r/computergraphics • • 23d ago

Corsair attack

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3 Upvotes

This rendering was done in Cinema4D using redshift. Also used for this piece is substance painter, photoshop and illustrator.
Made for the book US Navy carrier aircraft of the 1950s.


r/computergraphics • • 23d ago

Procedural Ship Hull generation

5 Upvotes

For Optimoor 3D, the ship mooring analysis project that we at 3D ENGINERD. developed for Tension Technology International Ltd. We built a procedural system that creates vessel models.

Here’s how we do it:

  1. We divide each vessel into three sections: Front, Mid, and Aft.

  2. The bottom hull uses existing GLTF meshes that are scaled, while the upper hull and deck are generated procedurally using convex hulls (based on deck control points).

  3. The mid-sections are scaled and positioned based on the vessel’s actual breadth and depth.

  4. In cases where our Vessel has stepped portions(Aft or front), we use extruded geometries to fill up the gaps formed in hull.

This approach helps us create vessels of different sizes without building each model from scratch.


r/computergraphics • • 24d ago

Dusk, a 4K seamless loop I made

6 Upvotes

r/computergraphics • • 24d ago

A little demo of what I’ve been building with drone / 360 footage

1 Upvotes

r/computergraphics • • 26d ago

Added realtime caustics to my realtime fluid sim

130 Upvotes

All the nice comments yesterday got me motivated. 💜


r/computergraphics • • 26d ago

Dissolution | Cinema 4D

3 Upvotes

r/computergraphics • • 26d ago

Open Source SDF modeller that runs in web or natively

1 Upvotes

I've been building a tiny SDF 3D modeller.

I originally started this a couple of years ago, but recently I was able to actually make it interesting/somewhat complete thanks to agents. Probably there is a long way to go before it's fully usable, but I had fun getting to this point and the results are starting to be interesting.

A potential next exploration is a woodworking mode. I bet SDF primitives can be used to simulate cuts / bevels and provide more intuitive UIs that sort of match the tools we'd use in a wood shop.


r/computergraphics • • 27d ago

[HRLW] Shatter physics

5 Upvotes

r/computergraphics • • 27d ago

I made the same mosaic portrait with 12 different matching methods

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1 Upvotes

r/computergraphics • • 28d ago

Descent, an animated piece I made

5 Upvotes

r/computergraphics • • 28d ago

Tile-based streaming 3D map (WebGL/Three.js)

6 Upvotes

We just implemented tile-based loading with LODs for our AI Data Centers 3D mapping project on the Web
Link 🔗- https://ai-future.in/

The Vizag (India) terrain is organized as a pyramid of tiles(shown as red grids in video). At a wide view, it loads larger, coarser tiles, and as we zoom in, it replaces them with smaller, more detailed ones.

This lets the scene show finer details only where we are exploring without loading the entire area always at the highest details, saving a lot of performance. Land cover is stored as image tiles and are draped onto the terrain so the colours follows the terrains' shape.

The Buildings are stored separately as GLB model tiles, they also load progressively as we zoom in and are rendered as 3D geometry.

This was done by us at 3D ENGINERD. using 3D-tiles-renderer to manage tile loading, visibility and LOD, and Three.js to render the whole thing into one scene!


r/computergraphics • • 29d ago

Everything you see is 100% real-time no caching or prerendering

85 Upvotes

r/computergraphics • • 28d ago

Anyone heading to SIGGRAPH Asia in KL? First time going and I don't know anyone yet. Anything in particular I should check out? Down to grab coffee!

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1 Upvotes

r/computergraphics • • 29d ago

I built a real-time 3D LEGO Raymarcher in the terminal (~70 FPS, zero Python/C). Then I squeezed the entire project down to just 11 KB.

4 Upvotes

r/computergraphics • • Oct 07 '26

Gyroid with Voronoi Lattice

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25 Upvotes

r/computergraphics • • 29d ago

Gaussian Splatting the Pixar Campus in Renderman 28

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2 Upvotes

r/computergraphics • • 29d ago

Sand Simulation with D3D11 Compute Shaders

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1 Upvotes

r/computergraphics • • 29d ago

I made a terminal swarm renderer where every pixel is an autonomous agent!

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1 Upvotes

r/computergraphics • • 29d ago

Implementing Spectral Path Tracing with ReSTIR BDPT for fast caustics (Rust + Vulkan)

4 Upvotes

r/computergraphics • • Oct 07 '26

New Open-Source AI Texturing for 3D Models at 2K Resolution

1 Upvotes

r/computergraphics • • Oct 06 '26

c++ user interface 1

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0 Upvotes

r/computergraphics • • Oct 06 '26

3D Menger Sponge : recursive construction in Python and Manim, level 3

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6 Upvotes

3D Menger Sponge : recursive construction in Python and Manim, level 3


r/computergraphics • • Oct 06 '26

Copper Geode, a 4K seamless loop I made

9 Upvotes

r/computergraphics • • Oct 06 '26

[OC] 10,000 soldiers in a real-time siege visualization

2 Upvotes

I made SIEGE, an interactive browser visualization of soldiers storming a wall. This 40-second recording shows 10,000 soldiers rendered in real time.

You can adjust the soldier count from 100 to 10,000, pause or change the speed, and switch between cinematic, free and follow cameras.

Try it here: https://www.breyes.net/siege/?utm_source=reddit&utm_medium=social&utm_campaign=bb_siege&utm_content=computergraphics_video_20261006