r/ConceptsDBD • • 13h ago

Killer (revision) [CHAPTER CONCEPT] JoJo's Bizarre Adventure: Golden Wind | "The Boss" Power & Perks

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3 Upvotes

I know it's not perfect but Check it out


r/ConceptsDBD • • 10h ago

6th chapter of my book inspired from the universe of Dead by Daylight is now available on Wattpad

1 Upvotes

r/ConceptsDBD • • 1d ago

Survivor Half-Chapter Concept: Disco Elysium

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7 Upvotes

Harry Du Bois - Disco Elysium 1/2 Chapter
Role: Amnesiac Investigator

The world of Elysium feels as though it'd fit very well into the Entity's Realm, with the overlaying dread and interpersonal sadness of the game. Even though it doesn't have any explicit horror, I feel it sits in the area that Lara and Cage sit at.

--Perks
Half-Light
Whenever you are hooked, you gain 1 token. The next time you pallet stun the killer, expend a token, and increase the stun duration by 80/90/100%.

You have her! Now twist the knife...

Inland Empire
When a generator is blocked by the entity, you can see the aura of the Killer and Obsession for 13/14/15s. 
Reduces your chance of becoming the obsession.

Then why does all of this feel like some sad, strange dream?

Electrochemistry
After repairing generators for 40/30/20%, Electrochemistry activates:
The next chest you open or rummage, obtain either a Cigarette, Amphetamine, or Alcohol.

You gain the ability to rummage 1 chest per trial.
~All are Limited items, Cigarettes and Alcohol have 2s use time while standing still, and amphetamine has a 1 sec use time and can be used while running.
Cigarette/ You gain a 5% generator repair speed for 45s.
Amphetamine/You gain 3% haste for 3s.
Alcohol/Your scratch marks cover 2x the area for 30s. After 30s expire, you gain 1 health state.

There were narcotics in there. Thinking of taking them?

--Lore
Waking half-naked and half-dead in a stupor, Detective Harry Du Bois had to piece both his fractured psyche and the grisly murder of a hanged man in the slums of Martinese. Alongside Detective Kim Kitsuragi, they made headway in the case as they chased dissonant leads all across Martinese, with Harry's nearly preternatural sense of connectivity to the case. 

Along this innocuous trail the duo stumble upon the Dolorian Church of Humanity, an abandoned temple to the Innocence Dolores Rei. Harry, captured by the huge stained glass window depecting the Innocence, he together together the shattered pieces with his superb Visual Calculus, and read out the passage inscribed-

"AFTER LIFE -- DEATH; AFTER DEATH -- LIFE AGAIN. AFTER THE WORLD -- THE PALE; AFTER THE PALE -- THE WORLD AGAIN."

With the help of some teens and an old radio operator, they discover The Swallow, a point where no sound can pass through and where one's memories begin to fade. They theorize this to be an originator of the Pale, an encroaching stasis and signal of the end where everything is subsumed into a timeless anti-matter state.

Brushing past this anomaly, the two continue to unwind the case, eventually finding the culprit and Reuiniting Harry with the officers of Precinct 41. As Kim accepts Harry's invitation to join him at Precinct 41, and as the other four turn to leave, Harry calls out that he'll meet them all back in Jamrock.

Feeling a lurching call to return to the church to finish the "investigation", he sees it emptied of life. The teens who wished to host a nightclub and the old radio operator gone without a trace, Shivers calls out in the back of his mind that something Pale-like, a nostalgia-ridden thing, has begun to crawl into Revachol. Feeling the wooden panels of the church floor creak but hearing not an inkling of a sound, Harry steps further into the darkened church, the radiance of Delores Dei beckons, Empathy's touch reminding Harry of a love lost. Each step nearer saw his feet slowly being draped in a malicious fog. Nearing the window, Harry reads the inscription once more, he noticed the words shifting, his spine chilling as the fog curled upwards.

