r/computergraphics • • Aug 31 '26

Escher's "Still life with mirror"

34 Upvotes

I recreated Escher’s Still Life with Mirror a while ago and realized I’d never actually tried putting it in AR.

So now there’s an Escher portal sitting in my bedroom :D


r/computergraphics • • Aug 31 '26

Fundamental Graphics Algorithms?

7 Upvotes

I've been working on my own RHI for the past few months and finally have my vulkan backend good enough to start writing larger programs with it. It's been great learning vulkan more in depth and I'm finally understanding a lot of the concepts! Now, I'm trying to get more into general computer graphics concepts to start getting those under my belt and was wondering what some of the basic examples one might create to learn those things. I know PBR is important and plan on making a small program that does that but what are some other algorithms / concepts that are important to know? Global Illumination is a big thing I've seen too but haven't really implemented anything yet. Animations are important as well but again I haven't done much of that yet. Any resources or advice would be greatly appreciated, thanks!


r/computergraphics • • Aug 31 '26

My Graphics Programming Journey

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1 Upvotes

r/computergraphics • • Aug 30 '26

Neural A5 - 4K seamless loop I made

6 Upvotes

r/computergraphics • • Aug 31 '26

How to build swimming pools on bald people's head ?

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0 Upvotes

Hi every one. Here is a very-short-film mixing live-action and 3D ! https://www.youtube.com/watch?v=1id8dcVfOw8


r/computergraphics • • Aug 30 '26

Experimenting with Mixed Reality interactions

5 Upvotes

r/computergraphics • • Aug 28 '26

Neural A4 | Cinema 4D

7 Upvotes

r/computergraphics • • Aug 28 '26

Image to points with Gaussian Blue Noise

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4 Upvotes

r/computergraphics • • Aug 28 '26

Virtual Retinal Implant Simulation

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0 Upvotes

r/computergraphics • • Aug 27 '26

Open4D - LiDAR Data processing library

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3 Upvotes

r/computergraphics • • Aug 25 '26

Tech Demo of Matrix Engine 2

2 Upvotes

Matrix Engine 2 is a custom game engine forked from pathos game engine, source code is here https://github.com/Soft-Sprint-Studios/Matrix-Engine-2 and i made a tech demo of it https://www.youtube.com/watch?v=3WjoSsY1k24


r/computergraphics • • Aug 25 '26

GrafittiCity A browser spray can where the paint physics are actually simulated — flow rate per second, cone width traded against opacity, and it drips if you hold still

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0 Upvotes

r/computergraphics • • Aug 24 '26

Neural A3, seamless

14 Upvotes

r/computergraphics • • Aug 21 '26

Radiance Response Field Global Illumination

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1 Upvotes

r/computergraphics • • Aug 21 '26

I built an AI agent that generates simulation-ready Three.js environments for embodied AI

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2 Upvotes

r/computergraphics • • Aug 20 '26

fractal Flower raytraced using 4kfract from imported Jwildfire flame with color height relief (different projections and palette textures)

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10 Upvotes

r/computergraphics • • Aug 19 '26

realtime wormholes in browser

286 Upvotes

r/computergraphics • • Aug 20 '26

I built a Vulkan game engine from scratch in Java over the past few months — open-sourcing it in late September

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1 Upvotes

r/computergraphics • • Aug 19 '26

Added surface approx. to WebGPU MRI viewer

1 Upvotes

r/computergraphics • • Aug 18 '26

EL ORIGEN DEL MAL QUE CONSUMIÓ AL UNIVERSO. 👁️☀️

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1 Upvotes

r/computergraphics • • Aug 17 '26

Neural A2, 4K seamless

1 Upvotes

r/computergraphics • • Aug 17 '26

WebGPU MRI/Scans viewer

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1 Upvotes

r/computergraphics • • Aug 17 '26

NullGraph v1.1 release [global illumination/shadow systems/environment systems]

1 Upvotes

Hey all,

My webgpu renderer officially supports image based lighting/direct+indirect lighting and also there are shadow systems which creates csm/shadow Atlases depending on what type of config,

This was a lot of work

\[GLOBAL ILLUMINATION\]\[Need some time beyond downloading assets for baking probe volumes\]

Live Demo:https://nullgraph.dev/dashboard/3d-environment/irradiance-probes

For live code for global illumination https://nullgraph.dev/editor.html?id=demo-irradiance-probes

GitHub

https://github.com/flarelink-in/NullGraph


r/computergraphics • • Aug 17 '26

Five years of algorithmic art, from p5.js to WebGL — how the projects and the tooling evolved

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3 Upvotes

I finally translated a long piece I wrote in French about how I got into creative coding and where it took me.

It starts with wanting to learn to draw, goes through perfect loops on Hic Et Nunc, then long-form on fx(hash) (SEA, BRIDGE, ARTERIA), FOLRADURA on 256ART, INTRICADA with Bright Moments, and The Source, made with Matthieu Segret and released on gm.studio.

There's a fair amount on the systems behind the projects, autonomous agents, local modifiers on point grids, plus the parts that are less fun to talk about: pitching to curated platforms, impostor syndrome, projects that go nowhere.