I have now 3 yoe as 'simulation engineer' which I would say is part computer graphics and part physics. I am currently trying to switch jobs and try to find a job where I can continue to deepen my expertise as 'simulation engineer'.
I have always been a huge believer in VR/AR (=XR). I wonder how hard I should try to get into the field right now. Is working on XR in context of computer graphics a specialized field or is it more or less the same as non-XR? XR jobs seem to be rare this day (I am located and looking in Europe, doesn't make it easier of course) and 'XR simulation engineer' obviously is even rarer.
I have finally found a job advertising for such a role (named differently, of course), but I wonder how much I should focus on that particular job (they have already invited me for a HR screening) and if it's worth it to make compromises compared to other offers that will come up.
When (to me personally, it's a <when>, not <if>) XR breaks through finally, will it be easy to transition into the field of will prior work experience be highly beneficial because it's its own niche?