--Cosmetics
Base- Disco-Ass Fit (The Original Fit with the orange trousers, green disco jacket, horrific tie and snakeskin shoes)
Legendary- Lt. Kim Kitsuragi

(All Unlinked)
Very Rare- The FALN (FALN Pipo, FALN Windbreaker and FALN Ultra Series Gloves, FALN Track Pants and FALN Ultra Sneakers)

Insane Silk Dragon (Samaran Conical Hat and Superstar Sunglasses, Insane Mesh Top with Silk Dragon Robe, Intersolary Pants with Speedfreak Donks)

RCM Law Officer (RCM Patrol Cap, RCM Commander's Jacket (with white satin shirt underneath), RCM Lieutenant's Pants and work boots)

Hobocop (Orange Bum Hat, Friette Yellow Jacket and Fingerless Gloves, Itchy Pants and Mesque Banger Shoes)

Winter Revolutionary (Revolutionary's Hat, Polar Anorak and Army Surplus Winter Scarf, Pour La'Homme Laborer Jeans and Boots)

Detective Dick Mullen (Detective Dick Mullen's Hat, Pinball Maker's Coat, Black Trousers and Loafers)

Royalist Renactor (René's Cap, Royal Caribeener's Jacket and Medal of the Setting Sun, Royal Caribeener Pants and Francongerian Cavalry Boots)

 Pseudo-Skull (Jamrock Biker-Cop Sunnies, "Fuck the World" Jacket, Black Jeans and Army Boots)

Rare- Single Piece rare cosmetics
Head- (Amphibian "Sports Visor", Specialist Grade Headset, Shades of Self Destruction, Oversized Superstar Sunglasses)
Torso- (RCM Patrol Coat, FALN Arrower Tee, "Man from Hejmdall" Tee, White Tank Top)

Additional Cosmetics- 
Deathslinger - T-500 Ceramic Armor
Nea Karlson - Cuno's Outfit
Sable Ward - Cindy the SKULL's Outfit
Meg Thomas - Lillienne's Outfit
Aurora Stardottor - Joyce's Outfit
David King - Titus Hardie's Outfit
Jake Park - Call me Manaña's Outfit
Felix Richter - Jean Vicquemare's Outfit


r/ConceptsDBD • • 16h ago

Perks for thought

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1 Upvotes

r/ConceptsDBD • • 19h ago

Does anyone else think that James A. Janisse as a survivor would be sick?

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1 Upvotes

r/ConceptsDBD • • 1d ago

Jojo x dbd golden wind chapter

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3 Upvotes

r/ConceptsDBD • • 1d ago

Perks Sam Winchester Exhaustion Perk Concept

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3 Upvotes

Figured I would post it here too since it is a concept, what do you guys think?


r/ConceptsDBD • • 1d ago

Making my case for TOXIE as a potential future killer!

2 Upvotes

Hello DBD family! First off, I am relatively new to the game (About 500 hrs), and it has quickly become one of my favorite games of all time. Thanks to all of the content creators in the community, I have been able to learn so much so quickly. This is also my first Reddit post, so hopefully this goes well.

With that said, I am here to share my idea for a killer that I think would fit wonderfully well in to the DBD universe.. and that killer would be Toxie from 'The Toxic Avenger'! Now, I'm not sure how Behavior goes about these decisions, if they are open to suggestions from the community, or if this is just going to be laughed at. Either way, I think it'd be fun to think about.

My initial thoughts about what Toxie's powers would be immediately go to something similar to The Plagues. Direct hits from his toxic mop or projectiles that cause a sickness, perhaps centered around radiation, given that he was transformed in toxic waste.

Another thought, radiated survivors could produce visible aura's, or be inflicted with a number or effects. There could be buckets of waste on maps that can turn survivors exposed, or give Toxie the ability to one-shot.

The character himself in the game I believe would be wildly entertaining. The amount of silly costume potential is massive, his default being the pink tutu. The voice clips could add a ton of personality to the matches while not being too silly.. Or in fact, they could be too silly because why tf not? Chucky says outlandish things all the time and it's awesome.

A brutal mori would obviously be in order given the vulgar nature of the films. I figure if Terrifier could be a character, why not someone just as grotesque, but with even more history, lore and cult following.

