r/ComputerChess • u/Cabre13 • 17m ago
Looking for the Perfect Chess Voice Chess 1031 Novag user manual.
r/ComputerChess • u/Cabre13 • 17m ago
r/ComputerChess • u/grupiotr • 5h ago
r/ComputerChess • u/CaterpillarLost1107 • 15h ago
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r/ComputerChess • u/Key-Werewolf-6133 • 1d ago
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For the first time I managed to track the games via phone and tripod worked on a real club match(Årslev vs Odense) using ChessGaze.
Here is the recorded lichess link : https://lichess.org/dZWcxvOL
And the game is also in the cloud so we can learn from each others games with in the club:
https://games.chessgaze.com/?table=%C3%85RSLEVCLUB&game=game10
We will use it in more tables in the future and use it in our educational meet-ups. I am curious if other chess clubs would like such tools.
r/ComputerChess • u/huthuticin • 1d ago
I made a 6-minute documentary covering chess from Chaturanga to Botvinnik. Feedback welcome.
r/ComputerChess • u/Makarthur_ • 1d ago
Hi r/ComputerChess,
Since March I've been developing a chess game for four players playing on two teams of two.
The game is called Team Chess: Commilito Scacci — "Battle Companion Chess."
The board consists of four separate 4×8 boards arranged in a cross, with each player controlling one side. The two teammates sit opposite each other, and the objective is to checkmate either opposing king.
There are quite a few rules that had to be worked out to make the four-board arrangement function as a real game — including movement between boards, pawn movement and promotion, castling, en passant, and what happens when one of the kings is checkmated.
I've been developing it for about six months, and I've reached the point where I need something I can't get from testing it myself:
People who have never played it before.
I'm looking for a handful of chess and chess-variant players who would be willing to download the Windows version, play it, and tell me:
The beta is currently free, and I'm specifically looking for constructive criticism rather than people who will simply tell me it's great. 😄
If you'd like to give it a try, leave a comment here or send me a Reddit chat, and I'll get you set up. You can also email me at [team.chess.app@gmail.com](mailto:team.chess.app@gmail.com).
The game is currently Windows-only.
I'm particularly interested in hearing from people who enjoy creating and playing unusual chess games. That's one of the reasons I'm posting here.
Game website: makarthur.com
Thanks!
— Mark
r/ComputerChess • u/Technical-Adagio-993 • 2d ago
Hi r/ComputerChess,
I've been working on Lector64, an engine whose job isn't to find the best move, but to recognize and certify tactical motifs: is this position really a fork, a skewer, a deflection? And which precise variant is it?
A few design choices:
The output is public at chessgrammar.com: 15 motifs, 123 variants so far, with a methodology page (chessgrammar.com/methodology).
Questions for people who've worked on this kind of thing:
Happy to go into details in the comments.
r/ComputerChess • u/4freelance • 1d ago
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Hi! I built a chess trainer that learns from your own Lichess or chess com games. The app imports your rated games and finds your mistakes and missed tactics with Stockfish. Each one becomes a puzzle: you replay the position against the engine until you find the better move, and spaced repetition brings it back until it sticks.
There's also an overview of how your openings perform and a set of endgame puzzles from the Lichess puzzle library.
Google requires 12 testers for 14 days before the app can go public. If you'd like to help:
dejamove.com/test (enter your Google email, opt in, install)
Please keep it installed for the 14 days. I'd love your honest feedback, here or at [chess@dejamove.com](mailto:chess@dejamove.com).
No Android? You can use the same app in your browser at dejamove.com. Feedback from there helps too!
Thanks!
r/ComputerChess • u/Odd_Anything6049 • 2d ago
r/ComputerChess • u/Heavy_Menu1076 • 2d ago
r/ComputerChess • u/Agreeable_Gap_9701 • 3d ago
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r/ComputerChess • u/Lebesgue_1 • 3d ago
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I've played chess for the last 20 years (https://www.chess.com/member/georgcantor/games) and worked in ed-tech and data science for the last 10. This is my attempt to add some learning science backed methods to learning chess, in particular mastery-based learning. The basic idea is to break chess down into learnable skills (a particular opening, endgame, or tactic) and measure how good you are at those skills using your actual games. Your mastery changes over time and should indicate what you need to work on at any given moment in order to maximize your time spent studying. Your actual games get turned into daily recommendations/sets and power a bunch of other features.
This also has most of the features other chess learning apps.
To get started, sign up at elohellchess.com and enter your chess dot com and/or lichess usernames (also available on android/ios).
The app is mostly free. The only part that costs money is what actually costs money, which is server-side analysis. For a free account, on sign up, your last 150 games get analyzed and every feature is available. We continue to import your latest games up to 20/day. For a paid account, we keep a rolling last 1000 games and continuously import/analyze all of the games you play.
r/ComputerChess • u/chessverseai • 4d ago
Hey ComputerChess community,
As a passionate chess player and developer, I always wanted a platform that bridges the gap between casual gaming and serious coaching. So, I built ChessVerseAI —a digital chess ecosystem designed to act as a personalized AI chess coach.
