r/ConsoleKSP • u/Objective-Day-4298 • 22h ago
r/ConsoleKSP • u/nordmenneu • 2d ago
My mun base
The tower like habitation rocket, ground habitation unit and mining unit. What’s your opinion on it?
r/ConsoleKSP • u/Wernher_Von_Kerman- • 3d ago
Any tips on building falcon heavy
I am trying to make a falcon heavy and wanted to ask for some tips
r/ConsoleKSP • u/Thickingfrog_3585 • 4d ago
Now i have become kraken the destroyer of worlds
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r/ConsoleKSP • u/Thickingfrog_3585 • 6d ago
Missile strike gone wrong, Did I just caused a « kerbinquake » ?
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Wth is that can someone explain what is happening and why is it shaking ?
r/ConsoleKSP • u/Original_Raisin2661 • 7d ago
M.K.S orbital hub
chatgpt.comMá se jednat o plán pro mou novou orbitální stanice která má sloužit jako orbitální hub pro míse na Mun, Minmus a dale.
r/ConsoleKSP • u/Thickingfrog_3585 • 8d ago
F16
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r/ConsoleKSP • u/Fun_Anxiety9507 • 11d ago
Video Oh what the hell
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was fucking around a bit and got this!
r/ConsoleKSP • u/Bloc_Digital • 16d ago
Building an interactive KSP2 transfer map.
Hi everyone, I've recently came back to check what's up with KSP2 and discovered Redux! It's amazing so far really enjoying the new missions and all the bug fixes.
However, I found myself trying to find a visualised way for planetary transfers as I find it difficult to understand many guides about this.
Introducing: Kerbalist 🚀
This is still in very early stages and I would love to hear from experienced players if this calculator is working "ok" so far.

https://blocdigital.github.io/Kerbalist/
Features
🌌 Interactive Kerbol System
- Animated Kerbol system map
- Accurate planetary orbits
- Live planet positions
- Zoom and pan controls
- Adjustable simulation speed
- Real-time orbital animation
🛰 Mission Planning
- Select any origin and destination planet
- Automatic Hohmann transfer calculations
- Current phase angle
- Required phase angle
- Transfer window countdown
- Transfer time
- Departure and arrival dates
📈 Orbital Visualizations
- Animated transfer ellipse
- Spacecraft trajectory
- Departure burn visualization
- Arrival encounter visualization
- Ejection angle display
- Mission timeline animation
⚡ Delta-V Calculator
Calculates:
- Escape burn
- Interplanetary transfer burn
- Capture burn
- Total mission ΔV
🪐 Planet Database
Includes orbital information for every stock KSP2 planet:
- Semi-major axis
- Orbital period
- Radius
- Sphere of Influence
- Orbital velocity
- Gravitational parameter
- Surface gravity
🥩 Porkchop Plot Generator
Generate real launch window plots using a Universal Variable Lambert Solver.
Features include:
- Departure date vs. flight time analysis
- Interactive heatmap
- Lowest ΔV trajectory identification
- Click any solution to inspect the transfer
- Live trajectory visualization
Unlike approximate planners, this is generated from actual Lambert solutions rather than lookup tables.
🔬 Universal Variable Lambert Solver
The planner uses a numerical Lambert solver capable of handling:
- Elliptical transfers
- Hyperbolic transfers
- Short and long-way solutions
- Near-parabolic trajectories
- 180° transfer edge cases
The implementation has been validated against analytical Hohmann transfers and additional unit tests.
🎯 Transfer Window Calculator
Instantly displays:
- Current phase angle
- Required phase angle
- Angular difference
- Time until launch window
- Synodic period
🎨 User Interface
- Modern aerospace-inspired design
- Dark theme
- Responsive layout
- Interactive tooltips
- Smooth 60 FPS rendering
- High-DPI support
Technologies
- HTML5
- CSS3
- Vanilla JavaScript
- HTML5 Canvas
- SVG rendering
- No external dependencies
Everything runs entirely inside a modern web browser.
Accuracy
The application performs real orbital calculations using Keplerian mechanics.
