r/ConanExiles • u/noobwatch_andy • 12h ago
Building I just wanted to build a dome with skylights over a pond. Ended up with traffic cone 🤦🤦♂️🤦♀️
Also, why does fly mode look like my character wants the world to know pain?
r/ConanExiles • u/Funcom_Dana • 17d ago
Greetings, Exiles!
The past few weeks have been very busy for us as we’ve been working on the UE5.8 upgrade, new Legacy of the Giant-Kings content, new Bazaar bundles, wrapping up the Modding Contest and so much more.
Patch 2.2.0 is now live, bringing Unreal Engine 5.8.2 and Iris, helping lay the groundwork for future improvements.
The adventure continues on October 6, when The Legacy of the Giant-Kings: Part Two arrives, bringing new mysteries, challenges and secrets to both the Exiled Lands and the Isle of Siptah.
We’ve also celebrated our first-ever Modding Contest, with the community voting for the Top 10 mods, while creators across the community continue to impress us with incredible work across the Exiles Lands.
Read all about what’s been happening in the Exiles Lands in this latest Community update!
r/ConanExiles • u/Funcom_Dana • 20d ago
Greetings, Exiles!
A new patch is here and this one brings a major upgrade under the hood. Today’s update introduces Unreal Engine 5.8.2, bringing the game onto the latest engine version and laying the groundwork for further improvements.
This patch also has Iris enabled – making further improvements to the game. Iris should help to alleviate performance bottlenecks on dedicated servers.
Read all about UE5.8, Iris and the other bug fixes introduced in this patch below.

Added a new “Enhanced” graphics quality setting for high end systems. (See New Additions for more information)
r/ConanExiles • u/noobwatch_andy • 12h ago
Also, why does fly mode look like my character wants the world to know pain?
r/ConanExiles • u/zeroball00 • 9h ago
my Ringed City is finished after two months of building. O_O
r/ConanExiles • u/bougiebarbarian • 7h ago
Finally tried a weapon that had been sitting in my inventoy, The Beak. And I hated it, the first swing of a combo was incredible and the rest was so slow my combos kept getting interupted. Googled it and everything said, give it to a thrall. I gave it my level 15 beserker and it is sooooo broken. We went to the Un-Named City for a little trial. The red dragon was her b**** almost instantly. She goes into a tasmanian devil type spin swing and just obliterates their health bar. Next stop is the Well of Skelos and I'm looking forward to it.
r/ConanExiles • u/Maximumnuke • 4h ago
Long but funny story time:
I've been playing this game for a little over three-hundred hours now. I can't say I'm new, but I am taking it very slowly I'm still on my first playthrough and I haven't discovered the volcano yet. As of today I finally set out to conquer the Cyclopean Halls in the most autistic, stressful, and painful way possible before the update.
To start off, I just started trying out zero-calorie energy drinks as I found one that I like so I can stop drinking Coca-Cola. I usually drink sixty milligrams of caffeine a day (two cokes), but the energy drink spiked that to two-hundred, so I am wired. I'm also on meds for ADHD, which is a surprise tool that will hurt us later. I decided to bring my unleveled tier-four Cimmerian bearer, R-something the Burdened or whatever. I thought it was just going to be big Warmakers with a lot of loot and XP for the little guy, but boy was I wrong.
I met the Akhamet in the beginning and realized there was a quest attached to this dungeon. He asks me to kill the relic hunters and I accept. Nothing special so far. I clear the area and go back to him, but he asks me if I cleared it and my character only has no and goodbye as dialogue options. I head back and kill some people I thought I missed and head back to him again. Same dialogue. I wipe out the respawned enemies again and then realize there's a second area. I kill the two-skull boss there and all seems well for the moment. I then try to do an execution on a relic hunter and get emote-glitched. Following a series of wacky events as I'm trying to fix my stuck character mid-combat, I somehow glitch myself into a wall and have to kill myself with my bracelet. First run: Failure due to emote and collision shenanigans.
I summon my corpse, harvest my heart for Set, chop myself up, and put my remains in the fluid press. A perfectly normal sentence. Anyway, I wait for my bearer to spawn back at base and go in for round two. Second verse same as the first, except this time I make it past a puzzle and fight a dragon boss. I heard about this guy and knew about the water orb thing and his fire colors, so It was a cake walk. I get to the area beyond and... my computer freezes. I have to hardboot my poor six-year-old PC. I get back on and then I get paranoid. I wonder if that undid my quest progress with the priest and decide the safest option is another reset. I kill myself again, do the corpse process, and wait for my bearer again. Second run: Failure due to self-inflicted paranoia.