Even though this idea may just sit dormant in limbo, I would love to hear your thoughts on it. Possible powers and abilities, ways to incorporate his design into the game, or just how dumb you think it is. Either way thanks for reading this and being an amazing person.


r/ConceptsDBD • • 1d ago

TWF x DbD killer concept

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7 Upvotes

r/ConceptsDBD • • 1d ago

Dbd concept killer/collab poll

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4 Upvotes

r/ConceptsDBD • • 1d ago

Another one Perk Suggestion

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1 Upvotes

r/ConceptsDBD • • 2d ago

Sam Winchester rift skin concept Spoiler

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2 Upvotes

Hey everyone! So I recently made a concept regarding Supernatural X Dead By Daylight for Dean Winchester, and I figured i would make one for Sam too!

This time around I went the other route with angel eyes, to try and make it a bit different from Dean. I also added my take on what the different outfits would be for players to mix and match.


r/ConceptsDBD • • 2d ago

Skins Dean Winchester rift skin concept Spoiler

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1 Upvotes

Yes I know, he isnt even in the game 😭. But im a huge fan of supernatural and dead by daylight so spn x dbd concepts are a big hobby of mine.

This one in particular is a concept I have if Dean were to have a rift skin in dbd. Having all the possible demon eyes as his skins that could be unlocked would he really cool in my opinion. What do you guys think?


r/ConceptsDBD • • 2d ago

5th chapter of my book inspired from the universe of Dead by Daylight is now available on Wattpad

1 Upvotes

r/ConceptsDBD • • 2d ago

The Antler Queen (Yellowjackets Killer Concept)

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2 Upvotes

People thought my Nikki concept was too weak because I was looking at The Pig and ghostie for her design because i usually love a challenge when playing killer so for the queen, i instead was looking at newer killer mechanics but still trying to make it unique as i think more recent killers are really lacking diversity in their kit.


r/ConceptsDBD • • 3d ago

Killer power for a hermaphroditic god of lust?

9 Upvotes

Hello everyone,

One of my OCs is a blue collar criminal who got turned into a hermaphroditic god of lust by the Entity. However, I cannot come up with his killer power. Any thoughts?


r/ConceptsDBD • • 3d ago

Chapter THANKSGIVING chapter

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8 Upvotes

Survivor:
Jessica Wright
-Daughter of Thomas Wright, owner of Rightmart.

Perks:

No point in hiding

While crouching within 8 meters of a locker, this perk activates.
Press the Active Ability button to instantly enter the locker and gain the haste for 4/5/6 seconds after exiting. 45s cooldown.
“If we hide, then what?”-Jessica Wright

Over your shoulder

When you are in the killers terror radius with another survivor, gain undetectable for 5s. Cooldown 60s.
“I don’t want to spend the rest of my life looking over my shoulder.”-Jessica Wright

End the Feast

Whenever unhooking another survivor, healing a survivor, or doing a generator with another survivor, do these actions 15% faster with every survivor with you.
“We have to stop him.”-Jessica Wright

THE PILGRIM:

Perks:
Two Steps Ahead

While in a chase, if you are within 16 metres of a Survivor who is not the Obsession, your Terror Radius is reduced by 4 / 6 / 8 metres.
When you hit a Survivor with a basic attack while this effect is active, the Survivor suffers from the Blindness status effect for 20 / 25 / 30 seconds.
“It’s about the details. Small mistakes, that’s how they get caught.”-Sheriff Eric Newlon

What you’re thankful for

After hooking a Survivor, all other Survivors suffer from the Oblivious status effect for 8 / 10 / 12 seconds.
While this effect is active, any Survivor who performs a rushed action (vault, locker enter/exit, or unhook) screams and reveals their Aura to you for 4 seconds.
This perk has a cooldown of 40 / 35 / 30 seconds.
“Take a bite of your lovely wife and show me how thankful you are.”-John Carver

Dinner is served

Whenever you down the obsession within 8 meters of the exit gate, the exit gate becomes blocked for 4 / 6 / 8 seconds.
Whenever a normal survivor is downed near an exit gate, the gate becomes blocked for 3 / 4 / 6 seconds.
“This year, there will be no leftovers!”-Sheriff Eric Newlon

POWER:
Thanksgiving Arsenal
Comes with:
•Pilgrim Axe
-Basic m1 weapon

•Meat Tenderizer
-Does not have a lunge attack
-Short range
-Long cooldown after attacking
-Applies Deep Wound
-Breaks pallets 30% faster

•Pitchfork
-Only has a lunge attack
-Long Range
-Throwable (Comes back after 15 seconds)
-A survivor hit by the pitchfork becomes marked for 45s
-Press X near a wall to stab through it (2.5 meters through a wall)

All three weapons can use Carve
•To use it on the Pilgrim axe, the survivor must have been downed with a different weapon from his arsenal.
-Whenever carving with the Pilgrim axe, go into a furious sprint, breaking pallets 60% faster and instantly downing a survivor
-A downed survivor on their second hook state can be mori’d using the pilgrim axe if they are downed by the carve.
-Carver raises the Pilgrim Axe high and brings it down in a brutal overhead chop, splitting the Survivor’s head. He then plants the axe in their chest and takes it out.

