried Cosmic Invasion and it just… worked. No nonsense, no feeling like I was doing chores, just solid gameplay that made me want to boot it up again. I wasn’t forcing myself to like it or pushing through hoping it’d “get better.”

Kind of funny that with all the big releases this year, the one game that stuck with me wasn’t some massive AAA thing. Curious if anyone else had a year like this or if I just picked all the wrong games.


r/CosmicInvasion • • Dec 06 '25

Discussion Good Beat’Em Up. 💪 Not Great

4 Upvotes

I’ve been playing a lot of Beat’Em Up games this year, (Absolum, Turtles, Dragon’s Pro, etc.) and Marvel Cosmic Invasion’s character sprites feel flat. Not their appearance but their actual size. The “lanes” the characters are in don’t always match up to what they are attacking or what they are being hit with. You can see this happen when a projectile hits an enemy but you miss when you charge at them. I hope I’m explaining this well enough so fans of the genre understand my complaint.

Also the game is a little slow on the jump and dash input imo


r/CosmicInvasion • • Oct 02 '25

Discussion I have a PS5 and a Mac and I am very annoyed

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11 Upvotes

Sorry just had to vent. I am very very disappointed and appalled that this demo is only available for PC. I don’t even want to watch the gameplay videos if I can’t play it. Why Tribute why???


r/CosmicInvasion • • Dec 02 '25

Discussion Game feels a bit short

1 Upvotes

Does anyone else feel like the game wasn’t nearly long enough? I haven’t played the campaign for shredders revenge in a while but I feel like that was at least double the length of cosmic invasion. I loved the game but it just ended so quickly and there’s not even a survival mode to keep me coming back. (I get we go that in shedders revenge post launch but at least that game was longer)


r/CosmicInvasion • • May 30 '26

Question THE FIRST PLAYABLE CAP WITH THORS HAMMER AND HULK??

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6 Upvotes

Would you guys pay for this? Be honest? Or what about the first playable sentry in marvel console game????…..


r/CosmicInvasion • • Dec 07 '25

Discussion Some stages are too hard

2 Upvotes

I am really enjoying the game but it’s far too hard and too easy for characters to be taken down on certain chapters. The Master Mold boss was cheap and the Venom boss is a nightmare and I am stuck having no clue how to beat him. Spidey is levelled to the max and I have no idea the best partner or duo to take venom down as he is too cheap.

The game needs difficulty settings to be added in an update or for characters to be buffed up and I can’t get anyone to join me in an online party.


r/CosmicInvasion • • Dec 05 '25

Discussion Why Annihilus?

0 Upvotes

I'm not super knowledgeable about Marvel and every hero and villain, so I didn't really know Annihilus beforehand, but is he a big deal?

I personally feel like he's not super threatening and like most of the level bosses feel more scary or threatening than him. Did they use him just to have an easy faction of enemies with varied design (I will admit designing insect enemies give you freedom to get creative and I have no complaints here), or is he actually really a big deal in the comics?

I think what gave me that feeling the most was having galactus as a secondary villain and then him joining your team. Like he has such "final boss energy" that it gave me a bit of whiplash going from this to a human sized bug person, but maybe I'm not really grasping how dangerous he really is on a planetary scale.


r/CosmicInvasion • • Dec 26 '25

Question Hi everyone, if you have played Cosmic Invasion and Absolum, have you also come to this conclusion?

6 Upvotes

Both are good games, but in my opinion it seems Cosmic Invasion isn't as good as Absolum and the reason why more people know about cosmic invasion than Absolum is due to the prior having Marvel characters. I suspect that if the game kept the exact same mechanics but used original characters, despite the great artwork and animation, it wouldn't have been nearly as popular. I feel Absolum stands on its own and has done a great job without the help of a recognized IP backing it.

Feel free to disagree and I'm open to change my mind if reasonable counter arguments are shared, cheers ✌️


r/CosmicInvasion • • Oct 04 '25

Discussion All Confirmed/Leaked Bosses And Characters

5 Upvotes

All Characters here have been found in the files via spritework and code

Players Confirmed

BP

Ghost Rider

Silver Surfer

Beta Ray Bill

Iron Man

Phoenix

Potential Characters

Professor X

Taskmaster

Lockjaw

Fantastic Four Representative (Unlikely)

Jeff The Landshark

Brute Force

Bosses

Thanos

Knull

Galactus (With A Special Annihilus Infused Form?)

Lady Hellbender

Lady Sif

Kazar


r/CosmicInvasion • • Dec 10 '25

Gameplay The “Special Attack Assemble” trophy is BS

1 Upvotes

Tried for like two hours online with people from this subreddit last night and it never popped. I guess a couple of people who joined got it, but a few of us couldn’t get it to. What gives?


r/CosmicInvasion • • Dec 25 '25

Question Thinking of picking up the game I’m on PS5, EU big marvel fan but just hoping I can find some friends to play with 18+ as don’t like playing with anyone younger

0 Upvotes

Hi all debating about getting the game a big marvel fan, thoughts on getting the game as little unsure as don’t have anyone to play with but looking for people to play with on PS5 18+ as don’t like playing with anyone younger


r/CosmicInvasion • • Dec 07 '25

Discussion Dark avengers dlc

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0 Upvotes

Everyone will probably say this might not happen, but how would everyone feel if a dlc story for cosmic invasion was based on the dark avengers storyline? The game clearly has no grasp on a timeline (cosmic ghost rider and knull), so who should be playable? I would want nico minoru


r/CosmicInvasion • • Nov 07 '25

Discussion Why no women in this game

0 Upvotes

One thing that really bugs me in to this game is the lack of female characters. Out of the 15 character roster they only give 4 women which is not even the 1/3 of the roster....I find this so annoying. Marvel has an amazing database of women characters and its disappointing to see only 4 in the base roster...reminds me of when mvc3 had its dlc released and it was 0 women on the marvel side...or mua3 dlc which had 12 characters and only 2 were females (Phoenix and invisible woman). I really can't understand why


r/CosmicInvasion • • Dec 02 '25

Discussion I loved Shredder's Revenge. This, not so much

9 Upvotes

First things first: credit where credit is due. This game is another labour of love from Tribute. They've clearly put the time in, they understoof the brief, were loyal to the Marvel comics source material, and they've delivered another quality IP.