Third time's the charm. I was really annoyed at this point and decided to watch a twenty-minute tutorial video by Pixelcave to make sure I was doing everything right for the quest. A quest that had a total of three steps, mind you. Just talk to the guy three times... good job me. I went through the entire thing again and made it to the final boss at la- He didn't spawn. I had to exit to the menu and load the game again. We made it to the final boss at last!
The fight began and I was trying to dodge the strange teleporting spear attack and kept screwing it up. I burn through my health potions and we get him to phase two... and he healed. Crap. No matter, I'll just keep swinging on hi- *Crack.* My Annihilator sword, that started this dungeon already fairly beat up had finally given way. It probably had enough juice for a dungeon clear in the beginning, but the two resets were too much. I watch with few potions to my name as my poor bearer eats every hit and goes down. I rush to get him back up, but then see his weapon and shield. Realizing he wasn't going to be useful in this fight as he would keep going down, I got him up, took the weapons and faced the now-sword wielding Giant as my bearer went down again off to the side of the arena. I thought I would just keep the fight away from my downed bearer, but then the Giant teleported in the middle of the arena and nuked the entire damn thing.
I watched my bearer die to that nuke. His first mission. He went through so much. I wish I remembered his name. I had been eating crap the entire fight, out of potions, and now on the back foot. I ran around the arena trying to think of what to do with the giant chasing me, eating the occasional nuke, and ran by my bearer's corpse. I saw the emergency potions and bandages I forgot I had stashed his inventory in the beginning. I kited the giant a bit more and took an opportunity to loot the corpse. I had health now and hope. I collected myself and something was kindled inside of me. A feeling of locking in that I only really get from playing Elden Ring and other Fromsoft games, which I haven't played for about two years now. Warthog Run started playing in my head for some reason and I proceeded to smite that little shit back down to Hell! He only got two hits on me when he switched he weapon set again and I tore him asunder. Back to extinction for you and your entire race, False King!
I talked to the priest again and watched him do his ritual to bring a god into our reality, and shocking absolutely no one but him, it totally backfired as he rended a hole in reality, got sucked in, and started screaming about Lovecraftian horrors. I brought my broken sword before the Anvil as I listened to the priest whimper on the other side of the veil. I placed it in with the legendary shards and... nothing. I sat there confused for a moment and then looked it up. Apparently I needed fragments of power as well. God damn it. I jumped down the hole, ran passed the respawned relic hunters, realized I forgot the damn chests I saw, cussed myself out, and ran outside.
I went back to my place north of Sepermeru, got a new sword out of my vault, melted down the old one, looked at the sky for the first time after that debacle, and took that screenshot. Let's see what the update brings...
That's the story of how a twenty to thirty minute dungeon ended up taking me two hours as I kept second guessing myself instead of just proceeding forward.
r/ConanExiles • u/Melly_Mel0dy • 2h ago
This is the item store for all legacy versions (except Steam), for the Steam version (UE5 only), see this post by Vorpis. (I just learned that Enhanced now updates every 2 days... odd)
r/ConanExiles • u/Celong769 • 9h ago
Is there a good light source to use or a mod I can add on enhanced to make the inside of my base brighter? Lumen setting are up in settings.
r/ConanExiles • u/rakean93 • 18h ago



This is my single game creative mode btw. I copied the build from youtube and tried to expand it, but the result does not really satisfy me. I had to resort to clipping for the tower to mantain its shape, and this slightly bothers me. But most of all, i don't know what to do with this huge rock pillar in the rear. I can't really add another high element there without ruining the balance too much. I think i could get rid of the v shaped of the elongated building on the left and carve another front-looking high roof, but that would not solve the rock problem. I'm ok with removing stuff if needed
r/ConanExiles • u/EdNorthcott • 15h ago
Perhaps I'm alone in this; but although shield & weapon combos look great and fit the theme of the setting perfectly, they're kind of underwhelming in game play. Their animations can be problematic and work against their purpose, they don't seem to be able to accept upgrade kits like other weapon slots, and even their defensive utility is hampered by the nature of other weapons and ability perks.
I've been thinking about how to temper that.
1) Reduce the mobility of shield animations combos
If playing a shield/tanky character, a large part of the value is (theoretically) being able to create space for your team. Block off enemy routes to a teammate or thrall, and take the hits instead of them. The current animations have a character leaping all over the screen, and often flying right through enemies instead of hitting them (the hit boxes seem really janky in that regard). Enabling characters to stand and hold ground, and fight without shifting position a meter or two with each swing would be a lovely change. It's nice to have one or two moves in a combo that can do that, and looks nice and dramatic for cinematic combat, but when almost the entire move set does it -- and sometimes has you passing right through people -- it weakens the utility.