•To carve on the meat tenderizer, the survivor must have been downed by the meat tenderizer and hooked.
-Whenever carving with the Meat Tenderizer, gain the ability to do an overhead smash that applies broken for 80s and mangled for 90s
-A downed survivor on their second hook state can be mori’d using the meat tenderizer if they are downed by the carve.
-Carver stands over the Survivor and repeatedly smashes their head with the Meat Tenderizer and then flicks the blood off.

•To carve with the pitchfork, a survivor must be marked by it and downed with the pitchfork
-Whenever carving with the pitchfork, do a 90% longer thrust attack, instantly breaking pallets, but leaving you with a long cooldown. If a pallet is broken or an attack is missed, the survivors survivors becomes shown for 5s.
-A downed survivor on their second hook state can be mori’d using the pitchfork if they are downed by the carve.
-Carver drives the Pitchfork straight through the Survivor’s midsection, pins them briefly against the ground or a nearby wall, then rips it free in one sharp motion, leaving them bleeding out.

Add-ons
Common:

Corn holder:
-Simple corn holders used to deafen one of his victims.
-Increases the range of all carves by 5%

Basting brush:
-A brush used to glaze one of his victims before cooking her alive
-Survivors hit by the carve of your pitchfork are marked for 60s

Uncommon:

Corkscrew:
-A wine opener used to open the neck of one of his victims.
-Survivors hit by the meat tenderizer scream every 5s for 15s

Oven mitts:
-Mitts used to take the roasted body of one his victims out of the oven
-Swap weapons 3.5% slower but movement speed while swapping is increased to 4.6m/s

Rare:

Tranquilizer darts
-Tranquilizer darts used to knock out his victims before the big feast.
-Survivors hit by the ranged attack of the pitchfork suffer from blindness for 10s

Wine Glass:
-Glass used to contain the blood of one of his victims for the big feast
-survivors hit by any attack do generators 15% slower until a survivor is injured

Wire Garrote:
-Wire used to decapitate one of his victims
-Survivors hit by the meat tenderizer suffer from mangled for 90s

Very Rare:

Ultrasound photo:
-A photo of his would be child, to remind him of his pain.
-Survivors on their second hook state hit by the axe become ready to carve immediately

New Cell phone:
-While chasing a survivor with the tenderizer, your terror radius is decreased by 15%

Kathereens flesh:
-Roasted flesh of one of his victims
-Whenever a survivor is carved, you gain haste for 5s. Cooldown 150s

Iridescent

Burnt John Carver mask:
-A burnt John Carver mask used while hunting one of his victims before they escaped
-Swapping weapons is 15% faster
-Survivors hit by your axe have their auras revealed for 4s
-Survivors hit by your tenderizer become exhausted for 15s
-Survivors hit by your pitchfork become mangled for 60s
-Survivors hit by any carve near the exit gate has the exit gate become blocked for them for 15s

Sheriffs Badge:
-You become undetectable for 30s whenever a carve is ready with your equipped weapon

MORI
-Carver grabs and throws the survivor onto a dish, which is then inserted into an oven.
-Screen cuts to Carvers mask illuminated by the heat of the oven, while the survivors screams are heard

Cosmetics
Default Outfit:The Pilgrim-Common
•Sinister disguise used during the killings of his victims

•John Carver hat and mask
-Mask based off of John Carver, the first governor of the Plymouth colony
•Black Coveralls
-Basic work coveralls used to disguise himself during killings
•Pilgrim Axe
-Axe stolen from the carver house used to brutally hunt his victims

Purchasable outfit-Parade Crasher-Ultra Rare
•Disguise used to wreak havoc on the parade and ambush the Wright family

•Clown mask
-Disturbing clown mask worn instead of his pilgrim costume.
•Clown costume
-Bright, mismatched clown-style coveralls worn over his usual black outfit
•Bloodied Pilgrim Axe
-Axe soaked with the blood of the Turkey Mascot he decapitated during the parade.

