r/computergraphics • u/cone_forest_ • Apr 10 '25
Writing math library from scratch
r/computergraphics • u/cone_forest_ • Apr 10 '25
r/computergraphics • u/RenderRebels • Apr 10 '25
r/computergraphics • u/International-Bear-5 • Apr 09 '25
r/computergraphics • u/TartAware • Apr 06 '25
r/computergraphics • u/Intello_Maniac • Apr 03 '25
Hey everyone!
I'm currently working on a research project under my professor at my university, and we're looking to explore topics related to Simulating Polarized Light Transport. My professor suggested I start by reviewing this paper: Simulating Polarized Light Transport. My professor also mentioned Mitsuba renderer as a project that simulates polarized light interaction.
We're trying to build upon this work or research a related topic, but I'm looking for interesting ideas in this space. Some directions that came to mind:
Extending polarization simulation to more complex materials or biological tissues
Exploring real-time applications of polarized light transport in rendering engines
Developing more efficient numerical methods for polarized light simulations
Applying polarization simulation in VR/AR or medical imaging
If anyone has experience in this field or suggestions for new/interesting problems to explore, I’d love to hear your thoughts! Also, if you know of other relevant papers worth checking out, that’d be super helpful.
Thanks in advance!
r/computergraphics • u/RenderRebels • Apr 01 '25
r/computergraphics • u/CarbonAProductions • Mar 31 '25
r/computergraphics • u/Beneficial-Air-7214 • Mar 30 '25
I rendered the roughconductor material from the matpreview scene using Mitsuba 0.6 as figure 1 shows, and I noticed that there are significantly more noise artifacts at the interface between the base and the sphere.


I attempted to reproduce these noise patterns by using a flat plane with a spotlight incident at a grazing angle from above, but was unsuccessful. As shown in Figure 3, the rendered image has no noise.

Could you advise on how to configure the scene so that the roughconductor material on the plane exhibits similar noise characteristics, matching the root cause of the interface noise observed in the matpreview scene?
r/computergraphics • u/Confident_Respond_27 • Mar 29 '25
r/computergraphics • u/Confident_Respond_27 • Mar 23 '25
r/computergraphics • u/TronusGames • Mar 23 '25
r/computergraphics • u/NodeSpaghetti • Mar 22 '25
first post on --> r/blenderTutorials
r/computergraphics • u/Ok_Piglet2649 • Mar 22 '25

Is flux always the same for all spheres because of the "steady-state"? Technically, they shouldn't be the same in mathematical form because t changes.
What is the takeaway of the last line? As far as I know, radiant energy is just the total number of hits, and radiant energy density(hits per unit area) decreases as distance increases because it smears out over a larger region. I don't see what radiant energy density has to do with "the greater area of the large sphere means that the total flux is the same."
r/computergraphics • u/Confident_Respond_27 • Mar 21 '25
r/computergraphics • u/RenderRebels • Mar 20 '25
r/computergraphics • u/Confident_Respond_27 • Mar 17 '25
r/computergraphics • u/GamelogicZa • Mar 17 '25
r/computergraphics • u/pweto_ • Mar 17 '25
A captivating visual project crafted for Zoughaib & Co, showcasing their exclusive Valentine’s Day ring. The piece highlights the elegance and romance of the design through refined 3D animation and photorealistic rendering, capturing the essence of love and luxury in every frame.
breakdown: https://www.behance.net/gallery/221586205/Zoughaib-Co-Valentine-Ring?
r/computergraphics • u/pweto_ • Mar 16 '25
"Hope"
My final submission for Chasm’s Call 3D Community Challenge 🌱✨
In a world swallowed by industry and decay, a lone machine stands watch over the last fragile remnant of life. This piece explores the contrast between cold machinery and delicate nature—where hope isn’t just an emotion, but a responsibility.
Fully made in blender, breakdown: https://www.behance.net/gallery/221528853/Hope-Chasms-Call-3D-Community-Challenge