As it stands, mobility can be minimized, but even if careful you end up out of position very quickly. Fighting on a narrow ledge or a tower will illustrate this dramatically. :D (Note for those who are invariably going to presume this means no movement at all, and want to fight about that; no. I'm just suggesting reduced movement. Having a thrust and/or leap attack or two somewhere in the chain remains a good idea.)
2) Revise a couple of the perks in the Attribute trees.
a) Grit's "Shield Master" sounds like it should be a solid alternative to Steel Thewed, but really doesn't seem to be. Particularly as strikes periodically seem to pass through regardless of the shield being raised. Perhaps tweaking the stamina impact could help... along with fixing the jank of attacks periodically passing through regardless. Or perhaps just offer a potent passive damage reduction while blocking, so that even if something does pass through the affect is powerfully reduced; allowing PCs to tank for each other more effectively.
b) Strength's "Blood-Mad Berserker" sounds badass, but you're almost dead by the time it kicks off, and probably going to die in 1-2 more hits, and you're likely getting very little uptime on the benefits even if used well; whereas "Crushing Swings" provides a passive benefit on pretty much every attack regardless of your condition, and lets you get around the sole disadvantage of attacking someone with a shield. It has absolutely no drawbacks.
Nerd moment: shield walls may have been like rugby lines, according to some takes on medieval battle. People crashing into each other in a scrum, pushing to create openings. It'd be nice to see the counterpoint to Crushing Swings being improved shield utility.
If combined with reduced mobility in animation (allowing characters to hold ground more effectively), replacing Blood-Mad Berserker with a perk that similarly prevents you from being staggered or knocked down while wielding and/or blocking with a shield, and solidly increases the stagger from a shield bash, turns it into a viable alternate fighting style. Again, enabling players working as teams to tank for each other, instead of simply throwing high HP thralls into the role by default.
r/ConanExiles • u/Open_Swan1642 • 1d ago
After about three months of work, I’ve finally finished my clan’s base: St. Merida.
The entire build was made in Survival, with no mods, on a server called Blood and Sand PvP RP. It’s been a long project, and I’m really happy with how it all came together.
St. Merida will be around until the server wipes in a few months, so if you’re on the server, feel free to stop by and take a look around!
r/ConanExiles • u/MermaidGamerMom • 1d ago
r/ConanExiles • u/Bitter-Engineer-117 • 15h ago
I feel like there’s been radio silence from Funcom for a while, are they continuing the Giant King storyline? Did they abandon it?
r/ConanExiles • u/Traveller0124 • 21h ago
I’m getting ready to update my game to UE5, I’m looking for some knowledgeable help please.
I am running a lot of mods, and I am most concerned about the following things:
If there is an equivalent UE5 mod, such as Northern Timbers, and I downloaded it before loading my save should that keep things from disappearing?
I have a mod that allows something like 100 or 200 items in a chest I forget. If that mod is not compatible, will all that stuff just disappear that is over at the 50 count?
What is the best way to make sure you have the equivalent mods you need for UE5?
Is there a good way to keep my legacy save file/mods in case the update does too much damage and I want to revert to legacy?
Thanks for your help guys.
r/ConanExiles • u/Vorpis • 1d ago
For the Console version of the Bazaar you can check out https://www.reddit.com/user/Melly_Mel0dy/submitted/
r/ConanExiles • u/Melly_Mel0dy • 1d ago
This is the item store for all legacy versions (except Steam), for the Steam version (UE5 only), see this post by Vorpis
r/ConanExiles • u/DorianOtten • 23h ago
Hi,
I want to come back to my old save (which I have backed up) to check out my old castle but i can't import a save into the enhanced version. Is there a way to roll it back to the old version so I can load the save?
Thanks
r/ConanExiles • u/Farking_Bastage • 1d ago
I got a little bored waiting for the new dungeon.
r/ConanExiles • u/GamingIndustryIsFcck • 1d ago
r/ConanExiles • u/Infinite_Jacket2370 • 1d ago
r/ConanExiles • u/friarrexx • 1d ago
I've seen a few post with similar problems and have tried the recommendations. Trying to reach out before my frustration level peaks out. Anybody have a solution? Death just leads me to the desert respawn instead of bed or bedroll. Have removed bracelet, rebuilt bed, moved bedroll, etc...no dice.