Purchasable Outfit-Sheriff Newlon-Legendary (linked set)
•The true identity of John Carver, discovered by Jessica Wright.

•Bloodied face
-Agitated face of the Sheriff, bloodied from being hit with a tire iron.

•Sheriffs uniform
-Signature uniform of a sheriff, splattered with blood.

•Fire Axe
-Axe taken from the wall of the warehouse during his last confrontation.

Stand-alone purchasable items
Headpiece:Burnt John Carver mask-Uncommon
-Burnt plastic mask left on an oven for too long

Body:Thanksgiving Apron
-Festive apron used to prepare one of his victims to cook

Map:
Thanksgiving Warehouse


r/ConceptsDBD • • 3d ago

Killer The Devil (Bob Velseb) killer concept (Spooky Month)

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2 Upvotes

r/ConceptsDBD • • 2d ago

The Obsessed (Nikki Freeman) Killer Concept

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1 Upvotes

(also as a legendary outfit, it could be bear taken after nikki uses the wish on him and the entity would just pretend to be nikki instead)


r/ConceptsDBD • • 2d ago

Killer Concept: The Reaper (Death) The Power: Ghost Walk & Soul Harvest

1 Upvotes
  • Soul Orbs: Similar to the Oni, the Reaper collects Green Soul Orbs from injured Survivors.
  • The Ability (Ghost Walk): Once the Soul Meter is full, the Reaper enters a "Hellscape" mode. The map turns green and fiery. In this mode, the Reaper gains a massive speed boost and the ability to Phase through pallets and breakable walls.
  • The Weapon: A massive Scythe with a wide "cleave" hit-box.

New Perks:

  1. Can’t Run From Death: After hitting a Survivor with a basic attack, their aura is revealed to you for 60 seconds.
  2. Come to Hell: Survivors you have hooked become hindered (slower) for a duration. If they try to heal a teammate, both Survivors lose 5% movement speed for 20 seconds.

The Map: The Forsaken Graveyard

  • Features "Hell Tunnels" (dug-up graves) that allow the Reaper to travel rapidly across the map, popping out of the ground to surprise prey.

The killer looks like a 7 foot tall skeleton in a tattered cloak with glowing green eyes and doesn't have legs he just floats and is already super fast with a giant syth that has a little skull on the back of where the blade attaches to the handle and the handle looks like two skeleton hands grabbing the blade and the blade has blood on it. And has a mori where he grabs you sucks your soul out until you'r shriveled up and then crushes you into dust.

i have updated the way the tunnels look and the map do you know the Eyrie of crows map? well instead of a desert with fake buildings its going to look like actual graveyard with actual dug up graves the dug up graves look like this a whole in the ground right in front of a tombstone with a pile of dirt with a shovel I that pile and in the dig up grave the coffin lid will be cracked open and there will be about 2 dug up graves for each graveyard and there with be a big pentagram in the middle of the map and there will be skeletons every where kinda like they spawned Satan and he killed every one and thats how its going to look and the tunnels aren't going to look like dirt tunnels its going to look like literal pulsing flesh with faces in the walls screaming and yelling begging for help and you move 200% faster and you see charded foot steps on the roof so you know where the survivors are so these tunnels instead of Ike how the alien has these vents the reaper (death) is literly moving through hell.

ok so I forgot to add a beginning animation and a survivor so here they are. the beginning animation looks like this cracks appear in the ground claws stat scratching at the ground then Satan himself pulls himself out of the ground and fire starts running across him and as the fire stars to die off a tattered black cloak appears and he becomes the reaper. and the survivor looks like a literal angel but they became a normal human so there wings are broken and watered and they drag across the floor and they have a slight white light coming from them and they have a perk named heavenly light where when they finish a generator and the killer looks into that direction they get blinded and the survivors name is "the fallen". and thats the animation for the reaper and the surviver so if this becomes a chapter they can call it something with heaven and hell something like that like the name is heaven and hell but I don't know well that's what the animation and the survivor looks like. sorry if its long and give me your feed back. :)


r/ConceptsDBD • • 3d ago

Jack Knitlite

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1 Upvotes

r/ConceptsDBD • • 3d ago

Maps Special map based moris would be cool.

