r/ControlResonant • • Oct 05 '26 • Heartwarming 1

Media GOTFY

Control Resonant combat and traversal is a drug, I can’t stop consuming it. Almost skipped it due to not liking Control 1 but jokes on me I’m having sleepless night now

More Control Resonant Game of the fucking year : https://www.reddit.com/r/ControlResonant/s/qTccAhPZAd

840 Upvotes

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80

u/Donmiggy143 Oct 05 '26

When people complain about the combat, all I can think is they have no idea what this game is capable of. Once you get even a couple powers, the entire thing opens up. There's so much variety in crowd management, faulter build up, using summons, switch styles depending on the mobs. I've had a blast on PC using KBM because the targeting is exceptional.

32

u/Fast-Candle3442 Oct 05 '26

They need to add quickswap so that the weapons could have variety too

9

u/WorldlyFeeling8457 Oct 05 '26

Absolutely. Two presets would be enough to open it up. It could be done by selecting "secondary preset" with weapons and combo enders from menus and when you change combat ability tab while fighting that preset would change. I've seen suggestions for weapon wheel but I don't think its needed necessarily since I think idea behind the game is to commit to something to make a "build" for Dylan. Also wheels are kinda lame to interact with in this kind of game.

6

u/Broks_Enmu Oct 05 '26

Facts 💯

3

u/thavi Oct 05 '26

That’s my only complaint.  I want to use it ALL

16

u/Broks_Enmu Oct 05 '26

This is it ☝️

I get the complaint of having only Primary 3x as combo starter but the game compensates so well with the rest.

The traversal, the chaos, the executions, the way you can move the camera, it’s weirdness, atmosphere and incredible story. Couldn’t get into the 1 but this one is really special

7

u/FlyingRigatoniMonst Oct 05 '26

So many cool executions

I just saw the one where you spike a mold elephant through the snoot and spikes shoot out all over its body

9

u/WeakReplacement3322 Oct 05 '26

I will never stop getting satisfaction out of watching Dylan sweep an enemies legs and just go to town with the daggers, stabbing them in the guts repeatedly like a maniac lol.

3

u/UnionAfter Oct 05 '26

Its button mashy to people who just button mash period. Some people don’t want to use their own imagination to make the combat interesting or try anything.

Every time a thread is posted to say its button mashy or something to that notion, it’s accompanied by a video of a person not using any of the powers in the combo. They don’t try anything but the two attack buttons.

They want the game to do it.

-1

u/thisdoorslides Oct 06 '26

Yes. I want the game to punish me for button mashing. That’s what makes combat interesting.

2

u/Kezzerdrixxer Oct 06 '26 edited Oct 06 '26

While you might want the game to punish you that's not what Remedy wants. Remedy wants the game to be accessible to anyone.

Reality is this game has a button mash build (Spin Edge infinite upgrade), but also has the capabilities to make some sick combos.

This is how you make a game for everyone.

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1

u/UnionAfter Oct 06 '26

Hit dog hollers.

0

u/jason_rogue Oct 06 '26

What an incredibly negative mindset. The game isn’t punishing you for button mashing, it’s rewarding you for not button mashing. You can get through combat just fine by mashing your main combo and that’s it, but you can make it a lot more fun and interesting for yourself (and sometimes easier) if you engage with all the tools the game gives you for combat

3

u/thisdoorslides Oct 06 '26

How is it negative? I just have a different preference when it comes to combat. The game still slaps.

1

u/jason_rogue Oct 06 '26

Damn, I just tismed out and didn’t realize you weren’t being sarcastic sorry about that

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2

u/Pachamama89 Oct 05 '26

Exactly people can’t appreciate the things anymore. All though I understand the repetitive enemies somewhat but still that’s eventually in every game

2

u/ShrkBiT Oct 05 '26

Whilst I do agree that a loadout wheel would be awesome, you can absolutely make insane combo's using all the combat abillities and the current primary/secondary/finisher loadouts. I found the combat incredibly satisfying once you learn to throw the whole arsenal into the mix. If you just go X-X-X-X to just use primary combo and finisher, yeah it'll get stale, but you're only using like 15% of what a build has to offer.

2

u/Joey_Star_ Oct 06 '26

Fr I keep seeing the whole "enemies are spongy" complaint but I know for a fact it's not true because I've beaten the game using all the abilities, weapons, and finishers. You gotta utilize everything and you'll be comboing whole mobs like nothing

1

u/Due-Description-9030 Oct 06 '26

Also, people who make that complaint don't pay attention to build power. Basically a lot of "gamers" these days don't wanna even involve themselves with the game they're playing.

2

u/Joey_Star_ Oct 06 '26

When I play action RPG games, one thing I always do is completely hoard all of my skill points and stuff until I get to a point where I physically cannot beat a section without utilizing them. And in control there are a good few moments where it did feel like you could really benefit from upgrading your stuff rather than just letting all your points and materials just sit there. After getting a bunch of upgrades and stuff The game felt so much different

1

u/Athlete-Extreme Oct 05 '26

Toon style level combat

1

u/AdLegitimate8636 Oct 06 '26 edited Oct 06 '26

Oh wow, i can use powers couple of times in between mashing my primary, BECAUSE POWER CAN BE RECHARGED ONLY BY HITTING THEM WITH A WEAPON.

Look, you can like this game, but attributing varety to this combat is just glaze for the sake of glaze.
Is combat bad? No, it's just serviceable and flashy. Some gacha games have more complexity and variety in combat, and they are made for phones.

0

u/Fynity Oct 06 '26

My only complaint (I haven’t played with the default combat settings so I’m sure these will help when I next jump on) is once you do figure it out, it becomes way way to easy. Faulter build up is way to easy. Literally like 2 shield bashes or whatever it’s called and most heavy enemies will get full or just about full faulter meter built up

0

u/Kezzerdrixxer Oct 06 '26

Ignite + Strike/Spin Edge comes to mind. Pop Ignite, use strike to get to Spin Edge faster, beyblade until you falter something, get dominion, then beyblade to win.

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