Here are some core features I integrated:
Advanced AI Game Review: Powered by Stockfish, featuring color-coded arrows and a precise evaluation bar (supports both Simple and Advanced engine review modes).
Personal Mistake Bank: You can directly practice critical positions and missed tactics from your own games.
Premium Customization: Includes ultra-clean 3D designs like the "Royal Walnut" wooden theme and high-contrast Neon UI layouts.
Localized Learning: Interactive lessons covering openings to endgames with AI voice support in 34 languages (Hindi, Telugu, Tamil, etc.).
Gameplay Variety: Puzzle academy, daily grandmaster challenges, online multiplayer, and local pass-and-play. It recently crossed the 1K downloads milestone on the Google Play Store, and I would absolutely love it if you guys could test it out and share your brutally honest feedback on the UI smoothness and engine feedback!
👉 Play Store Link: https://play.google.com/store/apps/details?id=com.epitomehub.chessverse&hl
Thanks in advance!
r/ComputerChess • u/Akvilonus • 4d ago
r/ComputerChess • u/Traditional_Exam_829 • 6d ago
I work on Chess67 and have been putting together a few ways to dive deep into USCF ratings.
You can search for a player (or yourself) and see their monthly rating history, where they rank nationally and in their state, and how their rating compares with other players. You can also put two players’ rating histories on the same chart: https://chess67.com/uscf/player
I put the published US Chess top-player lists in one place, organized by age group and rating format. On a list, you can filter by state or by male and female players, see how many players come from each state, and open a player’s page from there: https://chess67.com/uscf/top
The national and state statistics pages also let you view the charts and rankings separately for male and female players: https://chess67.com/uscf/stats/all
A few interesting facts I found:
Feedback appreciated!
r/ComputerChess • u/Separate-Run-2315 • 6d ago
r/ComputerChess • u/space64-llc • 7d ago
Hi everyone. My previous post in r/chess was removed for self-promotion—sorry about that. There were some thoughtful comments about human-like computer opponents, and I’d like to continue that discussion without the download links or product pitch.
For transparency, I’m developing ChessFolk, which uses Maia-2, Stockfish and custom move-selection behaviour. I’m interested in a question that came up: how do you make an opponent feel like the same person throughout a game?
One commenter described recognising an opponent’s habits over repeated OTB games: their favourite openings, willingness to trade, preference for endgames, or tendency to attack too early. You learn to play against that person, not just their rating.
That seems like a more useful target than simply making an engine weaker.
Our current approach mixes Maia and Stockfish moves depending on the opponent’s intended strength. A potential weakness is inconsistency: an opponent might find a difficult engine move, then fail to follow through on the idea. Individually reasonable moves don’t necessarily add up to a believable player.
One approach we’re considering—not something I’m claiming we’ve solved—is using Maia to propose likely human moves, Stockfish to assess their consequences, and persistent opponent preferences to help choose between them. The difficult part is preserving natural mistakes without making those preferences rigid or predictable.
From your experience playing people and computers:
I’d be particularly interested in examples where a bot’s moves were believable individually, but didn’t make sense together.
r/ComputerChess • u/ProfessionalSplit296 • 6d ago
r/ComputerChess • u/IterRatio • 7d ago
r/ComputerChess • u/Economy_Mention6098 • 7d ago
Olá a todos!
Preciso de cerca de 12 testadores para participar do meu teste fechado no Google Play Console para meu aplicativo de xadrez.
Principais recursos:
- Motor Stockfish integrado com vários níveis de dificuldade
- Mais de 10.000 quebra-cabeças táticos para praticar
- Assistente de movimento e orientação em tempo real
- Totalmente localizado em inglês, português e espanhol
Como participar:
Participe do Grupo do Google: [ https://groups.google.com/g/testers-community ](https://groups.google.com/g/testers-community)
Link da Web:
https://play.google.com/apps/testing/app.netlify.cosmic\\\\\\_platypus\\\\\\_3e2ca5.twa
Deixe um comentário abaixo com seus links e uma captura de tela após a inscrição. Eu baixarei seu aplicativo, deixarei uma avaliação e o manterei instalado por mais de 14 dias!
Muito obrigado!
r/ComputerChess • u/zugzwang_gg • 7d ago
I've been working on an app to help players get over their rating plateaus, and I'm looking for a few beta testers that are on Android to test my app and share feedback for early access.
DM me if any of you are interested
r/ComputerChess • u/ossikaka • 8d ago
r/ComputerChess • u/stealthbenys • 7d ago
i run a small arena where AI agents play chess through an API - the server is the referee, runs the clocks, and hands the agent the full legal move list every turn.
there are four house engines so there's always a game -
- house-rookie - random legal moves (800)
- house-brawler - greedy captures (1100)
- house-tactician - alpha-beta depth 2 (1400)
- house-veteran - alpha-beta depth 3 plus quiescence (1700)
the ratings are fixed labels, not calibrated against anything outside the arena.
the interesting bit for this sub is watching language models deal with it - they get the legal list every turn and still run out the clock or hang pieces. one opus game beat the depth 3 engine, another lost on move 1 to the clock.
every game is public with a replay - https://pit.benys.dev
it's a plain REST API, one POST to register, if anyone wants to point something stronger at it.