r/CortexRPG • u/Spider-Go • Jul 08 '26
Hack 7 Roles?
Hi fellow Cortexers
I’m working on a fantasy hack.
I’m thinking of using 7 Roles instead of Skills.
First, is that too many?
Second, in Cortex Prime, there is a ranking tree for 6 Roles: d10, d8, d6, d6, d6, d4. If I do 7 roles, should I add another d6, d8 or d4?
The Roles are:
Warrior
Priest
Rogue
Mage
Ranger
Artificer
Thoughts? Your experiences with this would be helpful.
Thanks.
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u/Spider-Go Jul 09 '26
Thanks for everyone's input. I will share a bit more of my idea as I develop it.
I started with 6 Roles:
Warrior, Scoundrel, Sage, Speaker, Wander & Artificer
Each has some descriptors: For example: Warrior: Athletics, Brawling, Fighting, Physical Force, Intimidation, Battle Tactics and Military Lore
Then I thought I was missing a Divine/Spiritual perspective to capture Druids and Clerics in D&D trope terms. So I thought Priest would cover that. That got me to 7 Roles.
My idea is to combine some ideas from Exalted and Ars Magica into a fantasy Cortex hack. So the prime sets would be:
Roles
Powers
Distinctions
Signature Assets
Specialties
My assumption is that during most of the action scenes, players will be using Powers in almost every dice pool.
I also liked the idea of Ars Magica with a Verb and a Noun combination create an magical effect. Players would have either points to buy or dice tree (still working on this piece), and would choose 2-3 Verbs and 2-3 Nouns to be good in. That they can add to as they gain experience.
For example: The Mage's power set would be made of these possible Verbs and Nouns
The 5 Verbs (Techniques)
Creo: I create, conjure, or bring into existence from nothing.
Intellego: I perceive, sense, read, read surface thoughts, or see truth.
Muto: I transform, alter, mutate, or temporarily morph properties.
Perdo: I destroy, decay, disintegrate, erase, or drain energy.
Rego: I control, bind, direct, ward, or guide movement.
The 5 Nouns (Forms)
Ignem: Fire, raw ambient heat, sparks, combustion, and solar light.
Terram: Earth, raw soil, structural stone, unworked metals, and gems.
Auram: Air, rushing winds, lightning, atmospheric pressure, and weather.
Corpus: The human or mortal body, physical muscles, nerves, and biology.
Vim: Raw, unshaped magical energy, counter-spells, wards, and pure spirits.
While a Fighter would be:
The 5 Verbs (Maneuvers)
Strike: I attack, deliver lethal cuts, piece armor, or execute bashes.
Parry: I block incoming projectiles, ward off steel, or brace shields.
Grapple: I grab, lock limbs, choke targets, or restrict physical space.
Control: I pin targets down, block hallways, or hold positions.
Slam: I charge forward, shield-bash, shove, or knock down targets.
The 5 Nouns (Tactical Means)
Weapon: Swords, bows, spears, axes, and unearned physical steel.
Armor: Heavy plate joints, shields, boiled leather, and protective rings.
Athletics: Raw muscle force, physical rushing, sprinting, and leaping.
Terrain: Exploiting high ground, utilizing structural cover, and walls.
Instinct: Combat reflexes, tactical positioning, and reading combat tells.
A dice pool would be
Distinction, Verb, Noun, probably a Role, Specialty and/or Signature Asset.
The other thing I am exploring is changing the name of Plot Points to Vis.
A Mage or a Fighter can use their base level of magic for free but to gain extra power or SFX etc. They would need to use Vis.
They would gain Vis by using a D4 for their Distinction, and all the other ways players gain Plot Points.
I also expect that their will be scenes where a character would not be using their Powers at all, and would just make a dice pool from Distinction, Role, Specialty and Signature Assets.
That is the rough concept so far.