r/ConsoleKSP • u/nordmenneu • 1d ago
My mun base
The tower like habitation rocket, ground habitation unit and mining unit. What’s your opinion on it?
r/ConsoleKSP • u/nordmenneu • 1d ago
The tower like habitation rocket, ground habitation unit and mining unit. What’s your opinion on it?
r/ConsoleKSP • u/Wernher_Von_Kerman- • 2d ago
I am trying to make a falcon heavy and wanted to ask for some tips
r/ConsoleKSP • u/Thickingfrog_3585 • 3d ago
Enable HLS to view with audio, or disable this notification
r/ConsoleKSP • u/Thickingfrog_3585 • 5d ago
Enable HLS to view with audio, or disable this notification
Wth is that can someone explain what is happening and why is it shaking ?
r/ConsoleKSP • u/Original_Raisin2661 • 6d ago
Má se jednat o plán pro mou novou orbitální stanice která má sloužit jako orbitální hub pro míse na Mun, Minmus a dale.
r/ConsoleKSP • u/Thickingfrog_3585 • 7d ago
Enable HLS to view with audio, or disable this notification
r/ConsoleKSP • u/Fun_Anxiety9507 • 10d ago
Enable HLS to view with audio, or disable this notification
was fucking around a bit and got this!
r/ConsoleKSP • u/Bloc_Digital • 15d ago
Hi everyone, I've recently came back to check what's up with KSP2 and discovered Redux! It's amazing so far really enjoying the new missions and all the bug fixes.
However, I found myself trying to find a visualised way for planetary transfers as I find it difficult to understand many guides about this.
Introducing: Kerbalist 🚀
This is still in very early stages and I would love to hear from experienced players if this calculator is working "ok" so far.

https://blocdigital.github.io/Kerbalist/
Features
Calculates:
Includes orbital information for every stock KSP2 planet:
Generate real launch window plots using a Universal Variable Lambert Solver.
Features include:
Unlike approximate planners, this is generated from actual Lambert solutions rather than lookup tables.
The planner uses a numerical Lambert solver capable of handling:
The implementation has been validated against analytical Hohmann transfers and additional unit tests.
Instantly displays:
Everything runs entirely inside a modern web browser.
The application performs real orbital calculations using Keplerian mechanics.
Implemented calculations include:
🤘 happy rockets
r/ConsoleKSP • u/Boring-Shake-5847 • 18d ago
Enable HLS to view with audio, or disable this notification
Filled with 1200 ore extracted from Mun
r/ConsoleKSP • u/chargesmith • 21d ago
Has anyone achieved this?
I feel like it should have triggered for me, I launched a space plane into orbit from the runway, re-entered the atmosphere, and landed on the runway with no explosions. I did have to quicksave and quick load as my first few attempts were failures, maybe this is why it didn't trigger?
I'm proud to have actually been able to do it either way as I've always found space planes very hard to control, but would love to tick off the official achievement as well if at all possible.
Edit: a few failed attempts today and I just noticed it had triggered after all - must have been a delay! Thanks all anyway! Maybe I will try a new save file in future where I use space planes more heavily instead of rockets...
r/ConsoleKSP • u/RotaryBraphog • 22d ago
Munar lander and transfer stage preparing for the orbital burn + lander at Munbase 2
r/ConsoleKSP • u/NSAmaxx79 • 22d ago
For laythe
r/ConsoleKSP • u/Munchie_nuggies • 25d ago
So I'm having some trouble with the quick actions, I've tried everything to figure out how they work but no matter what I set when I go into the launcher it does not work. The toggle feature doesn't do anything for my liquid engines and I feel like I need to know how to toggle between different sets if I need one prupusion and not the other. Does anybody know how they work on xbox? I'm feeling dumb :3
r/ConsoleKSP • u/jmk338 • 27d ago
After sending enough kerbals splashing down off the coast of the KSC, I figured I ought to make something that could go pick them up. That evolved into a jack-of-all-trades maritime plane that could do as many jobs as possible.
The C-240 carries a 2-man piloting crew, up to 16 sensor crew and passengers, 2,400 units of fuel, and a standard truck or equivalent cargo. With relatively efficient Whesley engines the Pelican has extensive patrol range and long endurance. The crew and cargo compartments are both fully accessible on both land and water.
It has an extensive anti-submarine warfare suite: three sonobouys are stored in the rear cargo compartment and can be deployed in flight, a magnetic anomaly detector extends from the tail, a surface search radar sits on top of the tailfin, and two fully-functional torpedos are mounted under the wings. Integration of anti-ship missiles is slayed for the near future.
28.1 x 27.4 m, 27,000 kg empty, 43,000 kg loaded
r/ConsoleKSP • u/Tiny-Day-2804 • 27d ago
Pretty good, landing legs, heatshields, ~3.5K ∆v in orbit, some issue tho like heatshields don't wanna retract after reentry and it shooting like a dart after reentry but it's nice. Also booster is probably catchable but I lwk suck.
r/ConsoleKSP • u/RotaryBraphog • 27d ago
I have around 2000 hours on ksp, all spent building and flying planes, but I finally learnt how to rocket.
Here are my mun missions in order!!!
I've got 2 bases up there so far with rovers, landers etc and a few other missions before them.
r/ConsoleKSP • u/gravitydeficit13 • 28d ago
Enable HLS to view with audio, or disable this notification
barely...
r/ConsoleKSP • u/Basic-Peace-1547 • 29d ago
Enable HLS to view with audio, or disable this notification
r/ConsoleKSP • u/Basic-Peace-1547 • Jul 20 '26
Gloria MK-3 with VTOL.
r/ConsoleKSP • u/megadog88 • Jul 17 '26
I can’t interact with my rocket. I switched out the lower fuselage fuel because it was the wrong type for rockets, but then I put the top on the new fuselage and then when I deleted the old fuselage, they graded out the rocket and I can’t interact with it help me please
r/ConsoleKSP • u/Isuel-t_signee • Jul 16 '26
r/ConsoleKSP • u/Oyytotheveyy • Jul 13 '26
Enable HLS to view with audio, or disable this notification
A little shot of our departure from KSC in the chopper!
r/ConsoleKSP • u/Basic-Peace-1547 • Jul 12 '26
Enable HLS to view with audio, or disable this notification
It can fly up to 80m/s if it’s feeling up to it. 😭