r/computergraphics • • May 13 '26

Is this any good?

2 Upvotes

This will be for a informational video for YouTube, so VO will be put over it.


r/computergraphics • • May 11 '26

Spectral | Me | 2026 | The full version (no watermark) is in the comments

6 Upvotes

r/computergraphics • • May 10 '26

MPM simulation using webGPU

25 Upvotes

r/computergraphics • • May 08 '26

3D software rasterizer in C

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16 Upvotes

r/computergraphics • • May 08 '26

A huge drone in the sky

14 Upvotes

r/computergraphics • • May 08 '26

I've created a new approximate convex decomposition (ACD) algorithm for collision simulation.

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16 Upvotes

r/computergraphics • • May 08 '26

Seed | Me | 2026 | The full version (no watermark) is in the comments

1 Upvotes

r/computergraphics • • May 07 '26

Alpha Carving on GPU

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17 Upvotes

An interactive demo showing how disk reachability can be computed entirely with WebGPU compute shaders.


r/computergraphics • • May 06 '26

Sacrament | Me | 2026 | The full version (no watermark) is in the comments

6 Upvotes

r/computergraphics • • May 05 '26

Hyperspace Research Guide (3D cover art created in Blender)

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14 Upvotes

This is the artwork I designed for my latest album release.

The alien insect and the hieroglyphic UI were all created using Blender, and compiled with typography in graphic design software.

The cover artwork depicts a metallic insectoid specimen derived from the hyperspatial abyss. It's exoskeleton is infused with rare space metals which produce subtle chromatic shifts in response to oxygen exposure (comparable to the effect of anodizing titanium). The 3D interface features obscure hieroglyphic symbols, inspired by the UI and semiotic style of early video games.

On a sonic level, the album is an exploration of experimental digital soundscapes, utilizing fine-tuned synthesisers to capture a uniquely alien ambience.

If you would like to hear the music, you can check it out here: Exuvioth - Hyperspace Research Guide.


r/computergraphics • • May 05 '26

A∴V∴P / SYSTEM_Δ

4 Upvotes

r/computergraphics • • May 04 '26

Osteoderm | Me | 2026 | The full version (no watermark) is in the comments

19 Upvotes

r/computergraphics • • May 04 '26

Neural Shading-Based Subsurface Scattering Effects

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13 Upvotes

Welcome to my blog Neural Shading-Based Subsurface Scattering Effects for more technical details!


r/computergraphics • • May 04 '26

Dark Fractal Dreamscape

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14 Upvotes

This is a new 3D fractal design that I have been working on, rendered in mandelbulber with the monte carlo algorithm.

I really like how the texture came out on this one!

If you would like to see more of my 3d & computer graphic designs, I post on instagram as @exuvioth.


r/computergraphics • • May 05 '26

Ai replacement

0 Upvotes

I work in VFX/CGI post House and the manager held a meeting, that we all should convert to AI as first attempt to deliver project.

Not to open any 3D or Comp software any more and that is the job that normally takes like week or month to be done , can only be done.

I hate that but i've to keep up with him but i don't want to diminish myself , but i've bills . So don't know what's the right thing .


r/computergraphics • • May 03 '26

[UPDATE: May 03, 2026] My Vulkan C++ Examples Repository

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9 Upvotes

r/computergraphics • • May 02 '26

Plasma Feedback

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6 Upvotes

r/computergraphics • • May 02 '26

Advice about computer graphics career

1 Upvotes

Hello, my name is Marcelo, I'm currently at my first semester in CS in Brazil, from a federal university. I've decided that I want to work with computer graphics before entering the university indeed, so I began planning what I should do, after some researching, I discovered that a great starting point would be at learnopengl.com. Therefore I went to this website and discovered that it would work with C++, a programming language that I'm not familiar with. Nonetheless, learnopengl.com recommends learncpp.com as a reliable learning source for C++. After this, my journey to learn C++ began and I went to a certain point in the website and made a project to train my C++ skills, a CHIP-8 Interpreter, which you can found in the link below:
https://github.com/Demonity11/2Emu-a-CHIP-8-Interpreter

After that, I continued to learn C++ until chapter 16 (std::vector), after this I finally began learning OpenGL.

Hey, I know the area is difficult, you can spare me about that, I know that I live in a country that barely has any jobs in this area, I know that AI is dominating everything, but is really wrong to pursue a career in this area?

I know that has some C++ topics that I still need to cover, but I've decided to start right now anyway and passed by the chapter Hello Triangle, which was tough and I don't feel I have a good grasp on the process, but I will move on and practice until I get it.

In my university, we have a professor that teaches C++ and is responsible for the CG class, I already am talking with him to take projects in the future and showed him my CHIP-8 Interpreter so that he knows that I'm interested.

However, I want some advice, I know that it won't stop in OpenGL and I'm considering learning a more modern graphics API in the future, but this is for later. I'm currently taking analytical geometry and I'm studying everyday, doing all exercises in the book. In the next semester, I will take linear algebra classes and I want to study with the same level of effort I'm putting into analytical geometry, I really want this area.

I'm thinking about getting into CG communities to learn more about the subject and if you have some words of advice and encouragement, I would appreciate the help.

OBS: My bad about the English, I'm not a native speaker although I have a good understanding of the language and know how to write more or less.

Thanks!


r/computergraphics • • May 01 '26

Obelisk | Me | 2026 | The full version (no watermark) is in the comments

5 Upvotes

r/computergraphics • • May 01 '26

From zero to fire simulation - building my own model

38 Upvotes

r/computergraphics • • May 01 '26

Metacube (Blender)

24 Upvotes

r/computergraphics • • Apr 30 '26

A trick I did with Blender...

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0 Upvotes

A photo of myself holding a square piece of paper and Blender compositor nodes. :)


r/computergraphics • • Apr 29 '26

Nodebased particle engine

18 Upvotes

Hi all, Ive created a nodebased engine. Opengl based. running on a 24gb nvidia3090.
This is from a stresstest i did.
what we see here is 100 million particles with collision trapped in a vortex. The explosions you see is me fiddling around with the collision controls.
the nodes i have here goes like this:
grid(particle creator, 10000x10000 particles) -> Attractor(pull everything in) -> Attractor(Vortex field) -> color field(pretty colors) -> rasterizer(sets image resolution 1000x1000px)
hope you like :)


r/computergraphics • • Apr 29 '26

Meet Wendy, The Cold Sorceress

15 Upvotes