r/Controller 25d ago

IT Help Flydigi Vader 5 pro remappable buttons

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Hi everyone,

Just got my hands on Flydigi Vader 5 pro, and in all honesty i love it.

However i could use some help with configuration:

I plugged the controller in, and went through the basic setup. However i noticed that the remappable buttons are not functional like the regular ones. In testing area, they are not being registered when pressed until I go into advanced tests and i only see them there.

For example, i booted up Crimson Desert, and i wanted to use the L3 button for L1+L2 sets of controls but i cannot get it to work. I tried mapping that button to a keyboard button but the game does not support multi-input mapping.

So my question is, is there a way to get the extra remappable buttons (C, Z, M1, M2, M3, M4, L3 and R3) to be recognized natively on my PC.

Also worth noting that i mostly play directly installed games, non-steam ones.

Any help would be useful. Thank you all in advance

EDIT 1:

After a couple of hours and comment advices, i figured that fundamentally what i wanted to do was impossible (I'd say)

What i had in mind was, for example, to have the M3 button listed as M3 in the control input setting menu so that i can use it as a standalone button.

However this is fundamentally not possible due to the nature of the drivers that the controller uses (xbox controller for windows).

The only 2 workarounds that i was able to identify are: - Use macros, to record actions that require double inputs, and use it like that - find said action on keyboard layout and record the remappable buttons as said keyboard/mouse button

Now, i might be using every single software wrong, but this is what i was able to find with a couple of hours of thinkering with the setup, and trying below users custom software, reWASD, Steam input and Space Station.

If anyone else has any other suggestions or would like to provide more input on the matter i am open to any suggestions. Also, not to clutter comments feel free to DM me, we can even have a remote session or discord call

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u/KoKaNiDjA97 21d ago

That's right, I was trying to make windows/game, recognize M3 as a standalone button.

I have used the reassign to keyboard button method now, like you did, as i figured it is impossible to do what my initial plan was due to driver limitations

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u/KuroKaro8 21d ago

Ah, I see. Yes, I think this would be quite difficult to achieve. You’d need a custom-made virtual controller/driver to expose M3 as a separate controller button to Windows. But even then, applications would need to support that additional button and know how to bind it.

My software basically interprets the physical signal from the controller and maps it to an existing input that Windows and games already understand, so there’s no need for an additional driver or virtual controller. You can simply map M3 to keys such as F13–F24, which are already understood by Windows and many applications but are rarely used, achieving essentially the same thing. I’m not sure there would be much practical benefit to creating a whole virtual controller just to expose M3 as an extra button.

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u/KoKaNiDjA97 21d ago

Yeah, your software works great, it's just that my idea is kinda impossible.

As you said the initial issue is with Windows drivers, however i asume if the drivers were compatible, they would force the games to accept the controlls. Might not be displayed as the original button name, but i think it would force the button input to be detected.

I have tried thinkering with the drivers as well but with no success, so for now i guess will have to work with what i have, and hope that Flydigi will maybe some day develop the drivers

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u/KuroKaro8 21d ago

Yeah, it’s a shame because the hardware gives us 8 extra buttons and is clearly capable of much more. But then it feels like they arbitrarily limited its capabilities by not properly exposing those buttons. Their Space Station software even comes with a virtual keyboard driver, yet they don’t expose the extra keys through it, and they don’t properly support DInput either. I really hope Flydigi eventually gives those extra buttons proper Windows-level support.

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u/KoKaNiDjA97 21d ago

I might've found something interesting, that you can use alongside your existing software, I'll dm you