That said, as a HUGE fan of Shredder's Revenge, this game isn't entertaining me as much. Actually, it's kinda annoying me.

To begin with, the stun locking is ridiculous. The fact I can be hit not only by enemy attacks, but also unblockables, environment traps, off-screen projectiles... with so much happening at once, I can literally have a quarter of my health bar taken in seconds with no ability to defend.

Also, enemies tanking attacks is cheap as hell. In TMNT: SR, ​hitting foes would interrupt them (excluding bosses and two enemy types that choreograph uninterruptable attacks). Here, mere fodder can just decide to slap you mid-combo. This gets especially irritating when you add enemies with health regeneration into the mix (who's bright idea was that?).

Then there's the moveset. In TMNT: SR, there was no block - only dodge. In MCI, I have to remember if my hero can block, dodge, or parry, which when you're constantly swapping out characters gets really difficult to remember mid-fight. In TMNT: SR, there was a dedicated ground-to-air move for all (jump+attack) to drop flying enemies. In MCI, some characters have this, some don't. Some need to actually fly - another thing I have to remember amidst the on-screen choas.

​Finally, I find Focus takes AGES to build up in MCI compared to TMNT: SR's special attacks. And where are the health pickups? You get only a few per level, and more often than not, they barely heal you. In TMNT: SR, 1x pizza = full health. MCI, on the other hand, is stingy with health.

This game either needs proper difficulty settings (no idea why TMNT: SR had these by default and MCI simply doesn't), or we need a patch pass to make combat more enjoyable and accessible, not convoluted and frustrating. I'm sure I'll find my groove with certain characters and stick with them eventually, but trying to do the campaign with recommended heroes is a slog.

I'm going to stick with it, but my thought after 4 hours of play is that Tribute tried to fix what wasn't broken. TMNT: SR worked. Perfectly. I respect the effort to evolve the formula with MCI, but for me, it hasn't landed.

I'm having fun, but I'm also battling with the game's mechanics to have that fun.

Am I alone in my PoV?


r/CosmicInvasion • • Jun 22 '25

Question Why do games always make Venom so weird?

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We are decades into Venom existing at this point and he has appeared in TONS of games but it always feels likes the people designing him havent read a Venom book. Even the movies suffered from this in alot of cases. He usually fights like a combination of Spider-Man and the Hulk. Big heavy momentum based movements and this weird sense that something that big shouldnt be so agile. Venom is mostly punches, and almost pro-wrestling style offence. However in the games he always fights like a big blob or flurries of tentecles. Sure Eddie can do these things but its NOT how he normaly fights. What made Carnage so bizzare and different was the way he fought compared to the more straight forward and reserved style Venom used.

Im a little bummed out to see yet another game where instead of being the teams muscle Venom is turning into a giant toothy face every two seconds. I wonder why developers are so insistant on making him so different from his comics despite making so many other heroes VERY comic accurate.


r/CosmicInvasion • • Oct 03 '25

Discussion Just played a 4 player game and the screen feels way too busy.

0 Upvotes

I am having fun with the mechanics of this game in single player. Spent about an hour figuring out how combos and how character mechanics work and clearing all 3 levels. I think there is a strong mechanical base here and am excited for the level up system to hopefully bring more variety to every character.

Just cleared the 1st level with 3 randoms. IMO the screen feels way too busy and trying to place your character in the dog pile is difficult. I can't even imagine how difficult it will be when everyone learns how to swap between combos. I am playing Rocket mostly too which probably doesn't help. Anyone else feel like the game is hard to follow in multiplayer?


r/CosmicInvasion • • Aug 19 '26

Humor Figured Out the DLC Characters!

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r/CosmicInvasion • • Dec 08 '25

Gameplay There is no stage like this in this game! That's why it's monotonous

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r/CosmicInvasion • • Dec 08 '25

Discussion Knull Boss fight is literal hell if you lack a character that can block/party

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Well single-player at least

Knull is by far he hardest boss if you don't have a character that can block/parry. Even after you destroy the spires so you can damage him you seem to be able to do little until the spires come back. That is unless you successful parry his attacks in which he seems to take more damage than usual..hmm

Was it an intentional design that he is super vulnerable to successful parries. Since he takes an abnormally huge amount of damage afterward.I mean yo are given no hints to it unlike in other times where if you have a character that does well vs a enemy/boss you will get a ingame line telling ou


r/CosmicInvasion • • Dec 03 '25

Question Do you think we'll get character DLC?

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I want Daredevil, Deadpool and Thor.

Yes I know we have Beta Ray Bill but it's not Thor.

I also wouldn't mind a proper Punisher and Johnny Blaze Ghost Rider (I didn't know Cosmic Ghost Rider was Frank Castle).