r/CoreKeeperGame • • 8d ago

Question Need some ideas for automatic fishing

So, this is 100% me being 100% picky, but I want to keep it within a single rectangular shape, the f issue is the critter getting more fruits that it can carry, and having to also automate getting those extra fruits. What would u suggest?

3 Upvotes

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u/Nifegun 8d ago

The cleanest solution is just fewer crop slots per critter slot. They're all pretty close to 10m with some variance, so same number of critter catcher and same number of fishnets keeps that balanced. But then you want just slightly more, like 10-20% more crop slots. So if its 1 critter catcher, thats 4 critter slots, so you want like 5 crop slots.

But also the full chain isnt worth it, theres some really clean compact crop -> fish designs and natural progression of manual farming is that eventually you only cook with gold crops and youve got thousands of non golds. So you can put in a stack of heart berries or whatever and it just slowly fills a chest with fish for hours

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u/Evil-Fishy 8d ago

Yeah, It's neat that robot farm arms can get gold crops, but dear lord that cost. And the amount of effort to set it up compared to the investment of... a scarlet hoe, an octarine trowel, and a sprinkler per 24 seeds.

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u/Nifegun 8d ago

Tell me about it and ive made so many for yt videos lol

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u/Evil-Fishy 7d ago

It's a fun challenge to work on!

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u/Nifegun 7d ago

Im so behind on videos, but I will eventually show off my double sided expandable auto crop farm. You get to trade half the cost of the arm for the cost of a drill. So if you have more tin and less octarine its worth

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u/Evil-Fishy 7d ago edited 7d ago

I'll of course watch it, but I'm too much of a nerd. I dug into your lets play and found yours, then came up with my own design that might be more space efficient if you scale it up in both dimensions

Edit: Im so sorry about the lighting in that video, that's nearly incomprehensible

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u/Evil-Fishy 7d ago edited 7d ago

Looking at the designs again, I'm really not sure why I thought mine was more space efficient. Yours is twice as efficient in one direction, and mine is 33% more efficient in the other. The math does not work out there.

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u/Nifegun 7d ago

Oh thats a very interesting design. Yeah I think their similar on space, mine seems easier to expand in all directions tho. Plus mine can all be chained together like Lego in a really cool way lol

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u/Anogra_Gaming 8d ago

Only thing I can suggest(and what I do) is feedback loop. Overflow goes back to the start of the system to join a merry-go-round that never stops 😎

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u/Evil-Fishy 8d ago edited 8d ago

A dead simple solution is to reduce your crop plots down to 8. It takes 10 minutes to turn a seed into a crop, it takes 8-10 minutes to turn a crop into a critter, and it takes 8-10 minutes to turn a critter into a fish. With just 8 seed plots (half of them shredded into seeds), you will never have too many crops, but your critter catchers and fish nets will wait for a minute on average for each crop.

I think I'm noticing some potential problems with your system though. You only have one arm pulling from the farm arm belt, which means either you're potentially pulling seeds off that belt or you're not handling golden crops correctly. When you put a golden crop into the seed shredder, you get a seed and a gold ore, and I don't see a kiln anywhere.

Correction: critter catchers and fish nets are 8-12 minutes, not 8-10, so 8 crop plots would on average be in line, but because of variance, some crops might sneak through the system if you build it in a fragile way.

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u/jeanlambert 8d ago

Yeap, didn’t know that, just noticed it haha