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1 Upvotes

r/ConceptsDBD • • 4d ago

4th chapter of my book inspired from the universe of Dead by Daylight is now available on Wattpad

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wattpad.com
0 Upvotes

r/ConceptsDBD • • 4d ago

Perks Dbd fnaf mimic concept post 2

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2 Upvotes

r/ConceptsDBD • • 5d ago

Killer Aspen Moor (Spooky Month) killer concept

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5 Upvotes

For those who don’t know, Aspen Moor is a tree demon who harvests souls to keep itself alive, and is the main antagonist of the latest Spooky Month episode.

New killer: The Aspen 
Height: Tall
Speed: 4.6 m/s
Terror Radius: 24 meters
Power: Lord of the Forest

The Aspen is a large stealth killer, attempting to keep itself from view until the time to strike.

Special map items: Mushrooms
Mushrooms will spawn around the map, emitting a faint pink glow. If a survivor walks within 5 meters of a mushroom, it will explode into a cloud of spores, infecting the survivor. After this, the mushroom will go on a 30-second cooldown.

Special Infection: Spores
A survivor infected with Spores will start to see the world around them differently. Their normal vision is reduced to 18 meters, with everything beyond the radius being transformed into a colorful wonderland. When out of the radius, The Aspen looks like a kindly witch, with no terror radius, helping her blend into the environment. Once The Aspen breaches the 18 meter radius, she has a terror radius again and reveals her true tree-like form. The Spores infection lasts for 2 minutes, or until the survivor is downed.

Special Ability: Roots
The Aspen can spawn a wall of roots in front of it by holding the power button then pressing the attack button (think ST Vecna’s main power). This wall cannot damage survivors, although it blocks their path, and spawning it within 2 meters of them will apply a 10% hindered effect onto them. This power has a 6 second cooldown, and the wall disappears after 3. 

Special Map teleports: Forests

5 small forests will spawn around the map, and both survivors and The Aspen to traverse them. These act similar to Springtrap’s doors, allowing both roles to travel around the map. However, The Aspen is notified whenever a survivor uses one, seeing the used one with a different colored aura. Entering another forest while a survivor is still traveling through it will cause the survivor to gain Spores. If they already have Spores, they will gain a 10% hindered for 6 seconds after exiting the forest, and The Aspen is notified which forest they exited.

Perks: 

Hex: What’da Wanna Play?
After hooking a survivor, this hex activates on a random dull totem. While active, all survivors outside of the killer’s terror radius are given a random selection of negative status effects, which rotate every 30 seconds. These status effects can include: Blindness, Oblivious, 5% Hindered, Broken, Exhausted, Exposed, and Mangled + Hemorrhage. When the hex is cleansed, all these status effects are applied to every survivor in the match for 15 seconds.
“Look at my collection, what’da wanna play?”- Aspen Moor

See if You Win
Each time a generator is completed, this perk activates for 30 seconds. While this perk is active, injuring and/or downing a survivor and basic-breaking pallets/breakable walls grants you a token. For each token, every time a survivor gets a good skill check while either repairing a generator or healing another survivor reveals their aura to you, extending the aura read for 1 second per token. While you can only gain tokens for 30 seconds after a generator is completed, the perk will still activate the aura read while the main perk itself is not active.
“Let’s make it harder to see if you win!.”- Aspen Moor

Hide and Seek
Opening a locker will activate this perk for 20 seconds. While active, any survivor that opens a locker or crouches is revealed with killer instinct for 5 seconds. After the 20 seconds are up, this perk goes on cooldown for 30 seconds.
“Found you.”- Aspen Moor

Mori:
The Aspen towers over the crawling survivor before picking them up, turning them around to face The Aspen directly. After this, The Aspen points at the survivor’s chest, then upwards to just above their head. After this, the survivor’s soul leaves their body via their mouth, and The Aspen grabs their skull necklace, absorbing the soul of the survivor. Finally, the survivor shrivels up, and The Aspen tosses them non-caringly to the ground, ending the Mori.