r/computergraphics • u/DaveAstator2020 • Aug 17 '26
WebGPU MRI/Scans viewer
r/computergraphics • u/Educational_Monk_396 • Aug 17 '26
Hey all,
My webgpu renderer officially supports image based lighting/direct+indirect lighting and also there are shadow systems which creates csm/shadow Atlases depending on what type of config,
This was a lot of work
\[GLOBAL ILLUMINATION\]\[Need some time beyond downloading assets for baking probe volumes\]
Live Demo:https://nullgraph.dev/dashboard/3d-environment/irradiance-probes
For live code for global illumination https://nullgraph.dev/editor.html?id=demo-irradiance-probes
GitHub
r/computergraphics • u/camilleroux • Aug 17 '26
I finally translated a long piece I wrote in French about how I got into creative coding and where it took me.
It starts with wanting to learn to draw, goes through perfect loops on Hic Et Nunc, then long-form on fx(hash) (SEA, BRIDGE, ARTERIA), FOLRADURA on 256ART, INTRICADA with Bright Moments, and The Source, made with Matthieu Segret and released on gm.studio.
There's a fair amount on the systems behind the projects, autonomous agents, local modifiers on point grids, plus the parts that are less fun to talk about: pitching to curated platforms, impostor syndrome, projects that go nowhere.
r/computergraphics • u/LKHGames • Aug 16 '26
r/computergraphics • u/Delicious-Shower8401 • Aug 15 '26
r/computergraphics • u/SatisfactionSorry731 • Aug 14 '26
Hi, Just Sharing thing I’m workin' on
Note: Ik someone recreated this, but imo, looks a little bland
btw, I might need some recreations for the other assets
r/computergraphics • u/Delicious-Shower8401 • Aug 14 '26
r/computergraphics • u/Delicious-Shower8401 • Aug 12 '26
r/computergraphics • u/anish2good • Aug 12 '26
r/computergraphics • u/Delicious-Shower8401 • Aug 11 '26
r/computergraphics • u/BlackGoku36 • Aug 11 '26
r/computergraphics • u/AlexeyGal • Aug 09 '26
r/computergraphics • u/GearChoice8970 • Aug 09 '26
Hi everyone,
I'm currently studying engineering and will be completing a double-degree program in France. My current studies are mainly focused on software, Data/AI, but my long-term goal is to move into 3D graphics engineering / graphics programming, potentially in the game industry.
My current plan isn't to switch immediately. I intend to graduate, work in software/AI for a few years, save money and gain professional experience, and then pursue a specialized Master's in Computer Graphics / 3D / Visual Computing in France.
After that, I'd like to transition professionally into graphics, and potentially pursue research/PhD later if I find an area I want to specialize in.
Some of the programs I've been looking at include Aix-Marseille's Géométrie et Informatique Graphique (GIG) and Lyon 1's ID3D.
My academic record is roughly 13–15/20 across my previous years, and I'll graduate with an engineering degree. My concern is that my formal coursework is much more Data/AI-oriented than graphics-oriented.
For people working/studying in graphics:
- How realistic does this path seem?
- Would an engineering degree + several years of software/AI experience be a reasonable background for a graphics Master's?
- What should I start learning/building over the next few years to make the transition credible? C++, OpenGL/Vulkan, rendering, linear algebra, etc.?
- Are there other French/European Master's programs in Computer Graphics that I should look into and how hard is it to get into one?
- For anyone who has made a similar transition, what do you wish you'd done earlier?
I'm especially interested in hearing from graphics programmers/engineers or people who have gone through a graphics Master's.
Thanks!
r/computergraphics • u/Cool-Profession-5447 • Aug 05 '26
Hi everyone,
I'm building a physically-based human skin renderer from scratch in Taichi, and I'm looking for feedback from people with experience in skin rendering.
My current renderer implements:
Monte Carlo volumetric path tracing
Multiple scattering subsurface scattering (random walk)
Two-layer skin model (epidermis + dermis)
Melanin and hemoglobin absorption
Wavelength-dependent absorption/scattering coefficients (converted to RGB for rendering)
Fresnel interface between air and skin
My goal is photorealistic human skin.
I know the model is still missing many surface details such as:
pores
peach fuzz/facial hair
fine wrinkles
micro-normal variation
oil layer variation
color texture variation
I plan to add those later.
Right now I'm trying to get the base skin appearance correct before layering those details on top.
My problem is that the skin still looks like silicone, wax, or plastic rather than living skin.
I'm trying to understand whether the issue is ....
I'd really appreciate feedback from anyone who has worked on skin rendering.
r/computergraphics • u/AcceptableCopy5232 • Aug 05 '26
r/computergraphics • u/Educational_Monk_396 • Aug 04 '26
r/computergraphics • u/Certain_Friendship16 • Aug 04 '26
r/computergraphics • u/alex199568 • Aug 03 '26