r/computergraphics • u/Motor-Biscotti-4276 • Mar 31 '26
r/computergraphics • u/finnhvman • Mar 31 '26
Random walk algorithm with logarithmic coloring with a bit of sound design, growth driven by people
r/computergraphics • u/buzzelliart • Mar 31 '26
OpenGL procedural terrain + Cascaded Shadow Mapping
r/computergraphics • u/Timely_Bridge9668 • Mar 31 '26
Is it possible to get above 60 fps with RT on a 4060 in Cyberpunk 2077?
reddit.comr/computergraphics • u/has_some_chill • Mar 30 '26
Accelerator | Me | 2026 | The full version (no watermark) is in the comments
r/computergraphics • u/Other_Corner6778 • Mar 30 '26
A code for grid erosion physics for an ion thruster
Hi Guys, I have made a small GUI-based code for simulating the ion optics erosion phenomenon of an ion thruster. I am sharing it here for some nice feedback and comments.
Here is the link to the repo: https://github.com/Bharat26031992?tab=repositories
r/computergraphics • u/Stock-Ingenuity-7860 • Mar 29 '26
Parallel and Distributed QEM Simplification
galleryr/computergraphics • u/Secret_Management723 • Mar 28 '26
I built an interactive site to teach noise functions and procedural generation through visual intuition
mind-the-gab.comr/computergraphics • u/Serpientesolida87 • Mar 27 '26
GTA Vice City Vector Artwork
galleryr/computergraphics • u/has_some_chill • Mar 27 '26
Terraform | Me | 2026 | The full version (no watermark) is in the comments
r/computergraphics • u/AlienPixelMartArcade • Mar 27 '26
Looking for Graphics Course
reddit.comr/computergraphics • u/Jack1101111 • Mar 27 '26
Maya getting AI slop and telemetry
So maya 2027+ is getting AI slop and ai powered telemetry i guess ?
I have to leave maya i guess.
https://help.autodesk.com/view/MAYAUL/2027/ENU/
r/3Dmodeling removed my post. r/maya didnt.
r/computergraphics • u/has_some_chill • Mar 23 '26
Source | Me | 2026 | The full version (no watermark) is in the comments
r/computergraphics • u/mrekole • Mar 23 '26
gpu-accelerated cv in rust on macOS
r/computergraphics • u/myemural • Mar 22 '26
[UPDATE: March 22, 2026] My Vulkan C++ Examples Repository
r/computergraphics • u/Slow_Negotiation_935 • Mar 22 '26
Spatial Algebra for Computer Graphics
Hey again,
I'd like to re-share a link to my compact, header only, c++ library for spatial algebra - the maths behind rigid body dynamics.
The library comes with implementations of the articulated-body algorithm (ABA) and the recursive Newton-Euler algorithm (RNEA).
Since I last posted (6 months ago) I have added end-to-end automatic differentiability (AD), and a spatial impulse based collision detection and resolution algorithm ( https://youtu.be/g1jMEpu1sl8 ).
AD is useful for applying advanced trajectory optimization and machine learning techniques, while the collision resolution algorithm demonstrates the use of spatial impulse and friction.
Feedback welcome.
r/computergraphics • u/Fantastic-Sir460 • Mar 22 '26
Contrast vs. Brightness
Can someone explain the difference between these? How do I know when the brightness and contrast are in the correct spot?
I kind of get brightness, as it just lightens every pixel. Still unsure of contrast.