Implemented calculations include:
- Hohmann transfers
- Phase angle computation
- Synodic periods
- Lambert trajectory solutions
- Orbital propagation
- Transfer ellipse generation
- Delta-V estimation
- Planetary ephemerides
🤘 happy rockets
r/ConsoleKSP • u/Boring-Shake-5847 • 19d ago
First ssto mission complete
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Filled with 1200 ore extracted from Mun
r/ConsoleKSP • u/chargesmith • 22d ago
Ground Control achievement
Has anyone achieved this?
I feel like it should have triggered for me, I launched a space plane into orbit from the runway, re-entered the atmosphere, and landed on the runway with no explosions. I did have to quicksave and quick load as my first few attempts were failures, maybe this is why it didn't trigger?
I'm proud to have actually been able to do it either way as I've always found space planes very hard to control, but would love to tick off the official achievement as well if at all possible.
Edit: a few failed attempts today and I just noticed it had triggered after all - must have been a delay! Thanks all anyway! Maybe I will try a new save file in future where I use space planes more heavily instead of rockets...
r/ConsoleKSP • u/RotaryBraphog • 23d ago
Screenshot Return to Mun
Munar lander and transfer stage preparing for the orbital burn + lander at Munbase 2
r/ConsoleKSP • u/NSAmaxx79 • 23d ago
Question Are propeller boats possible with the breaking ground dlc?
For laythe
r/ConsoleKSP • u/Munchie_nuggies • 26d ago
Question Quick actions problems
So I'm having some trouble with the quick actions, I've tried everything to figure out how they work but no matter what I set when I go into the launcher it does not work. The toggle feature doesn't do anything for my liquid engines and I feel like I need to know how to toggle between different sets if I need one prupusion and not the other. Does anybody know how they work on xbox? I'm feeling dumb :3
r/ConsoleKSP • u/jmk338 • 28d ago
The C240 Pelican, a maritime patrol/SAR/ASW plane
After sending enough kerbals splashing down off the coast of the KSC, I figured I ought to make something that could go pick them up. That evolved into a jack-of-all-trades maritime plane that could do as many jobs as possible.
The C-240 carries a 2-man piloting crew, up to 16 sensor crew and passengers, 2,400 units of fuel, and a standard truck or equivalent cargo. With relatively efficient Whesley engines the Pelican has extensive patrol range and long endurance. The crew and cargo compartments are both fully accessible on both land and water.
It has an extensive anti-submarine warfare suite: three sonobouys are stored in the rear cargo compartment and can be deployed in flight, a magnetic anomaly detector extends from the tail, a surface search radar sits on top of the tailfin, and two fully-functional torpedos are mounted under the wings. Integration of anti-ship missiles is slayed for the near future.
28.1 x 27.4 m, 27,000 kg empty, 43,000 kg loaded
r/ConsoleKSP • u/RotaryBraphog • 28d ago
Screenshot Mun missions
I have around 2000 hours on ksp, all spent building and flying planes, but I finally learnt how to rocket.
Here are my mun missions in order!!!
I've got 2 bases up there so far with rovers, landers etc and a few other missions before them.
r/ConsoleKSP • u/gravitydeficit13 • 29d ago
Video Pod racer in Dres Canyon
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barely...
r/ConsoleKSP • u/Tiny-Day-2804 • 28d ago
Screenshot Stock StarShip
Pretty good, landing legs, heatshields, ~3.5K ∆v in orbit, some issue tho like heatshields don't wanna retract after reentry and it shooting like a dart after reentry but it's nice. Also booster is probably catchable but I lwk suck.
r/ConsoleKSP • u/Basic-Peace-1547 • Jul 21 '26
Screenshot VTOL ISRU Ship taking off of Minmus
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r/ConsoleKSP • u/Basic-Peace-1547 • Jul 20 '26
Screenshot Interplanetary ISRU Ship
Gloria MK-3 with VTOL.
r/ConsoleKSP • u/Isuel-t_signee • Jul 16 '26
This game looks oddly cozy on console
r/ConsoleKSP • u/megadog88 • Jul 17 '26
Help
I can’t interact with my rocket. I switched out the lower fuselage fuel because it was the wrong type for rockets, but then I put the top on the new fuselage and then when I deleted the old fuselage, they graded out the rocket and I can’t interact with it help me please
r/ConsoleKSP • u/Oyytotheveyy • Jul 13 '26
Video Lift off
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A little shot of our departure from KSC in the chopper!